Digital cinema video compression

2003 ◽  
Author(s):  
Walter Husak
Author(s):  
Andreja Samčović

This chapter deals with digital cinema chain as digital cinema (DC) offers an enhanced viewing experience for audiences, content flexibility, and distribution cost savings. Taking into account that the transition from physical media to electronic one represents a paradigm shift in video compression techniques and applications, archival requirements have been analyzed. A brief overview of the DC specification has been provided as was also discussed how JPEG 2000 was utilized within this specification. The current status of digital cinema was surveyed with a focus on the compression part of the DC system. To make the system practical and economic, various coding techniques have been applied to compress DC data for archive and distribution purposes. Standardization process for archival applications is considered. Features used for shot cut detection that are robust against the artifacts in film material have also been presented.


2016 ◽  
Vol 2016 ◽  
pp. 1-8
Author(s):  
Sajid Nazir ◽  
Mohammad Kaleem

Digital technology has transformed the information flow and support infrastructure for numerous application domains, such as cellular communications. Cinematography, traditionally, a film based medium, has embraced digital technology leading to innovative transformations in its work flow. Digital cinema supports transmission of high resolution content enabled by the latest advancements in optical communications and video compression. In this paper we provide a survey of the optical network technologies for supporting this bandwidth intensive traffic class. We also highlight the significance and benefits of the state of the art in optical technologies that support the digital cinema work flow.


2021 ◽  
pp. 149-178
Author(s):  
Jordan Schonig

This chapter examines the aesthetic properties and phenomenological effects of compression glitches—blocky image distortions that momentarily deform digitally compressed video. As visible expressions of the invisible processes of digital video compression, compression glitches offer unprecedented encounters with the technological production of cinematic motion. Two distinct consequences of these encounters are explored in this chapter. First, because compression glitches are more likely to occur when the compression algorithm is overworked by large volumes of onscreen movement, the ubiquity of compression glitches has yielded a spectatorial sensitivity to the magnitude of movement on screen. Second, because compression glitches extract movement itself (i.e., algorithmic motion instructions) from its original visual context, the visual qualities of such glitches heighten our attention to the formal qualities of movement as distinct from the actions and events that such movements comprise. Taken together, these two spectatorial effects of the compression glitch illuminate new orientations toward cinematic motion in the digital era. Describing these orientations, the chapter argues, can model a form of inquiry that bridges the gap between technologically oriented and phenomenologically oriented accounts of “digital cinema.”


2018 ◽  
Vol 1 (2) ◽  
pp. 17-23
Author(s):  
Takialddin Al Smadi

This survey outlines the use of computer vision in Image and video processing in multidisciplinary applications; either in academia or industry, which are active in this field.The scope of this paper covers the theoretical and practical aspects in image and video processing in addition of computer vision, from essential research to evolution of application.In this paper a various subjects of image processing and computer vision will be demonstrated ,these subjects are spanned from the evolution of mobile augmented reality (MAR) applications, to augmented reality under 3D modeling and real time depth imaging, video processing algorithms will be discussed to get higher depth video compression, beside that in the field of mobile platform an automatic computer vision system for citrus fruit has been implemented ,where the Bayesian classification with Boundary Growing to detect the text in the video scene. Also the paper illustrates the usability of the handed interactive method to the portable projector based on augmented reality.   © 2018 JASET, International Scholars and Researchers Association


Author(s):  
LeThanh HA ◽  
Chun-Su PARK ◽  
Seung-Won JUNG ◽  
Sung-Jea KO

2016 ◽  
Vol 2016 (1) ◽  
pp. 27-31
Author(s):  
MarkQ. Shaw ◽  
JanP. Allebach ◽  
EdwardJ. Delp

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