Inside a software design team

1993 ◽  
Vol 36 (10) ◽  
pp. 63-77 ◽  
Author(s):  
Diane B. Walz ◽  
Joyce J. Elam ◽  
Bill Curtis
Keyword(s):  
Author(s):  
Aleksandr E. Ivasev ◽  
◽  
Iurii A. Lapshov ◽  
Kirill V. Sviatov ◽  
◽  
...  

The article describes an approach to the creation of an experience base for a software design organization, which is focused on its application in the development of software-intensive automated systems (AS). The use of the proposed experience base extends the potential of the OwnWIQA tool-modeling environment in the workplace of a member of the software design team. The specificity of the toolkit includes the design of a reusable model (precedent model) in the process of work execution on the design of an AS, which is included in the experience base for the purpose of its further use in the development of AS or the creation of a new AS from the same family. The article describes the knowledge base model of software projects, tools for finding use cases, implemented in the OwnWIQA environment. Experimental studies are described that reveal the parameters of precision and recall for a precedent search in the knowledge base. The factors influencing these indicators for different users of the system are given. The article may be of interest to specialists in the field of building knowledge and experience bases.


Author(s):  
Camilo POTOCNJAK-OXMAN

Stir was a crowd-voted grants platform aimed at supporting creative youth in the early stages of an entrepreneurial journey. Developed through an in-depth, collaborative design process, between 2015 and 2018 it received close to two hundred projects and distributed over fifty grants to emerging creatives and became one of the most impactful programs aimed at increasing entrepreneurial activity in Canberra, Australia. The following case study will provide an overview of the methodology and process used by the design team in conceiving and developing this platform, highlighting how the community’s interests and competencies were embedded in the project itself. The case provides insights for people leading collaborative design processes, with specific emphasis on some of the characteristics on programs targeting creative youth


2009 ◽  
Vol 28 (11) ◽  
pp. 2915-2918 ◽  
Author(s):  
Jian-ping FU ◽  
Min-yan LU

2000 ◽  
Author(s):  
Daniel A. Osiecki ◽  
Lari N. Migues ◽  
Marshall D. Earle ◽  
Y. L. Hsu

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