Autonomous Collision Imminent Steering Maneuver in Presence of Surrounding Obstacles

Author(s):  
Rouhollah Jafari ◽  
Shuqing Zeng ◽  
Nikolai Moshchuk

In this paper, a collision avoidance system is proposed to steer away from a leading target vehicle and other surrounding obstacles. A virtual target lane is generated based on an object map resulted from perception module. The virtual target lane is used by a path planning algorithm for an evasive steering maneuver. A geometric method which is computationally fast for real-time implementations is employed. The algorithm is tested in real-time and the simulation results suggest the effectiveness of the system in avoiding collision with not only the leading target vehicle but also other surrounding obstacles.

2021 ◽  
Vol 11 (9) ◽  
pp. 3948
Author(s):  
Aye Aye Maw ◽  
Maxim Tyan ◽  
Tuan Anh Nguyen ◽  
Jae-Woo Lee

Path planning algorithms are of paramount importance in guidance and collision systems to provide trustworthiness and safety for operations of autonomous unmanned aerial vehicles (UAV). Previous works showed different approaches mostly focusing on shortest path discovery without a sufficient consideration on local planning and collision avoidance. In this paper, we propose a hybrid path planning algorithm that uses an anytime graph-based path planning algorithm for global planning and deep reinforcement learning for local planning which applied for a real-time mission planning system of an autonomous UAV. In particular, we aim to achieve a highly autonomous UAV mission planning system that is adaptive to real-world environments consisting of both static and moving obstacles for collision avoidance capabilities. To achieve adaptive behavior for real-world problems, a simulator is required that can imitate real environments for learning. For this reason, the simulator must be sufficiently flexible to allow the UAV to learn about the environment and to adapt to real-world conditions. In our scheme, the UAV first learns about the environment via a simulator, and only then is it applied to the real-world. The proposed system is divided into two main parts: optimal flight path generation and collision avoidance. A hybrid path planning approach is developed by combining a graph-based path planning algorithm with a learning-based algorithm for local planning to allow the UAV to avoid a collision in real time. The global path planning problem is solved in the first stage using a novel anytime incremental search algorithm called improved Anytime Dynamic A* (iADA*). A reinforcement learning method is used to carry out local planning between waypoints, to avoid any obstacles within the environment. The developed hybrid path planning system was investigated and validated in an AirSim environment. A number of different simulations and experiments were performed using AirSim platform in order to demonstrate the effectiveness of the proposed system for an autonomous UAV. This study helps expand the existing research area in designing efficient and safe path planning algorithms for UAVs.


Author(s):  
Nikolai Moshchuk ◽  
Shih-Ken Chen ◽  
Chad Zagorski ◽  
Amy Chatterjee

This paper summarizes the development of an optimal path planning algorithm for collision avoidance maneuver. The goal of the optimal path is to minimize distance to the target vehicle ahead of the host vehicle subject to vehicle and environment constraints. Such path constrained by allowable lateral (centripetal) acceleration and lateral acceleration rate (jerk). Two algorithms with and without lateral jerk limitation, are presented. The algorithms were implemented in Simulink and verified in CarSim. The results indicate that the lateral jerk limitation increases time-to-collision threshold and leads to a larger distance to the target required for emergency lane change. Collision avoidance path without lateral jerk limitation minimizes the distance to the target vehicle and is suitable for path tracking control in real-time application; however tracking such a path requires very aggressive control.


Complexity ◽  
2020 ◽  
Vol 2020 ◽  
pp. 1-16
Author(s):  
Jingchuan Wang ◽  
Ruochen Tai ◽  
Jingwen Xu

For improving the system efficiency when there are motion uncertainties among robots in the warehouse environment, this paper proposes a bi-level probabilistic path planning algorithm. In the proposed algorithm, the map is partitioned into multiple interconnected districts and the architecture of proposed algorithm is composed of topology level and route level generating from above map: in the topology level, the order of passing districts is planned combined with the district crowdedness to achieve the district equilibrium and reduce the influence of robots under motion uncertainty. And in the route level, a MDP method combined with probability of motion uncertainty is proposed to plan path for all robots in each district separately. At the same time, the number of steps for each planning is dependent on the probability to decrease the number of planning. The conflict avoidance is proved, and optimization is discussed for the proposed algorithm. Simulation results show that the proposed algorithm achieves improved system efficiency and also has acceptable real-time performance.


Sensors ◽  
2021 ◽  
Vol 21 (2) ◽  
pp. 642
Author(s):  
Luis Miguel González de Santos ◽  
Ernesto Frías Nores ◽  
Joaquín Martínez Sánchez ◽  
Higinio González Jorge

Nowadays, unmanned aerial vehicles (UAVs) are extensively used for multiple purposes, such as infrastructure inspections or surveillance. This paper presents a real-time path planning algorithm in indoor environments designed to perform contact inspection tasks using UAVs. The only input used by this algorithm is the point cloud of the building where the UAV is going to navigate. The algorithm is divided into two main parts. The first one is the pre-processing algorithm that processes the point cloud, segmenting it into rooms and discretizing each room. The second part is the path planning algorithm that has to be executed in real time. In this way, all the computational load is in the first step, which is pre-processed, making the path calculation algorithm faster. The method has been tested in different buildings, measuring the execution time for different paths calculations. As can be seen in the results section, the developed algorithm is able to calculate a new path in 8–9 milliseconds. The developed algorithm fulfils the execution time restrictions, and it has proven to be reliable for route calculation.


2018 ◽  
Vol 8 (4) ◽  
pp. 35 ◽  
Author(s):  
Jörg Fickenscher ◽  
Sandra Schmidt ◽  
Frank Hannig ◽  
Mohamed Bouzouraa ◽  
Jürgen Teich

The sector of autonomous driving gains more and more importance for the car makers. A key enabler of such systems is the planning of the path the vehicle should take, but it can be very computationally burdensome finding a good one. Here, new architectures in ECU are required, such as GPU, because standard processors struggle to provide enough computing power. In this work, we present a novel parallelization of a path planning algorithm. We show how many paths can be reasonably planned under real-time requirements and how they can be rated. As an evaluation platform, an Nvidia Jetson board equipped with a Tegra K1 SoC was used, whose GPU is also employed in the zFAS ECU of the AUDI AG.


2020 ◽  
Vol 2020 ◽  
pp. 1-14
Author(s):  
Xuexi Zhang ◽  
Jiajun Lai ◽  
Dongliang Xu ◽  
Huaijun Li ◽  
Minyue Fu

As the basic system of the rescue robot, the SLAM system largely determines whether the rescue robot can complete the rescue mission. Although the current 2D Lidar-based SLAM algorithm, including its application in indoor rescue environment, has achieved much success, the evaluation of SLAM algorithms combined with path planning for indoor rescue has rarely been studied. This paper studies mapping and path planning for mobile robots in an indoor rescue environment. Combined with path planning algorithm, this paper analyzes the applicability of three SLAM algorithms (GMapping algorithm, Hector-SLAM algorithm, and Cartographer algorithm) in indoor rescue environment. Real-time path planning is studied to test the mapping results. To balance path optimality and obstacle avoidance, A ∗ algorithm is used for global path planning, and DWA algorithm is adopted for local path planning. Experimental results validate the SLAM and path planning algorithms in simulated, emulated, and competition rescue environments, respectively. Finally, the results of this paper may facilitate researchers quickly and clearly selecting appropriate algorithms to build SLAM systems according to their own demands.


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