Human body motion capture from multi-image video sequences

2003 ◽  
Author(s):  
Nicola D'Apuzzo
Author(s):  
Chengkai Wan ◽  
Baozong Yuan ◽  
Yunda Sun ◽  
Zhenjiang Miao

2014 ◽  
Vol 47 (3) ◽  
pp. 79-85 ◽  
Author(s):  
Manon Kok ◽  
Jeroen D. Hol ◽  
Thomas B. Schön

2013 ◽  
Vol 722 ◽  
pp. 454-458
Author(s):  
Shu Ai Li ◽  
Yong Sheng Wang ◽  
Rui Pai Xiang

To solve the bottleneck problem of defining motion trajectory of virtual role in animation creation process, this paper presents a solution of mechanical human body motion capture technology, mainly involving inertia sensing technology, Bluetooth, the design of sensor network nodes and the development of reconstruction software of human body motion model. The system uses sensor network to collect motion data of the body key joints, and the data are delivered to workstation through Bluetooth, the software on workstation uses analytical inverse kinematics algorithm to analyze the motion data. So the system has advantages of lower cost and high precision. Meanwhile, the paper also provides a solid foundation for the research of multiplayer real-time motion capture technology.


Author(s):  
Naoya YOSHIKAWA ◽  
Yasuyuki SUZUKI ◽  
Wataru OZAKI ◽  
Tomohisa YAMAMOTO ◽  
Taishin NOMURA

2019 ◽  
Vol 9 (17) ◽  
pp. 3613
Author(s):  
Xin Min ◽  
Shouqian Sun ◽  
Honglie Wang ◽  
Xurui Zhang ◽  
Chao Li ◽  
...  

Using video sequences to restore 3D human poses is of great significance in the field of motion capture. This paper proposes a novel approach to estimate 3D human action via end-to-end learning of deep convolutional neural network to calculate the parameters of the parameterized skinned multi-person linear model. The method is divided into two main stages: (1) 3D human pose estimation based on a single frame image. We use 2D/3D skeleton point constraints, human height constraints, and generative adversarial network constraints to obtain a more accurate human-body model. The model is pre-trained using open-source human pose datasets; (2) Human-body pose generation based on video streams. Combined with the correlation of video sequences, a 3D human pose recovery method based on video streams is proposed, which uses the correlation between videos to generate a smoother 3D pose. In addition, we compared the proposed 3D human pose recovery method with the commercial motion capture platform to prove the effectiveness of the proposed method. To make a contrast, we first built a motion capture platform through two Kinect (V2) devices and iPi Soft series software to obtain depth-camera video sequences and monocular-camera video sequences respectively. Then we defined several different tasks, including the speed of the movements, the position of the subject, the orientation of the subject, and the complexity of the movements. Experimental results show that our low-cost method based on RGB video data can achieve similar results to commercial motion capture platform with RGB-D video data.


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