A portable projection mapping device for medical augmented reality in single-stage cranioplasty

Author(s):  
Shuya Liu ◽  
Wei-Lun Huang ◽  
Austin Shin ◽  
Chad Gordon ◽  
Mehran Armand
Author(s):  
Ae Kyeong Lim ◽  
Junsun Ryu ◽  
Hong Man Yoon ◽  
Hee Chul Yang ◽  
Seok-ki Kim

Author(s):  
Xiang Wang ◽  
Severine Habert ◽  
Meng Ma ◽  
Chun-Hao Huang ◽  
Pascal Fallavollita ◽  
...  

2005 ◽  
Vol 10 (1) ◽  
pp. 23-35 ◽  
Author(s):  
Abhilash Pandya ◽  
Mohammad-Reza Siadat ◽  
Greg Auner

2019 ◽  
Vol 9 (13) ◽  
pp. 2732 ◽  
Author(s):  
Radosław Gierwiało ◽  
Marcin Witkowski ◽  
Maciej Kosieradzki ◽  
Wojciech Lisik ◽  
Łukasz Groszkowski ◽  
...  

This paper presents a projection-based augmented-reality system (MARVIS) that supports the visualization of internal structures on the surface of a liver phantom. MARVIS is endowed with three key features: tracking of spatial relationship between the phantom and the operator’s head in real time, monoscopic projection of internal liver structures onto the phantom surface for 3D perception without additional head-mounted devices, and phantom internal electronic circuit to assess the accuracy of a syringe guidance system. An initial validation was carried out by 25 medical students (12 males and 13 females; mean age, 23.12 years; SD, 1.27 years) and 3 male surgeons (mean age, 43.66 years; SD, 7.57 years). The validation results show that the ratio of failed syringe insertions was reduced from 50% to 30% by adopting the MARVIS projection. The proposed system suitably enhances a surgeon’s spatial perception of a phantom internal structure.


2017 ◽  
Vol 4 (1) ◽  
pp. 1359955 ◽  
Author(s):  
Seongpung Lee ◽  
Hyunki Lee ◽  
Hyunseok Choi ◽  
Sangseo Jeon ◽  
Jaesung Hong ◽  
...  

2015 ◽  
Vol 9 (1L) ◽  
pp. 97-104 ◽  
Author(s):  
Tzyh-Chyang Chang ◽  
Chung-Hung Hsieh ◽  
Chung-Hsien Huang ◽  
Ji-Wei Yang ◽  
Shih-Tseng Lee ◽  
...  

2021 ◽  
Vol 2021 ◽  
pp. 1-10
Author(s):  
Jiewei Liu ◽  
Ying Wang ◽  
Tana Zhao ◽  
Chunyu Li ◽  
Lei Nie

A foreign body in the respiratory tract is one of the common accidental injuries of children in our country, and is usually an important and serious event. Injuries caused by foreign substances in the respiratory tract seriously threaten the health and life of children in Korea and are a great challenge for parents as well. In the process of diagnosis of foreign bodies in the respiratory tract, there is often missed diagnosis or serious complications. Therefore, this article proposes the application of 64-slice spiral CT imaging technology based on smart medical augmented reality in the diagnosis of foreign bodies in the respiratory tract in order to improve the diagnosis of foreign bodies in the respiratory tract, provide help with treatment to improve the prognosis of foreign bodies in the respiratory tract, and reduce the incidence of foreign bodies in the respiratory tract. In this paper, 36 children underwent a 64-slice spiral CT scan of their lungs, and images were transferred to a workstation for multiplanar reconstruction, minimal density projection, three-dimensional volume reconstruction imaging, and CT virtual endoscopic reconstruction, the location, shape, size, and size of the foreign body in contrast with adjacent structural lesions and lesions seen during surgery. Experiments have shown that the left bronchial granulation accounted for 27.3%, the right bronchial granulation 18.75%, the main tracheal granulation 28.6%; there was no significant difference between the left and right bronchial granulation ( P  > 0.05), while the main tracheal granulation and bilateral bronchial granulation there are significant differences between the shape distributions (P < 0.05). This shows that CT imaging technology has enabled more patients to avoid surgical operations and ensure that the spiral computer can bring the greatest benefits to children. A 64-slice spiral CT scan can diagnose foreign bodies in the child’s respiratory tract. The detection rate is high and the diagnostic failure rate is low. The diagnostic rationale provides a reference for early clinical treatment.


2019 ◽  
Vol 64 ◽  
pp. 01008
Author(s):  
Ebrahim Poustinchi

Mixed Robotic Interface is a project-based design-research investigation, studying new ways of creating hybridized cyber-physical design and experience interfaces, at the intersection of robotics—as its core component, and augmented reality, game design, projection mapping, and digital fabrication. Mixed Robotic Interface Г—as part of Mixed Robotic Interface series of research projects, focuses on using “actual” and “virtual” robot arms as a possible creative medium and extensions of design/gaming environment creating immersive atmospheres for “experiencing” design. This research questions the possibilities of creating an architectural/spatial atmosphere through digitally enhanced experiences. Different from some of the current experiments with augmented reality (AR), virtual reality (VR) and projection-mapping in architecture, Mixed Robotic Interface Г is not looking into “immersive” experience as a way to “blur” the boundaries of digital and physical—similar to virtual reality experience with headsets. Instead, Mixed Robotic Interface Г creates a recognizable gap between real and virtual to open up a creative space for the user/audience to be involved between these two mediums. Mixed Robotic Interface Г uses para-fictional storytelling as a way to engage the audience with the experience and to create continues atmospheric qualities.


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