User interface and control software for the HIRES image rotator on Keck-1

1997 ◽  
Author(s):  
Robert I. Kibrick ◽  
Albert Conrad ◽  
John Gathright ◽  
Dean Tucker
Author(s):  
Arnau Prat ◽  
Jan Sommer ◽  
Ayush Mani Nepal ◽  
Tobias Franz ◽  
Hauke Muntinga ◽  
...  

2012 ◽  
Vol 195-196 ◽  
pp. 829-833
Author(s):  
Jin Wei Yu

In this paper, a new kind of presentation model for software modeling and transformation is proposed, which is composed of three parts: static model, action model and presentation model. Presentation model describes user interface appearance thorough, while interface template describes the macro-layout and relation of interface, whose basic element is interactive object. Interface template-based presentation model can enhance the rationality of macro-layout of the interface, enhance the expressive power and control power, meet the requirement of auto generate high quality user interface. This solution can be used widely for suffering little from the domain and some special techniques of target applications.


2014 ◽  
Vol 1044-1045 ◽  
pp. 755-758
Author(s):  
Xin Hui Yang

This paper provides a design for a PLC-based, variable-frequency governing, pressure-constant, automatic water-supply control system. This design is based on the current situations at the water supply plants found in small and medium cities in China. In this control system, the pressure signal across the pipe network is acquired by pressure sensors and then transmitted to PID modules in the PLC in order to control switching between pump motors. At the same time, the PLC is connected with a personal computer for industrial control purposes. On this computer, monitoring and control software has been installed in order to monitor and control the pressure-constant water-supply system on a real-time basis.


2012 ◽  
Vol 186 ◽  
pp. 46-49
Author(s):  
Corneliu Axente ◽  
Liviu Coşereanu ◽  
Daniel Ioan Suteu

The software algorithm is designed to ensure compatibility between the commands given by the operator and the need to stabilize the CCD/IR payload. The implementation was made on a mini-turret with 2 degrees of freedom mounted on a miniUAV. Appropriate command and control functions were developed by programming an Atmel family microcontroller.


Author(s):  
Nadya Nadya ◽  
Hadi Saputra

<p><em>Game development is growing rapidly in this digital era. The graphic is also increasing more and more, especially in Three Dimensional space (3D). 3D game development is spreading around Indonesia. Now there are more local companies which making 3D games. Indonesia is one of the countries in Southeast Asia that have good enough game revenue to be the biggest one. One of the popular genre in Indonesia is survival horror. That’s because horror Indonesian stories is still have many unsolved mysterious things which can attract either domestic or foreign society. This study is including research about visualization such as 3D object from the environments and character designs. Furthermore, game also getting influenced with its system which is played by user, and its storytelling as well. The game’s layout (user interface) will categorized as a good one if it match with its theme and being consistent in visual and control. Good game must paying attention with all of those points. The conclusion of this research is to prove if 3D survival horror game visualization in Indonesia can be rated good enough in creative game industries.</em></p><p><em> </em></p><p><strong><em>Keywords:</em></strong></p><p><em>Game, Survival Horror, Visual Research</em></p>


Author(s):  
Francisco Javier Garcia Marco

Thesauri are considered as an optimum between maximum ontological modelling (best knowledge mapping) and minimal alphabetic ordering (less expensive access). From this point of view a swift history of its evolution is provided. The recent evolutions in Internet searching are also analysed from this perspective. In this context, there is an immediate role for thesauri to ensure interoperability and feed up the new Internet semantic engines; and in the long term as a simple semantic user interface for resource discovery and navigation, which ensures proper transparency and control by the user who wants to take the effort to supervise and analyse its search processes. It is proposed that better devices for ensuring semantic sorting are provided when necessary, and that a distributed hub for thesauri interconnection is provided, perhaps using the existent big open Internet semantic facilities, as Wikipedia


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