scholarly journals How to integrate digital post-processing algorithms in professional optical design software for co-designing complex optical systems?

2021 ◽  
Author(s):  
Alice Fontbonne ◽  
Hervé Sauer ◽  
François Goudail
2019 ◽  
Vol 1368 ◽  
pp. 022010
Author(s):  
A V Gorevoy ◽  
A S Machikhin ◽  
V I Batshev ◽  
V Y Kolyuchkin

2021 ◽  
Author(s):  
Belen Castel ◽  
Iñigo Cortés ◽  
J. Rossouw van der Merwe ◽  
Katrin Dietmayer ◽  
Alexander Rugamer ◽  
...  

2020 ◽  
Vol 327 ◽  
pp. 02001
Author(s):  
Niu jin ◽  
Xu xiping ◽  
An zhiyong

The dazzling process of the laser has been digitally simulated. First, the optical design software (ZEMAX) is combined with the scientific programming language (MATLAB), then the ray tracing is used to build the scattering model of each optical element, and finally compared with a simpler model based on CIE disability glare data to achieve the calibration and verification of the software simulation effect. The results show that this advanced optical eye simulation technology can be used to study the laser glare efficiency, and it is possible to expand the scope of application of the analysis model.


Author(s):  
Elif Güney ◽  
Mürsel Alper ◽  
Mürşide Hacıismailoğlu

This study presents the optical design of light guide prisms for automotive tail light applications to obtain the optimum luminous intensity and the illuminance uniformity. The design was achieved using optical design software, SPEOS. By considering the axial luminous intensity and legal requirements, the optimum prism angles of light guides were determined by simulations. After determining the prism angles, the effect of different surface roughness on the luminous intensity and the illuminance uniformity was investigated. The light guides designed by considering data from the simulation were manufactured as prototypes and their photometrical measurements were made. These measurements were compared to the simulation results. It was observed that simulation and prototype results are well in agreement with each other. Furthermore, it was found that as the surface roughness increases both the luminous intensity decreases and the illumination becomes more uniform.


Photonics ◽  
2019 ◽  
Vol 6 (4) ◽  
pp. 101 ◽  
Author(s):  
Angel García-Botella ◽  
Lun Jiang ◽  
Roland Winston

Nonimaging optics is focused on the study of techniques to design optical systems for the purpose of energy transfer instead of image forming. The flowline optical design method, based on the definition of the geometrical flux vector J, is one of these techniques. The main advantage of the flowline method is its capability to visualize and estimate how radiant energy is transferred by the optical systems using the concepts of vector field theory, such as field line or flux tube, which overcomes traditional raytrace methods. The main objective this paper is to extend the flowline method to analyze and design real 3D concentration and illumination systems by the development of new simulation techniques. In this paper, analyzed real 3D refractive and reflective systems using the flowline vector potential method. A new constant term of optical path length is introduced, similar and comparable to the gauge invariant, which produces a correction to enable the agreement between raytrace- and flowline-based computations. This new optical simulation methodology provides traditional raytrace results, such as irradiance maps, but opens new perspectives to obtaining higher precision with lower computation time. It can also provide new information for the vector field maps of 3D refractive/reflective systems.


Sign in / Sign up

Export Citation Format

Share Document