Towards an Information Archetypes Framework: Exploring the Types of Information Used in Open Source Design Engagements

Author(s):  
Sue Yi ◽  
Kevin Lumbard ◽  
Nicole B. Damen ◽  
Matt Germonprez ◽  
Christine A. Toh

Abstract Across disciplines such as software engineering to architectural design, it is well acknowledged that the different types of information employed during the design process impacts the potential of the final design. However, a lack of understanding exists about how designers utilize and navigate the abundance of complex information types, making it difficult to develop design methodologies that support the development of competitive products and services. As part of an ongoing effort to develop an Information Archetypes Framework, this study focuses on identifying the emergence of information dimensions and archetypes during decision making. This was accomplished through a detailed analysis of interviews with designers who engage in open source work as part of their employment. The findings of this study provide empirical evidence of the types of information used during the design process, validates existing information archetypes, and identifies new archetypes that emerge from co-occurring information dimensions.

2021 ◽  
Author(s):  
Jun Sik Kim

<p>The advent of digital tools and technologies of modern times has provided architectural designers with the ability to create in complexities and volumes of an unprecedented scale. With the myriad of possibilities, the designer has become prone to the Paradox of Choice - the difficulty of making decisions in a field of mass-options. </p> <p>Mass-tailorisation aims to aid the decision-making process of the designer in a world of unprecedented possibilities, limited only by the practicalities of reality. This research develops a theoretical framework for mass-tailorisation systems that aid the designer in the decision-making process by strategically focusing on four stages of the decision-making process. </p> <p>The thesis investigates the theoretical framework of mass-tailorisation through several phases of case studies that critically assess the viability and the implications of the components that constitute the mass-tailorisation system. The need for mass-tailorisation, as well as the establishment of the system and the future potential of mass-tailorisation are addressed through these case studies. Thus, leading to an integrative theoretical framework on the validity of mass-tailorisation. </p> <p>The research also speculates on the possible role of the future designer as they navigate through the near-limitless possibilities of the architectural design process of modern times. Finally, the thesis concludes by discussing the specific importance of the Design-Fabrication-Assembly Digital Continuum and the pursuit for the Move 37 phenomenon in explaining how mass-tailorisation can improve the decision-making process of the designer during the design process.</p>


2018 ◽  
Vol 7 (4.36) ◽  
pp. 854
Author(s):  
K. Palani Raj ◽  
G. Veeramani

Marketing based decision making process in engineering design is an important study required for industries. How to take efficient decision in design that influence marketing? Most of the engineering design decisions are based on consumer behaviour. Decision making in risk and uncertainty in engineering design is an important phenomenon. Cost and time are the two important factors that results loss because of inefficient decision and it affects marketing. Problems involved in marketing based engineering design and decision making process in solving problems is elaborately studied in this journal. How to choose a design in various alternatives, design process, manufacturing feasibility, material and methodology are the important factors that influences decision making in engineering design for marketing. Different types of theories in decision making process that helps in taking proper decision were studied in this journal. This study is based on data taken from various Research & Development centre in Industries. 


Author(s):  
Owen R. Fauvel

Abstract The working of the design process has been described as a process of mapping Functional Requirements into Design Parameters. The definitions of these two types of information appear to be based upon intuitive differences. It is posited that by generating an operational distinction between the attributes in these two information domains, useful information patterns can be described for use in the design process. The following distinction is observed: whereas Design Parameters are deemed to have meaning which is insensitive to context, Functional Requirements and attributes can only be assessed with reference to the operative context or environment within which the designed object exists. Functional attributes such as usability, manufacturability, serviceability, safety, and affordability are seen not as intrinsic properties of a designed object but rather as measures of the interaction between the designed object and the relevant context; for the attributes cited, it would be necessary to characterize in turn the user environment, the manufacturing infrastructure, the servicing facilities and skills, the operational/legal environment, and the economic situation. The distinction as outlined serves as a premise upon which a fundamental information structure can be based. The proposed structure involves the categorization of design information into not only the Function Domain and the Design Parameter domain but also embraces a third - contextual - domain identified herein as the Environment Domain. Operational definitions have been devised for each type of information. These definitions also point to the nature of the interactions between the three types of information which take place during the process of design. It is suggested that what is presented here is not a new design paradigm but rather a new way to describe in a clear and explicit fashion the information and information transactions which are known to constitute the design processes. As such, it is seen to be of particular value in design education. However, it may also prove to be useful in organizing information systems for concurrent design activities. This view of design information has emerged through efforts to improve the effectiveness of teaching both design and manufacturing courses as well as the desire to improve the management of graduate design projects. Additionally, it has been influenced through ongoing research and development in the design of specific mechanical systems. As such, it is firmly rooted in the practicalities of design and design teaching and is constantly being put to the tests of utility, practicality, and veracity. For example, assessment of the attribute “manufacturability” has led to a systematic structuring of knowledge and information about manufacturing infrastructure in a way which facilitates decision-making as well as explanation and justification of the decision-making process. Some progress is also being made in developing information patterns which embrace all three information domains by way of providing pre-packaged design solutions for well-established types of design problem. The “bolted-joint”, for example, represents an extremely common design element about which much can be determined analytically but about which many other functional aspects are less accessible. Manufacturability, serviceability, reliability are attributes which can be assessed when due consideration is given to context regarding manufacture, use, placement, etc. The use of this information structure has also been useful in examining various models of the design process whether along traditional problem-solving lines or using artificial intelligence oriented systems. This approach has been used in examining the design process at the graduate level but student feedback has been sufficiently strong to suggest that it would be useful at the undergraduate level. In particular, while the traditional approach to teaching design provides an “activity map”, the addition of an “information map” is seen to be highly complementary. The notion of the information map is also seen to be useful for the management of concurrent design endeavours. It would be expected to provide a picture of both communication pathways and indicate the nature of the communications required. For example, the attribute “affordability” will usually be of particular importance for most designed things. Assessment of this attribute requires knowledge of the marketplace as well as the cost of the article and its performance capability. The cost attribute will require knowledge of the manufacturability of the article and hence the capability of the manufacturing infrastructure. In this way diverse interests can be visibly linked. And of course the map need not be a static one but would be expected to reflect the dynamics of the design process. If the distinction between attribute types continues to prove a useful and valid one, the door is opened to a new generation of parameterized design within which not only geometric relationships are programmed but more fuzzily-defined functions are determined by propagation of information along function-oriented pathways. The language for communication between disparate role-players in the design process has far to grow but the form of the communication can start to take on shape. Finally, the proposed information map will provide an explicit history of a design project thereby facilitating such activities as design audits and accident investigations. Perhaps as important is the role of the information map in recording the knowledge of expert designers and the generation of case histories which more explicitly illustrate the role of specific pieces of information in the generation of design solutions.


2020 ◽  
Vol 16 (1) ◽  
pp. 198-209
Author(s):  
Kiavash Ghazvini ◽  
Mahdi Zandieh ◽  
Mohsen Vafamehr

AbstractThe paper presents the influence of Key Performance Indicators (KPI) on decision making during the architectural design process. In the beginning, the researcher selected a functional complex of industrial nature for the test and defined five criteria for evaluating the architectural design and then created two categories of result and process indicators to explore the decision making during the design process through Verbal Protocol Analysis (VPA). Two groups of subjects attended the VPA, while one group received the indicators; the other one did not receive the indicators. The protocols were transcribed and encoded to make the comparison more efficient. At the same time, the jury evaluated the sketches separately to check the previous results. The study indicates that the indicators were affecting the decision making and design process and design product simultaneously. First of all, framing decisions were made more organized and mature and at the same time increased in numbers, the key decisions were evaluated easier and in some cases divided into smaller decisions related to one or more criteria and then merged into a final concept, the enabler decision making was done more efficiently and faster because of better thought key decisions and the use of indicators for control. The design process, although still has iterative nature. However, iteration was done in smaller cycles due to the use of result indicators for evaluation and process indicators to lead the process. Indicators facilitate idea generation, and the whole process is without difficulties. The design quality assessment by the jury shows the improvement in the final quality of design outcome in specific aspects related to indicators.


2021 ◽  
Vol 27 (1) ◽  
pp. 89-111
Author(s):  
Wrya Sabir Abdullah ◽  
Amjad Muhammad Ali

The importance of physical and nonphysical architectural design values made architectural designers need good experience to be experts of architectural values reasonably without neglecting any value in the design process.  The importance of such values made that ignoring any values and mistakes occurs in the design process. Simultaneously, architectural designers' different nature and the difference in their experiences are causing different understandings of the design values, thus causing architectural mistakes. The research problem appears from the randomly propagating of mistakes in contemporary architecture, which is about to become a phenomenon in Al Sulaymaniyah city. The research aims to find the main reasons and influences of making architectural mistakes and propagating such mistakes in the contemporary architectural design depending on randomly selected samples. The study took the factor of "Architectural Designers' Experience" as an influential factor in avoiding the propagation of architectural mistakes. To see architectural mistakes in real existing cases, the research took some of the different types of residential buildings in Al Sulaymaniyah city designed during (2000-2010) as case study to show architects' architectural mistakes in residential buildings


Author(s):  
Nicole B. Damen ◽  
Christine A. Toh

Abstract Information organization and utilization are integral to the design and development of creative ideas. However, navigating this often complex information space can be challenging, even for experienced designers. Therefore, deep analysis of how expert designers utilize and organize information is needed to provide qualitative insights into their information organization strategies. To address this, four professionals in the software design and development field were recruited for individual 3-hour design sessions. They were asked to generate ideas for a design challenge (reducing distraction-based pedestrian accidents) using information sheets specifically developed to contain different types of information, as identified by prior work. Results reveal individual differences in information approach and categorization, although these were motivated by similar underlying patterns of evaluating the relevance of information for its ability to inform the project constraints, resources or (user) requirements. Designer experience and use of design processes and knowledge transfer tools enhanced their ability to turn information into insights.


Risks ◽  
2021 ◽  
Vol 9 (4) ◽  
pp. 64
Author(s):  
Michał Baran ◽  
Kinga Bauer

Modern management means making managerial decisions in many situations—including the administrative ordering of matters of a bankrupt enterprise. The situation in which the court approves the opening of bankruptcy proceedings is strictly regulated by law. This does not mean, however, that such a decision is made under conditions of certainty as to its consequences. The risk of making a wrong decision has significant consequences for everyone who is interested in it (the bankrupt company, its partners, employees, banks, the tax office). The purpose of this article is to explain the importance and significance of the various types of information that are used to reliably assess the value of a failing enterprise’s assets. The information of individual types is analyzed in the decision-making process which leads to the right decision on whether to start bankruptcy proceedings. Therefore, in the theoretical part, the authors prepare a list of types of information used in the mentioned process. Then the authors present the results of a survey (103 specialists in the field of bankruptcy), which allows to assess the real meaning of information of individual types. The main contribution for which the present paper is responsible is the description of the verified tool which functioned in the form of the survey that was applied in the study and the result arising from conducting it. This survey was used to achieve the main objective that was focused on constructing the hierarchy of significance of different types of information relating to the risk of conducting bankruptcy proceedings. The main findings show that in general insolvency specialists prioritize the information (financial and also not financial) not originating from financial reporting.


2021 ◽  
Author(s):  
Jun Sik Kim

<p>The advent of digital tools and technologies of modern times has provided architectural designers with the ability to create in complexities and volumes of an unprecedented scale. With the myriad of possibilities, the designer has become prone to the Paradox of Choice - the difficulty of making decisions in a field of mass-options. </p> <p>Mass-tailorisation aims to aid the decision-making process of the designer in a world of unprecedented possibilities, limited only by the practicalities of reality. This research develops a theoretical framework for mass-tailorisation systems that aid the designer in the decision-making process by strategically focusing on four stages of the decision-making process. </p> <p>The thesis investigates the theoretical framework of mass-tailorisation through several phases of case studies that critically assess the viability and the implications of the components that constitute the mass-tailorisation system. The need for mass-tailorisation, as well as the establishment of the system and the future potential of mass-tailorisation are addressed through these case studies. Thus, leading to an integrative theoretical framework on the validity of mass-tailorisation. </p> <p>The research also speculates on the possible role of the future designer as they navigate through the near-limitless possibilities of the architectural design process of modern times. Finally, the thesis concludes by discussing the specific importance of the Design-Fabrication-Assembly Digital Continuum and the pursuit for the Move 37 phenomenon in explaining how mass-tailorisation can improve the decision-making process of the designer during the design process.</p>


2015 ◽  
Author(s):  
◽  
A. K. M. Zahidul Islam

Architectural design is a deliberate act of creativity without any definite starting point. Critical analysis of any design process reveals its basic stages. Designers use a number of design and drafting tools as well as their media (modality) to perform these processes. In search of an effective solution, designers often tend to switch between modalities. The purpose of this study is to understand how design students rationalize their modality selection and factors causing modality shifts as well as the impact of these shifts on the design outcome. This study examined different externalization forms of design ideas; identified any deviation from initial design ideas that occurred due to modality shift; analyzed final design outcomes by comparing initial ideas and its follow-through on the basis of their visualization and representation; and finally, looked into correlations between the modality shift and the design outcome. Observation and analysis revealed that students tend to shift between modalities not necessarily for facilitating problem solving only. Individual styles, instructions, requirements, context, culture, competency, ambiguity and cognitive aspects also play a significant role. It was also evident that the amplitude of shift has a positive correlation with designers' experience and accordingly impact on the final design outcome. The result of this study would help to identify reasons and effects of modality shift in design process and thus benefit design pedagogy and practice. By developing effective design methods and processes through meaningful incorporation of traditional and technologically advanced tools, students of the digital age would benefit and enhance their design perception and decision-making.


2016 ◽  
Vol 139 (2) ◽  
Author(s):  
Jun Zhuang ◽  
Ming Hu ◽  
Fatemeh Mousapour

In general, architectural design is a loosely structured, open-ended activity that includes problem definition, representation, performance evaluation, and decision making. A number of approaches have been proposed in the literature to organize, guide, and facilitate the design process. The main objective of this paper is to seek a logical and rigorous means to aid in developing an optimized design that is acceptable to the customer or user of the product. The convention design approaches heavily involve decision making, which is integral to the architectural design process and is an important element in nearly all phases of design. There is a need to reframe the decision-making process to transform and improve the design process in order for finial building to achieve the performance goals. The first step in making an effective design decision is to understand the stakeholders' and team players' (architect, engineer, client, and consultant) different preferences based on their needs, experiences, and expectations of the project. In this paper, we first provide an overview about conventional decision-making method and process, identify the existing attributes that contribute to decision making in design, and outline the obstacles present in making optimized sustainable design decisions due to the uncertainty of different stakeholders' preferences. Then, we present one case study to identify and compare different preferences among engineering students, practicing architects, and the general public, and we analyze how the three groups attribute different weight to the major design attributes. This paper provides some novel insights into a value-driven sustainable design process, and it will be one of the building blocks for creating a framework to integrate game theory into the design decision-making process, considering multiple stakeholders' perspectives and preferences for building attributes as future research tasks.


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