Interactive data-driven discovery of temporal behavior models from events in media streams

Author(s):  
Chreston Miller ◽  
Francis Quek
Author(s):  
Frincy Clement ◽  
Asket Kaur ◽  
Maryam Sedghi ◽  
Deepa Krishnaswamy ◽  
Kumaradevan Punithakumar
Keyword(s):  

Author(s):  
Jessica Williams ◽  
Rhyse Bendell ◽  
Stephen M. Fiore ◽  
Florian Jentsch

Current approaches to player profiling are limited in that they typically employ only a single one of numerous of available techniques shown to have utility for categorizing and explaining player behavior. We propose a more comprehensive Video Game Player Profile Framework that considers the demographic, psychographic, mental model, and behavioral modeling approaches shown to be effective for describing gamer populations. We suggest that our proposed approach can improve the efficacy of video game player profiles by grounding data-driven techniques in game analytics with the theoretical backing of demographic, psychometric, and psychographic measurements. We provide an overview of our proposed framework, discuss the usage and relevance of each component technique, and provide a proof-of-concept demonstration with archived data.


Author(s):  
Jan Mandel ◽  
Martin Vejmelka ◽  
Adam Kochanski ◽  
Angel Farguell ◽  
James Haley ◽  
...  

Author(s):  
Masatoshi Funabashi

Recently emerging data-driven citizen sciences need to harness increasing amount of massive data with varying quality. This paper develops essential theoretical frameworks and example models and examine its computational complexity for interactive data-driven citizen science within the context of guided self-organization. We first define a conceptual model that incorporates quality of observation in terms of accuracy and reproducibility, ranging between subjectivity, inter-subjectivity, and objectivity. Next, we examine the database's algebraic and topological structure in relation to informational complexity measures, and evaluate its computational complexities with respect to exhaustive optimization. Conjectures of criticality are obtained on self-organizing processes of observation and dynamical model development. Example analysis is demonstrated with the use of biodiversity assessment database, the process that inevitably involves human subjectivity for the management in open complex systems.


2020 ◽  
Author(s):  
David O’Connor ◽  
Evelyn M.R. Lake ◽  
Dustin Scheinost ◽  
R. Todd Constable

AbstractIt is a long-standing goal of neuroimaging to produce reliable generalized models of brain behavior relationships. More recently data driven predicative models have become popular. Overfitting is a common problem with statistical models, which impedes model generalization. Cross validation (CV) is often used to give more balanced estimates of performance. However, CV does not provide guidance on how best to apply the models generated out-of-sample. As a solution, this study proposes an ensemble learning method, in this case bootstrap aggregating, or bagging, encompassing both model parameter estimation and feature selection. Here we investigate the use of bagging when generating predictive models of fluid intelligence (fIQ) using functional connectivity (FC). We take advantage of two large openly available datasets, the Human Connectome Project (HCP), and the Philadelphia Neurodevelopmental Cohort (PNC). We generate bagged and non-bagged models of fIQ in the HCP. Over various test-train splits, these models are evaluated in sample, on left out HCP data, and out-of-sample, on PNC data. We find that in sample, a non-bagged model performs best, however out-of-sample the bagged models perform best. We also find that feature selection can vary substantially within-sample. A more considered approach to feature selection, alongside data driven predictive modeling, is needed to improve cross sample performance of FC based brain behavior models.


2020 ◽  
Vol 4 (2) ◽  
pp. 39-47
Author(s):  
Julia Loginova ◽  
Pia Wohland

Background  Interactive tools like data dashboards enable users both to view and interact with data. In today’s data-driven environment it is a priority for researchers and practitioners alike to be able to develop interactive data visualisation tools easily and where possible at a low cost. Aims  Here, we provide a guide on how to develop and create an interactive online data dashboard in R, using the COVID-19 tracker for Health and Hospital Regions in Queensland, Australia as an example. We detail a series of steps and explain choices made to design, develop, and easily maintain the dashboard and publish it online. Data and methods  The dashboard visualises publicly available data from the Queensland Health web page. We used the programming language R and its free software environment. The dashboard webpage is hosted publicly on GitHub Pages updated via GitHub Desktop. Results  Our interactive dashboard is available at https://qcpr.github.io/. Conclusions  Interactive dashboards have many applications such as dissemination of research and other data. This guide and the supplementary material can be adjusted to develop a new dashboard for a different set of data and needs.


2008 ◽  
Vol 59 (5) ◽  
pp. 520-531 ◽  
Author(s):  
Moohyun Cha ◽  
Jeongsam Yang ◽  
Soonhung Han

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