Augmented-reality visualization of brain structures with stereo and kinetic depth cues: system description and initial evaluation with head phantom

Author(s):  
Calvin R. Maurer, Jr. ◽  
Frank Sauer ◽  
Bo Hu ◽  
Benedicte Bascle ◽  
Bernhard Geiger ◽  
...  
Radiology ◽  
2006 ◽  
Vol 240 (1) ◽  
pp. 230-235 ◽  
Author(s):  
Marco Das ◽  
Frank Sauer ◽  
U. Joseph Schoepf ◽  
Ali Khamene ◽  
Sebastian K. Vogt ◽  
...  

2011 ◽  
Vol 196 (3) ◽  
pp. W305-W307 ◽  
Author(s):  
Clifford R. Weiss ◽  
David R. Marker ◽  
Gregory S. Fischer ◽  
Gabor Fichtinger ◽  
Antonio J. Machado ◽  
...  

Author(s):  
Adrian David Cheok

In this chapter, we explore the applications of mixed reality technology for future social and physical entertainment systems. Throughout the case studies that will be presented here, we will show the very broad and significant impacts of mixed reality technology on variety aspects of human interactivity with regards to entertainment. On the technological aspect, the various systems we would be touching on incorporated different technologies ranging from the current mainstream ones such as GPS tracking, Bluetooth, RFID to pioneering researches of vision based tracking, augmented reality, tangible interaction techniques and 3D live mixed reality capture system. We will discuss each projects in detail in terms of their motivations and requirements of the particular application domain, their system description and design decisions, as well as their future impacts on the human social and physical entertainment field.


2002 ◽  
Vol 21 (8) ◽  
pp. 991-997 ◽  
Author(s):  
W. Birkfellner ◽  
M. Figl ◽  
K. Huber ◽  
F. Watzinger ◽  
F. Wanschitz ◽  
...  

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