Flow and congestion control for Internet media streaming applications

Author(s):  
Shanwei Cen ◽  
Jonathan Walpole ◽  
Calton Pu
2015 ◽  
Vol 26 (4) ◽  
pp. 1021-1033 ◽  
Author(s):  
Amr Alasaad ◽  
Kaveh Shafiee ◽  
Hatim M. Behairy ◽  
Victor C.M. Leung

Author(s):  
Hyunggon Park ◽  
Rafit Izhak Ratzin ◽  
Mihaela van der Schaar

P2P applications have become enormously popular and currently take into account a large majority of the traffic transmitted over the Internet. A unique characteristic of P2P networks is their flexible and robust operation, which is enabled by the peers’ ability to serve as both servers and clients. Thus, P2P networks are able to provide a cost effective and easily deployable solution for sharing large files among participating peers with no significant help from a de facto, centralized infrastructure. Due to these advantages, P2P networks have also recently become popular for multimedia streaming. The requirements for general file sharing and real-time media streaming are very different and thus, we discuss in this chapter solutions for both these applications. We begin the chapter with an overview of various P2P network structures and their advantages and disadvantages. We then present in detail the BitTorrent system, which is one of the most popular file sharing protocols. We then overview existing P2P-based media streaming applications, and discuss mechanisms that have been developed to support such applications. We also discuss state-of-the-art research in P2P networks which is based on several game theoretic approaches.


2009 ◽  
Author(s):  
Jian Wang ◽  
Ruimin Shen ◽  
Heng Luo ◽  
Changyong Niu ◽  
Liping Shen

Author(s):  
Gábor Hosszú ◽  
David Tegze

This chapter presents various congestion control schemes for transport protocols together with a number of metrics for the evaluation of these protocols with special emphasis on fairness-related measures. The paper analyzes some properties of the TFRC algorithm, which provides applications with congestion control mechanisms that can be applied for streaming media. Streaming media is a delivery method of media content, which is simultaneously received by, and displayed to, the end-user while it is being delivered by the provider.


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