A Product Realization Approach to Creativity in Engineering Education

Author(s):  
Mohamed E. M. El-Sayed ◽  
Jacqueline A. J. El-Sayed

Product realization, which is the goal of any product development process from concept to production, usually means bringing a product to physical reality. Problem solving and design are two of the engineering activities for achieving the product development process goal. For this reason engineering education efforts are usually focused on problem solving as a building block for any educational course or program activities. In addition, some courses and curriculum threads are usually dedicated to design education and practices. The common restriction of realization to mean physical reality, however, limits the full understanding and potential of better problem solving and design education in engineering. In this paper, the realization process is expanded to include the virtual and perceptual realities as valid domains of the product realization process. These domains of realization and their interactions with the physical reality are studied. Also, the relationships between research, problem solving, and design are examined in the context of engineering product realization. Focus, in this study, is directed to the understanding of research, engineering problem solving, and design activities as a result of the expanded realization concept. This understanding aims at improving engineering education by focusing on the key issue of creativity in program and course design, delivery, and assessment. To illustrate the concepts, presented in the paper, several examples are included.

Author(s):  
Vance D. Browne

Abstract The process by which new products are brought to market — the product realization process, or PRP — can be introduced in engineering design education. In industry, the PRP has been evolving to concurrent engineering and product teams. The PRP includes components such as concept generation, analysis, manufacturing process development and customer interaction. Also, it involves the sequencing of the components and their connections which includes teamwork, project planning, meetings, reports and presentations. A capstone senior engineering project, along with classroom lectures and presentations can be structured to provide knowledge and experience to the students in many of the PRP components and the connections. This paper will give an overview of the PRP and a project/lecture structure at the author’s university. The instructor recently joined the academic ranks after years in industry with responsibility for directing product development and R&D and for leading product development teams.


Author(s):  
Farhad Ameri ◽  
Khurshid Qureshi

Front-loading problem solving is a strategy that seeks to improve product development performance by shifting the identification and solving of design problems to the earlier phases of product development process. Front-loading reduces the development time by speeding up problem solving process and eliminating the total number of problems solved in a project. Furthermore, it supports intelligent decision making through loading problem solving tasks with required pieces of knowledge. In this work, front-loading is studied from a conceptual view point. Also different approaches for front-loading are investigated and classified. To support the discussions with practical examples, front-loading in studied in the context of engine engineering.


Author(s):  
Will Pattison

Abstract Education in design has become a major priority in modern mechanical engineering curriculums. In particular, design education has focused on using good design methodology to produce optimum solutions, promote innovation, and encourage creativity in the engineer. There are other facets of the design engineer’s position that should also be emphasized at the education level. First, design engineers must be aware of the manufacturing processes that will be used to turn their concepts into working solutions. Second, they must understand how prototypes of those solutions fit into the overall product development process, and how new technologies such as Rapid Prototyping can enhance it. Finally, they must be able to effectively communicate their design intent, both graphically, verbally, and in writing, at all stages of the product development process. These three essential engineering skills, with special emphasis given to the last two and their place in design education, are covered in this paper.


Author(s):  
Don J. Lee ◽  
Anna C. Thornton

Abstract The method of “Key Characteristics” (KCs) is gaining popularity in many US companies as a way to focus the organization on important product features that have a significant impact on product and customer requirements. (Lee et al., 1995; Lee and Thornton, 1996) Research was undertaken at several major US corporations to understand the current and best-practice use of key characteristics. The methods in use were found to be lacking in formality and ease of application. Our observations and subsequent research has resulted in the enhanced key characteristic definitions, categorization, prioritization, and identification methodology presented in this paper. Two case studies using an automotive and an aircraft product are used to illustrate the key characteristic identification method. A high risk key characteristic (referred to as “StatKCs” in this paper) identification technique was also developed that establishes a quantitative relationship between customer requirements and manufacturing costs. The methods presented in this paper can be used to support efficient and effective strategic and operational decisions during the product realization process.


Author(s):  
Andrea CAPRA ◽  
Ana BERGER ◽  
Daniela SZABLUK ◽  
Manuela OLIVEIRA

An accurate understanding of users' needs is essential for the development of innovative products. This article presents an exploratory method of user centered research in the context of the design process of technological products, conceived from the demands of a large information technology company. The method is oriented - but not restricted - to the initial stages of the product development process, and uses low-resolution prototypes and simulations of interactions, allowing users to imagine themselves in a future context through fictitious environments and scenarios in the ambit of ideation. The method is effective in identifying the requirements of the experience related to the product’s usage and allows rapid iteration on existing assumptions and greater exploration of design concepts that emerge throughout the investigation.


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