Object-based depth image–based rendering for a three-dimensional video system by color-correction optimization

2011 ◽  
Vol 50 (4) ◽  
pp. 047006 ◽  
Author(s):  
Feng Shao
2013 ◽  
Vol 22 (3) ◽  
pp. 033031 ◽  
Author(s):  
Ran Liu ◽  
Weimin Tan ◽  
Yingjian Wu ◽  
Yingchun Tan ◽  
Bole Li ◽  
...  

Author(s):  
MICHAEL SCHMEING ◽  
XIAOYI JIANG

In this paper, we address the disocclusion problem that occurs during view synthesis in depth image-based rendering (DIBR). We propose a method that can recover faithful texture information for disoccluded areas. In contrast to common disocclusion filling methods, which usually work frame-by-frame, our algorithm can take information from temporally neighboring frames into account. This way, we are able to reconstruct a faithful filling for the disocclusion regions and not just an approximate or plausible one. Our method avoids artifacts that occur with common approaches and can additionally reduce compression artifacts at object boundaries.


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