Usability testing in the real world

Author(s):  
C. Mills ◽  
K. F. Bury ◽  
T. Roberts ◽  
B. Tognazzini ◽  
A. Wichansky ◽  
...  
2017 ◽  
Vol 8 (2) ◽  
pp. 563 ◽  
Author(s):  
Usman Ependi

Heuristic evaluation merupakan salah satu bentuk usability testing perangkat lunak yang dinilai oleh pengguna (evaluator). Dalam melakukan heuristic evaluation instrumen penilaian terdiri dari sepuluh (10) pernyataan dengan lima pilihan jawaban dalam skala severity ratings. Dalam penelitian ini heuristic evaluation terhadap aplikasi Depo Auto 2000 Tanjung Api-Api Palembang yang dilakukan oleh 4 evaluator.  Hasil dari heuristic evaluation dikelompokkan kedalam  masing-masing instrumen yaitu visibility of system status dengan nilai 0,75, match between system and the real world dengan nilai 0,25, user control and freedom dengan nilai 0,25, consistency and standards dengan nilai 0,75, error prevention dengan nilai 1, recognition rather than recall dengan nilai 1,25, flexibility and efficiency of use dengan nilai 0,25, Aesthetic and minimalist design dengan nilai 0,25, help users recognize, diagnose, and recover from errors dengan nilai 1 dan Help and documentation dengan nilai 0. Dari hasil heuristic evaluation yang dilakukan menunjukkan bahwa evaluator memberikan nilai 0 dan 1 aplikasi Depo Atuo 2000 Tanjung Api-Api Palembang. Hasil penilaian tersebut menunjukkan bahwa aplikasi yang buat tidak ada masalah usability dan hanya memiliki cosmetic problem sehingga aplikasi Depo Auto 2000 Tanjung Api Api Palembang  dapat dinyatakan layak untuk didistribusikan kepada pengguna akhir (end user). 


1986 ◽  
Vol 17 (4) ◽  
pp. 212-215 ◽  
Author(s):  
C. Mills ◽  
K. F. Bury ◽  
T. Roberts ◽  
Bruce Tognazzini ◽  
A. Wichansky ◽  
...  

1987 ◽  
Vol 18 (3) ◽  
pp. 67-70 ◽  
Author(s):  
Carol Bergfeld Mills

Author(s):  
France Jackson ◽  
Lara Cheng

Introduction Heuristic Evaluation is a usability method that requires usability experts to review and offer feedback on user interfaces based on a list of heuristics or guidelines. Heuristic Evaluations allow designers to get feedback early and quickly in the design process before a full usability test is done. Unlike many usability evaluation methods, Heuristic Evaluations are performed by usability experts as opposed to target users. That is one reason it is going to make a great challenge activity for the UX Day Challenge session. Heuristic Evaluation is a usability method often used in conjunction with usability testing. During the evaluation, usability experts evaluate an interface based on a list of heuristics or guidelines (Nielsen and Molich, 1990). There are several sets of guidelines and they are used to evaluate a myriad of interfaces from gaming (Pinelle, Wong & Stach, 2008) and virtual reality (Sutcliffe & Gault, 2004) to online shopping (Chen & Macredie, 2005). Some of the most common heuristic guidelines to choose from were created by Nielsen (Nielsen and Molich, 1990) (Nielsen, 1994), Norman (Norman, 2013), Tognazzini (Tognazzini, 1998), and Shneiderman (Shneiderman, Plaisant, Cohen and Elmqvist, 2016). Choosing the best set of guidelines and the most appropriate number of usability professions is important. Nielsen and Molich’s research found that individual evaluators only find 20-51% of the usability problems when evaluating alone. However, when the feedback of three to five evaluators is aggregated together, more usability problems can be uncovered (Nielsen and Molich, 1990). This method can be advantageous because designers can get quick feedback early for iteration before a full round of usability testing is performed. The goal of this session is to introduce this method to some and give others a refresher on how to apply this method in the real world. The Challenge For several years, UX day has offered an alternative session. The most intriguing sessions were interactive and offered hands-on training. For this UX Day Challenge session, teams of at most five participants will perform a Heuristic Evaluation of a sponsor’s website or product. During the session, participants will be introduced to Heuristic Evaluations. Topics such as how to perform one, who should perform one, and when it is appropriate to perform one will be covered. Additionally, the pros and cons of using this method will be discussed. Following the introduction to Heuristic Evaluation, teams will use the updated set of Nielson Heuristics (Nielsen, 1994) for the evaluation exercise. Although there are several sets of heuristics, Nielsen’s is one of the best known and widely accepted sets. The following Updated Nielsen Heuristics will be used:  • Visibility of system status  • Match between system and the real world  • User control and freedom  • Consistency and standards  • Error prevention  • Recognition rather than recall  • Flexibility and efficiency of use  • Aesthetic and minimalist design  • Help users recognize, diagnose, and recover from errors  • Help and documentation Following the evaluation period, teams will be asked to report their findings and recommendations to the judges and audience. The judges will deliberate and announce the winner. Conclusion This alternative session will be an opportunity to potentially expose participants to a methodology they may not use often. It will also be an opportunity to have a hands-on learning experience for students who have not formally used this methodology in the real world. Most importantly this session is in continuation of the goal to continue to bring new, interesting, and disruptive sessions to the traditional “conference” format and attract UX practitioners.


1987 ◽  
Vol 19 (1) ◽  
pp. 43-46 ◽  
Author(s):  
Carol Bergfeld Mills

2021 ◽  
Vol 8 (2) ◽  
pp. 265
Author(s):  
I Made Ari Saputra ◽  
I Putu Agung Bayupati ◽  
Ni Kadek Dwi Rusjayanthi

<p class="Abstrak">Kurangnya kesadaran masyarakat terhadap aturan lalu lintas merupakan penyebab sering terjadinya kecelakaan di Indonesia. Masyarakat kesulitan untuk mempelajari aturan lalu lintas pada dunia nyata secara langsung karena resiko kecelakaan. Masyarakat Indonesia perlu mendapat edukasi lebih terhadap aturan lalu lintas yang ada.  Simulator lalu lintas merupakan media pembelajaran yang ditunjukan kepada masyarakat agar masyarakat dapat mempelajari aturan lalu lintas secara virtual. Simulator lalu lintas dapat digunakan oleh masyarakat untuk melakukan eksplorasi tentang fungsi rambu lalu lintas dan marka jalan yang ada pada dunia nyata tanpa adanya risiko. Simulator lalu lintas menggunakan metode <em>usability testing </em>untuk mengukur dampak penggunaan simulator lalu lintas terhadap pengetahuan <em>user</em>. Metodologi penelitian simulator lalu lintas menggunakan metode <em>waterfall.</em> Pengujian <em>usability testing</em> pada simulator lalu lintas menunjukan hasil yang baik. Simulator edukasi lalu lintas dapat meningkatkan pengetahuan <em>user</em> tentang rambu lalu lintas dan marka jalan. Simulator lalu lintas dapat memberikan gambaran tentang aturan lalu lintas kepada masyarakat yang akan mengikuti ujian SIM (Surat Ijin Mengemudi).</p><p class="Abstrak"> </p><p class="Abstrak"><em><strong>Abstract</strong></em></p><p class="Body"><em>The lack of public awareness about traffic regulation is a cause of frequent traffic accidents in Indonesia. People find it difficult to learn traffic rules in the real world directly because of the risk of accidents. Indonesian people need to get more education about the existing traffic rules. The traffic simulator is a learning media that is shown to the public so that people can learn about traffic rules virtually. Furthermore, the traffic simulators can be used by the people to explore the functions of traffic signs and road markings in the real world without any risk. The traffic simulator uses the usability testing method to measure the impact of using the traffic simulator on user knowledge. The research method of traffic simulator is waterfall method. Usability testing on the traffic simulator shows good results. Traffic education simulators can increase user knowledge about traffic signs and road marking. Traffic simulators can provide an overview of traffic rules to people who will take the SIM (Driving License) exam.</em></p><p class="Abstrak"><em><strong><br /></strong></em></p>


2010 ◽  
Vol 20 (3) ◽  
pp. 100-105 ◽  
Author(s):  
Anne K. Bothe

This article presents some streamlined and intentionally oversimplified ideas about educating future communication disorders professionals to use some of the most basic principles of evidence-based practice. Working from a popular five-step approach, modifications are suggested that may make the ideas more accessible, and therefore more useful, for university faculty, other supervisors, and future professionals in speech-language pathology, audiology, and related fields.


2006 ◽  
Vol 40 (7) ◽  
pp. 47
Author(s):  
LEE SAVIO BEERS
Keyword(s):  

Sign in / Sign up

Export Citation Format

Share Document