Multispectral dynamic scene simulation system for flying targets

2009 ◽  
Author(s):  
Zhangye Wang ◽  
Zuosheng Wang ◽  
Cheng Ye ◽  
Junwen Liang
2014 ◽  
Vol 1030-1032 ◽  
pp. 1692-1695
Author(s):  
Xiu Zhi Zhou ◽  
Zhan Ping Fu ◽  
Zhi Le Wang

Common Image Generation Interface is the interface between two real-time communication subsystems. In order to exchange data between control end and rendering end of the scene simulation system, a packaging component based on common image generation interface is proposed in this paper, which is applied to visual simulation of helicopters and fighter. The simulation results show that this method can meet the real-time requirement of visual control system and is valuable in visual simulation of the weapon equipment operational field.


2012 ◽  
Vol 268-270 ◽  
pp. 1926-1929
Author(s):  
San Ao Xia

Along with the rapid development of computer and network technology, the current of digitization has become inevitable trend of global economic development, and digital city has gradually aroused people's attention in recent years. In the application of urban simulation, people can have an immersion omnibearing walkthrough with the method of dynamic interaction in a virtual 3D environment. Without ever leaving home, you can appreciate the scenery of a strange city. This paper has researched key technology of scene simulation on visual reality, and implementd the scene simulation system based on visual environment of Hunan Science and Technology University. With the practice and test, the constructed campus simulation system in the paper has operated smoothly, and users can achieve the visual walkthrough on campus.


2010 ◽  
Vol 143-144 ◽  
pp. 722-727
Author(s):  
Jian Bo Xiao ◽  
Da Bin Hu ◽  
Xia Ji

The traditional submarine voyage training has problems of high cost, long period and high risk. In this paper, a submarine voyage training simulation system was proposed based on virtual reality and submarine control theory. At first, the construction of the system and the functions of modules were described. The coach control system based on digital chart was realized, which can achieve functions of training environment and parameters setting. The model library of virtual ocean scene was built and then the scene was rended by Vega Prime. In order to remedy the deficiency of the network, a DR algorithm was explored, which can satisfy the realtime requirements of scene simulation and achieved the frame alignment between channels and coherence of observers.


2013 ◽  
Vol 805-806 ◽  
pp. 1887-1890
Author(s):  
Ting Ting Jiang ◽  
Gang Xu ◽  
Jie Hu ◽  
Lu Lu

Scene simulation technique has been widely used on the field of weapon developing. However, the problems such as technique intricacy and the difficulty of cooperating with work prevent it further developing. So the scene simulation approach to the complex system is put forward based on UML. It can be used to manage effectively the relation of scene simulation models with UML, the organization of models, and the maintenance or the modification of the simulation, to implement till the optimized project. Practical application showed that the approach is available for visualization of numerical calculation, simulation model, simulation interaction, maintenance and modification of scene simulation. It can improve actual operation efficiency considerable.


2005 ◽  
Author(s):  
Yawei Zheng ◽  
Jiaobo Gao ◽  
Jun Wang ◽  
Huiling Chen

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