Hierarchical neural networks for learning three-dimensional objects from range images

1998 ◽  
Vol 7 (1) ◽  
pp. 16 ◽  
Author(s):  
M. Takatsuka
Author(s):  
SUCHENDRA M. BHANDARKAR

A surface feature hypergraph (SFAHG) representation is proposed for the recognition and localization of three-dimensional objects. The hypergraph representation is shown to be viewpoint independent thus resulting in substantial savings in terms of memory for the object model database. The resulting hypergraph matching algorithm integrates both, relational and the rigid pose constraint in a consistent unified manner. The matching algorithm is also shown to have a polynomial order of complexity even in multiple-object scenes with instances of objects partially occluding each other. An algorithm for incrementally constructing the hypergraph representation of an object model from range images of the object taken from different viewpoints is also presented. The hypergraph matching and the hypergraph construction algorithms are shown to be capable of correcting errors in the initial segmentation of the range image. The hypergraph construction algorithm and the matching algorithm are tested on range images of scenes containing multiple three-dimensional objects with partial occlusion.


2004 ◽  
Author(s):  
Javier Garcia Monreal ◽  
Jose J. Esteve-Taboada ◽  
Jose J. Valles ◽  
Carlos Ferreira

2003 ◽  
Vol 11 (25) ◽  
pp. 3352 ◽  
Author(s):  
Javier García ◽  
Jose J. Valles ◽  
Carlos Ferreira

Algorithms ◽  
2021 ◽  
Vol 14 (3) ◽  
pp. 72
Author(s):  
Luca Tonti ◽  
Alessandro Patti

Collision between rigid three-dimensional objects is a very common modelling problem in a wide spectrum of scientific disciplines, including Computer Science and Physics. It spans from realistic animation of polyhedral shapes for computer vision to the description of thermodynamic and dynamic properties in simple and complex fluids. For instance, colloidal particles of especially exotic shapes are commonly modelled as hard-core objects, whose collision test is key to correctly determine their phase and aggregation behaviour. In this work, we propose the Oriented Cuboid Sphere Intersection (OCSI) algorithm to detect collisions between prolate or oblate cuboids and spheres. We investigate OCSI’s performance by bench-marking it against a number of algorithms commonly employed in computer graphics and colloidal science: Quick Rejection First (QRI), Quick Rejection Intertwined (QRF) and a vectorized version of the OBB-sphere collision detection algorithm that explicitly uses SIMD Streaming Extension (SSE) intrinsics, here referred to as SSE-intr. We observed that QRI and QRF significantly depend on the specific cuboid anisotropy and sphere radius, while SSE-intr and OCSI maintain their speed independently of the objects’ geometry. While OCSI and SSE-intr, both based on SIMD parallelization, show excellent and very similar performance, the former provides a more accessible coding and user-friendly implementation as it exploits OpenMP directives for automatic vectorization.


2021 ◽  
Vol 11 (13) ◽  
pp. 5931
Author(s):  
Ji’an You ◽  
Zhaozheng Hu ◽  
Chao Peng ◽  
Zhiqiang Wang

Large amounts of high-quality image data are the basis and premise of the high accuracy detection of objects in the field of convolutional neural networks (CNN). It is challenging to collect various high-quality ship image data based on the marine environment. A novel method based on CNN is proposed to generate a large number of high-quality ship images to address this. We obtained ship images with different perspectives and different sizes by adjusting the ships’ postures and sizes in three-dimensional (3D) simulation software, then 3D ship data were transformed into 2D ship image according to the principle of pinhole imaging. We selected specific experimental scenes as background images, and the target ships of the 2D ship images were superimposed onto the background images to generate “Simulation–Real” ship images (named SRS images hereafter). Additionally, an image annotation method based on SRS images was designed. Finally, the target detection algorithm based on CNN was used to train and test the generated SRS images. The proposed method is suitable for generating a large number of high-quality ship image samples and annotation data of corresponding ship images quickly to significantly improve the accuracy of ship detection. The annotation method proposed is superior to the annotation methods that label images with the image annotation software of Label-me and Label-img in terms of labeling the SRS images.


i-Perception ◽  
2020 ◽  
Vol 11 (6) ◽  
pp. 204166952098231
Author(s):  
Masakazu Ohara ◽  
Juno Kim ◽  
Kowa Koida

Perceiving the shape of three-dimensional objects is essential for interacting with them in daily life. If objects are constructed from different materials, can the human visual system accurately estimate their three-dimensional shape? We varied the thickness, motion, opacity, and specularity of globally convex objects rendered in a photorealistic environment. These objects were presented under either dynamic or static viewing condition. Observers rated the overall convexity of these objects along the depth axis. Our results show that observers perceived solid transparent objects as flatter than the same objects rendered with opaque reflectance properties. Regional variation in local root-mean-square image contrast was shown to provide information that is predictive of perceived surface convexity.


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