Mobile 3D Representations for Device Troubleshooting

Author(s):  
Stefania Castellani ◽  
Jean-Luc Meunier ◽  
Frederic Roulland

We are interested in supporting users in a real world application, that of troubleshooting malfunctioning office devices, such as printers or copiers. Basing upon findings from case studies of troubleshooting activities that we conducted, we are constructing a Mixed Reality troubleshooting system. The system allows end-users to try to solve the problem they are experiencing with the device by themselves, with online support available on the device, or by collaborating with a remote troubleshooter. The architecture of the system is centered on a 3D representation of the device augmented with status data of the actual device coming from its internal sensors. The 3D representation is provided to the end-users on the device screen and to the remote troubleshooters on their desktops and it offers a number of means to interact with it providing help for troubleshooting the device. The main purpose of this paper is to illustrate a new interaction mode with the virtual representation for the end-users that we are designing for our system and that is based on the use of a detachable device screen.

Author(s):  
Giandomenico Caruso ◽  
Samuele Polistina ◽  
Monica Bordegoni

The paper describes a collaborative Mixed-Reality (MR) environment to support the product design assessment. In particular, we have developed a collaborative platform that enables us to improve the design and the evaluation of cars interior. The platform consists of two different systems: the 3D Haptic Modeler (3DHM) and the Mixed Reality Seating Buck (MRSB). The 3DHM is a workbench that allows us to modify the 3D model of a car dashboard by using a haptic device, while the MRSB is a configurable structure that enables us to simulate different driving seats. The two systems allow the collaboration among designers, engineers and end users in order to get, as final result, a concept design of the product that satisfies both design constraints and end users’ preferences. The usability of our collaborative MR environment has been evaluated by means of some testing sessions, based on two different case studies, with the involvement of users.


2021 ◽  
Vol 12 ◽  
Author(s):  
Paul R. Smart

The application of extended mind theory to the Internet and Web yields the possibility of Internet-extended knowledge—a form of extended knowledge that arises as a result of an individual's interactions with the online environment. The present paper seeks to advance our understanding of Internet-extended knowledge by describing the functionality of a real-world application, called the HoloArt app. In part, the goal of the paper is illustrative: it is intended to show how recent advances in mixed reality, cloud-computing, and machine intelligence might be combined so as to yield a putative case of Internet-extended knowledge. Beyond this, however, the paper is intended to support the philosophical effort to understand the notions of extended knowledge and the extended mind. In particular, the HoloArt app raises questions about the universality of some of the criteria that have been used to evaluate putative cases of cognitive extension. The upshot is a better appreciation of the way in which claims about extended knowledge and the extended mind might be affected by a consideration of technologically-advanced resources.


2011 ◽  
Vol 17 (1) ◽  
pp. 78
Author(s):  
Mike Calver

AS Stankey and Allan explain in their concise but informative introduction, “Adaptive management is characterized by both a compelling and intuitive simplicity (we learn by doing) as well as a growing sophisticated and elegant theoretical discourse.” It offers the promise of using policy implementation to improve understanding of natural systems and thereby to direct future changes to policy and practice. The challenge for managers is to identify the operational practicalities that lie between the attractive concept and the theory. The aim of this book is to examine that challenge through case studies of the real-world application of adaptive management in a range of settings, including examples relevant to managers, policy makers and environmental scientists. The approach is not prescriptive, but rather to reflect on experience as a guide to future practice.


2012 ◽  
Author(s):  
Kelly Dyjak Leblanc ◽  
Caitlin Femac ◽  
Craig N. Shealy ◽  
Renee Staton ◽  
Lee G. Sternberger

2019 ◽  
Vol 2019 (1) ◽  
pp. 237-242
Author(s):  
Siyuan Chen ◽  
Minchen Wei

Color appearance models have been extensively studied for characterizing and predicting the perceived color appearance of physical color stimuli under different viewing conditions. These stimuli are either surface colors reflecting illumination or self-luminous emitting radiations. With the rapid development of augmented reality (AR) and mixed reality (MR), it is critically important to understand how the color appearance of the objects that are produced by AR and MR are perceived, especially when these objects are overlaid on the real world. In this study, nine lighting conditions, with different correlated color temperature (CCT) levels and light levels, were created in a real-world environment. Under each lighting condition, human observers adjusted the color appearance of a virtual stimulus, which was overlaid on a real-world luminous environment, until it appeared the whitest. It was found that the CCT and light level of the real-world environment significantly affected the color appearance of the white stimulus, especially when the light level was high. Moreover, a lower degree of chromatic adaptation was found for viewing the virtual stimulus that was overlaid on the real world.


2002 ◽  
Author(s):  
Janel H. Rogers ◽  
Heather M. Ooak ◽  
Ronald A. Moorre ◽  
M. G. Averett ◽  
Jeffrey G. Morrison

2021 ◽  
Vol 13 (10) ◽  
pp. 5491
Author(s):  
Melissa Robson-Williams ◽  
Bruce Small ◽  
Roger Robson-Williams ◽  
Nick Kirk

The socio-environmental challenges the world faces are ‘swamps’: situations that are messy, complex, and uncertain. The aim of this paper is to help disciplinary scientists navigate these swamps. To achieve this, the paper evaluates an integrative framework designed for researching complex real-world problems, the Integration and Implementation Science (i2S) framework. As a pilot study, we examine seven inter and transdisciplinary agri-environmental case studies against the concepts presented in the i2S framework, and we hypothesise that considering concepts in the i2S framework during the planning and delivery of agri-environmental research will increase the usefulness of the research for next users. We found that for the types of complex, real-world research done in the case studies, increasing attention to the i2S dimensions correlated with increased usefulness for the end users. We conclude that using the i2S framework could provide handrails for researchers, to help them navigate the swamps when engaging with the complexity of socio-environmental problems.


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