Active learning: “Hands-on” meets “minds-on”

Science ◽  
2021 ◽  
Vol 374 (6563) ◽  
pp. 26-30
Author(s):  
Nesra Yannier ◽  
Scott E. Hudson ◽  
Kenneth R. Koedinger ◽  
Kathy Hirsh-Pasek ◽  
Roberta Michnick Golinkoff ◽  
...  
Keyword(s):  
Author(s):  
Kathleen M. Hart ◽  
Steven B. Shooter ◽  
Charles J. Kim

Hands-on product dissection and reverse engineering exercises have been shown to have a positive impact on engineering education, and many universities have incorporated such exercises in their curriculum. The CIBER-U project seeks to examine the potential to utilize cyberinfrastructure to enhance these active-learning exercises. We have formulated a framework for product dissection and reverse engineering activity creation to support a more rigorous approach to assessing other exercises for satisfaction of the CIBER-U project goals and adapting the best practices. This framework is driven by the fulfillment of learning outcomes and considers the maturity of students at different levels. Prototype exercises developed with the framework are presented. The approach is sufficiently general that it can be applied to the consideration and adaption of other types of exercises while ensuring satisfaction of the established goals.


2018 ◽  
Vol 42 (2) ◽  
pp. 182-191 ◽  
Author(s):  
Renee M. McFee ◽  
Andrea S. Cupp ◽  
Jennifer R. Wood

Didactic lectures are prevalent in physiology courses within veterinary medicine programs, but more active learning methods have also been utilized. Our goal was to identify the most appropriate learning method to augment the lecture component of our physiology course. We hypothesized that case-based learning would be well received by students and would be more effective at helping them learn physiological concepts compared with more traditional laboratory exercises. In this study, approximately one-half of the laboratory sessions for the two-semester course were dedicated to traditional hands-on laboratory exercises, whereas the remaining one-half of the sessions were dedicated to case-based exercises. The lecture portion of the course was not altered. Student attitudes were evaluated after each session and at the end of each semester via quantitative and qualitative survey questions. Student performance was evaluated using section exams and end-of-semester posttests. The vast majority of survey responses received were positive for both cased-based activities and traditional hands-on laboratories. In addition, participation in both types of active learning activities, but not lecture, was associated with retention of conceptual knowledge based on student performance between the section exams and posttests ( P < 0.002). These results indicate that both case-based learning and laboratory exercises are beneficial learning activities to incorporate into a lecture-based physiology course. However, positive survey responses were significantly greater following case-based activities vs. traditional hands-on laboratories, and only participation in case-based activities resulted in greater student performance on the posttest ( P < 0.04). Therefore, case-based activities may be the preferred supplemental learning activity for veterinary medical physiology.


2020 ◽  
Author(s):  
Julie Linsey ◽  
Brent Cobb ◽  
Daniel Jensen ◽  
Kristin Wood ◽  
Saad Eways

2010 ◽  
Vol 8 (1) ◽  
Author(s):  
Nicole Stegemann ◽  
Catherine Sutton-Brady

<p class="MsoNormal" style="text-align: justify; margin: 0in 0.5in 0pt; mso-pagination: none;"><span style="font-size: 10pt; mso-bidi-font-style: italic;" lang="EN-AU"><span style="font-family: Times New Roman;">This paper showcases the innovative use of a case study in action.<span style="mso-spacerun: yes;">&nbsp; </span>It initially introduces a case study on the bottled water &lsquo;bling&rsquo; and its phenomenal success in recent times.<span style="mso-spacerun: yes;">&nbsp; </span>From a marketing educator&rsquo;s point of view it provides an example of how to bring reality to the class room and gives students hands on consumer experience through active learning.<span style="mso-spacerun: yes;">&nbsp; </span>Details are provided on the in-class activity consisting of the case study, questions and guidelines for conducting the practice-orientated exercise.<span style="mso-spacerun: yes;">&nbsp; </span>The paper concludes with student feedback on the activity, which highlights the level of student engagement and motivation to learning and class participation.<span style="mso-spacerun: yes;">&nbsp; </span>It clearly shows that immersing students in the experience through active learning improves learning outcomes through concretisation of the concepts discussed in class. It also provides educators with recommendations for replicating this exercise.</span></span></p>


2021 ◽  
Vol 4 (1) ◽  
pp. 42-62
Author(s):  
Luciano Andreatta-da-Costa

This paper presents the results of research conducted in the area of engineering education based on active learning from a hands-on experiment determining the Young’s modulus of rubber bands. This research primarily aims to evaluate the extent to which active learning contributes to a better understanding of the Young’s modulus. The theoretical framework emphasises the need for student action in knowledge-building. A hypothesis test for proportions was used to compare the average scores obtained by students from two groups on a test given at the end of each pedagogical intervention. The first group (control group) took traditional lecture-based classes, and the second group took classes combined with a hands-on experiment using rubber bands. The results showed a significant improvement in the students who conducted the practical experiment for questions of a conceptual nature and a statistical difference between the performance for the conceptual questions and calculation questions in both groups.


2019 ◽  
pp. 237929811989006
Author(s):  
Mark A. Davis ◽  
Jestine Philip ◽  
Laura Walker

This article outlines an active learning project that gives students hands-on experience in developing an undergraduate situational judgment test. The five-part activity models the process for constructing a situational judgment test—a tool commonly used for employee selection in organizations. The project is designed to help students assimilate concepts associated with the development of and decision to use different selection tools. Student reactions indicate that the exercise promotes student attention and engagement, stimulates learning about employee selection tools and concepts, and helps students understand the process of constructing and validating selection methods. Student development is a positive side effect of the exercise as constructing undergraduate situational judgment test items requires participants to explore and evaluate solutions to the problems faced by the typical undergraduate.


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