scholarly journals Hyperbolic user interfaces for computer aided architectural design

Author(s):  
Volkmar Hovestadt ◽  
Oliver Gramberg ◽  
Oliver Deussen
Author(s):  
Ajantha Dahanayake

Today, components and Component Based Development (CBD) is seen as one of the important events in the evolution of information technology. Components and CBD offer the promise of a software marketplace where components may be built, bought, or sold in a manner similar to components in other industries. In the light of the ongoing developments, in the manner and art of developing software systems, it is important to consider how the Computer Aided Systems Engineering (CASE) environment that supports building these systems can be produced on a CBD approach. In spite of the fact that CASE environments have been around since the ’70s, there are still many problems with these environments. Among the problems of CASE environments are the lack of conceptual models to help understand the technology, the poor state of user requirements specification, inflexible method, support and complicated integration facilities, which contribute to the dissatisfaction in CASE users. During the ’90s there has been a growing need to provide a more formal basis to the art of software development and maintenance through standardized process and product models. The importance of CAME (Computer Aided Method Engineering) in CASE led to the development of CASE shells, MetaCASE tools, or customizable CASE environments that were intended to overcome the inflexibility of method support. The declining cost of computing technology and its increasing functionality, specifically in graphic user interfaces, has contributed to the present re-invention of CASE environments. CASE research in the last decade has addressed issues such as method integration, multiple user support, multiple representation paradigms, method modifiability and evolution, and information retrieval and computation facilities. Considerable progress has been made by isolating particular issues and providing a comprehensive solution with certain trade-off on limited flexibility. The requirement of a fully Component Based architecture for CASE environments has been not examined properly. The combination of requirements of flexibility in terms of support for arbitrary modeling techniques, and evolution of the development environment to ever-changing functionality and applications never the less needs a flexible environment architectures. Therefore, the theory formulation and development of a prototype for designing a next generation of CASE environments is addressed in this book. A CAME environment is considered as a component of a CASE environment. A comprehensive solution is sought to the environment problem by paying attention to a conceptual model of such an environment that has been designed to avoid the confusion around integration issues, and to meet the specification of user requirements concerning a component-based architecture. A CAME environment provides a fully flexible environment for method specification and integration, and can be used for information systems design activities. A large part of this book reports how this theory leads to the designing of the architecture of such an environment. This final chapter contains a review of the theory and an assessment of the extent to which its applicability is upheld.


Author(s):  
Sudheer Bayanker ◽  
Joshua D. Summers ◽  
Anand K. Gramopadhye

This paper presents an experimental investigation into input suitability for human-computer interaction during computer aided design operations. Specifically, three types of operations, synthesis, interrogation, and modification, are examined with respect to three different types of user interfaces, mouse, direct tablet, and indirect tablet. The study, using undergraduate student participants in an introductory engineering graphics course, demonstrates that the mouse performs the highest across the dimensions of completion time and number of errors. However, the direct tablet, using a pen like device directly on the visualization screen, shows promise.


Author(s):  
Robert E. Wendrich

Current and ongoing research and experimentations in the creation, design and build of low-cost, high-value prototypes for novel and unconventional interaction devices (IxD) in combination with cyber-physical system (CPS) (i.e. hybrid design tools (HDT), blended spaces) tangible user interfaces (TUI) and use of sensor technology lead to a variety of novel interaction modalities, experiences and possibilities. In line with this research, we propose a first prototype Human Sensor Selection Tool (HSST) as a preliminary guide and guidelines for design and engineering domains. The HSST is based on and inspired by the ‘five human senses’ [1], a plethora in human body signals (e.g. proprioceptive, vestibular) and gestures (e.g. facial expression, (e-)motions) that could be integrated, translated, transformed, adapted or mimicked to enhance and enrich the interaction modalities with for example computer-aided design (CAD), computer-aided technologies (CAx), and effectively affective CPS.


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