Individual-user-centered facilities for improving digital library application productivities on the Internet

1995 ◽  
Vol 4 (2) ◽  
pp. 12
Author(s):  
Stewart N. T. Shen
Author(s):  
Ranjan Karmakar

This article reports the concept of digital library (DL) with its definitions, concept, generic architecture, ethics and librarianship related to DL. DLs are created by Library professionals, publishers, Government initiatives, societies and other higher educational institutions. There are different types of files and file formats are created and stored on DL. For uploading the files, the copyright / IPR issues are involved. As one cannot upload directly someone's file without the permission of that person. In information communication technology (ICT) environment, the Internet and web enables everyone to have access to the e-contents available from anywhere at any time. Due to this, DL creators cannot take it granted to upload them and make them available online. The IPR issues in digital environment plays a key role for identifying and taking permissions from the respective authors / publishers / content creators to upload the digital content. DL and IPR issues are discussed with the digital rights issues.


Author(s):  
Cavan McCarthy

Digital libraries (DL) can be characterized as the “high end” of the Internet, digital systems which offer significant quantities of organized, selected materials of the type traditionally found in libraries, such as books, journal articles, photographs and similar documents (Schwartz, 2000). They normally offer quality resources based on the collections of well-known institutions, such as major libraries, archives, historical and cultural associations (Love & Feather, 1998). The field of digital libraries is now firmly established as an area of study, with textbooks (Arms, 2000; Chowdhury & Chowdhury, 2003; Lesk, 1997); electronic journals from the US (D-Lib Magazine: http://www.dlib.org/) and the UK (Ariadne: http://www.ariadne.ac.uk/); even encyclopedia articles (McCarthy, 2004).


2011 ◽  
Vol 22 (1) ◽  
pp. 155-166
Author(s):  
Markus Eberl ◽  
Hanns J. Prem

AbstractAmong the original holdings of the recently opened World Digital Library was a Spanish manuscript on the Maya that supposedly dates to 1548 (initially available at http://www.wdl.org/en/item/2961). It was given the title El modo de cómo hacían la pintura los indígenas (“How the Indians Made Their Paintings”) and contained an explanation of Maya culture accompanied by drawings of Maya glyphs and deities. Detailed analysis shows that the Pintura manuscript is a fake that belongs to the Canek group of forged manuscripts. It is written in the same hand as the Canek forgeries and shares the same stylistic characteristics with this group. Its drawings copy illustrations from the third English or the second Spanish edition of Sylvanus Morley's The Ancient Maya, and from the Madrid Codex. The World Digital Library aims to make significant primary materials from all UNESCO member countries available on the Internet. Forgeries like the Pintura manuscript undermine the trustworthiness and eminence of this project. While the Pintura manuscript was removed from the World Digital Library in August 2009, researchers may find useful the holistic approach that allowed identifying it as a forgery. A historical document is here examined from six angles. What are its physical makeup, its penmanship, and its linguistic properties? Authentic documents should have a traceable history of documentation (here termed a “pedigree”) and their content should be consistent with well-established sources and with culture- and time-specific conventions.


2021 ◽  
Vol 7 (01) ◽  
pp. 122-130
Author(s):  
Henry Bastian ◽  
Godham Eko Saputro

AbstrakDi Indonesia, salah satu permainan yang menjadi kegemaran adalah bermain game Poker. Poker merupakan permainan kartu aturan yang dapat dimainkan secara langsung maupun lewat internet. Game Poker online adalah salah satu sarana efektif untuk menghabiskan waktu sekaligus hiburan kesenangan bermain poker dengan banyak orang. Salah satu game Poker yang terkenal adalah Zynga Poker. Pencarian data yang ditemukan bahwasannya permainan tersebut mempunyai kekurangan pada bagian user interface yang berat saat digunakan sehingga penulis mencoba untuk membuat user interface game online sejenis menggunakan metode UCD (User-Centered Design) dengan nama game FairPlay Poker. Desain yang dihasilkan adalah desain ilustrasi 2D yang digunakan dengan lebih ringan. Kata kunci: Game, metode UCD, User interface, Poker, AbstractIn Indonesia, one of the favorite online games is poker. Poker is a card game with some rules that can be played directly or via the internet. Online Poker game is one of the effective media to spend time and amuse pleasure by playing poker with peoples. The Infamous Poker game is known as Zynga Poker. From the data search that had been done, the game still has a few weaknesses in the heavy User Interface that the authors try to develop a similar user interface poker game. Which name the Fairplay Poker using UCD (User-Centered Design) methodology. A design resulted in an illustration designed in 2D that can improve loading with lighter. Keywords: Game, UCD Method, User interface, Fairplay


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