An efficient anaglyph stereo video compression pipeline

Author(s):  
Adhatus Solichah Ahmadiyah ◽  
Guan-Ming Su ◽  
Kai-Lung Hua ◽  
Yu-Chi Lai
2006 ◽  
Author(s):  
Hye Jin Kim ◽  
Yun-Gu Lee ◽  
Kyung Hwan Cho ◽  
Jong Beom Ra

2009 ◽  
Vol 18 (2) ◽  
pp. 139-155
Author(s):  
Stanley Fok ◽  
David W. L Wang ◽  
Liya Ni ◽  
George Freeman

This paper focuses on evaluating and quantifying the effects of a novel foveated stereo video compression algorithm for visual telepresence applications. In a typical telepresence application, a user at the local site views real-time stereo video captured and transmitted from a telerobotic camera platform located at a remote site. The telerobotic camera platform tracks the user's head motion, producing the sensation of being present at the remote site. Three valuable factors were examined: foveation, disparity compression, and global motion compensation. The algorithm was analyzed by introducing the above-mentioned components separately. It was found that each component increased the compression rate significantly.


2018 ◽  
Vol 1 (2) ◽  
pp. 17-23
Author(s):  
Takialddin Al Smadi

This survey outlines the use of computer vision in Image and video processing in multidisciplinary applications; either in academia or industry, which are active in this field.The scope of this paper covers the theoretical and practical aspects in image and video processing in addition of computer vision, from essential research to evolution of application.In this paper a various subjects of image processing and computer vision will be demonstrated ,these subjects are spanned from the evolution of mobile augmented reality (MAR) applications, to augmented reality under 3D modeling and real time depth imaging, video processing algorithms will be discussed to get higher depth video compression, beside that in the field of mobile platform an automatic computer vision system for citrus fruit has been implemented ,where the Bayesian classification with Boundary Growing to detect the text in the video scene. Also the paper illustrates the usability of the handed interactive method to the portable projector based on augmented reality.   © 2018 JASET, International Scholars and Researchers Association


Author(s):  
LeThanh HA ◽  
Chun-Su PARK ◽  
Seung-Won JUNG ◽  
Sung-Jea KO

2016 ◽  
Vol 2016 (1) ◽  
pp. 27-31
Author(s):  
MarkQ. Shaw ◽  
JanP. Allebach ◽  
EdwardJ. Delp

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