Design Innovation: A Study of Integrated Practice

Author(s):  
Bradley A. Camburn ◽  
Jan M. Auernhammer ◽  
Karen Hui En Sng ◽  
Paul J. Mignone ◽  
Ryan M. Arlitt ◽  
...  

Design is a ubiquitous human activity. Design is valued by individuals, teams, organizations, and cultures. There are patterns and recurrent phenomena across the diverse set of approaches to design and also variances. Designers can benefit from leveraging conceptual tools like process models, methods, and design principles to amplify design phenomena. There are many variant process models, methods, and principles for design. Likewise, usage of these conceptual tools differentiates in industrial contexts. We present an integrated process model, with exemplar methods and design principles that is synthesized from a review of several case studies in client based industrial design projects for product, service, and system development, professional education courses, and literature review. Concepts from several branches of design practice: (1) design thinking, (2) business design, (3) systems engineering, and (4) design engineering are integrated. A design process model, method set, and set of abstracted design principles are porposed.

2021 ◽  
Vol 26 (5) ◽  
pp. 507-513
Author(s):  
Ferra Arik Tridalestari ◽  
Hanung Nindito Prasetyo ◽  
Wawa Wikusna

The development of system model using the traditional System Development Life Cycle often faces big problems. One of the biggest problems is determining the process model. The existing requirements analysis method is not good enough in producing process model. There are many invalid process models, although they have gone through a series of observations on users. To deal with this, a 'soft' or human-centered method is therefore required. Problems are seen and determined from the point of view of the people involved in the problems. One method that can be used to solve problems is the Design Thinking approach. Design Thinking is the process of creating new ideas and innovative approaches that can solve user problems. This paper proposes the use of an alternative Design Thinking approach in conducting a requirements analysis on the development of Trash Bank system with an interactive qualitative approach. The approach taken is to integrate the concept of Design Thinking in the requirements analysis stage. Through collaboration model the Design Thinking to Requirements analysis, the resulting process model is more valid because the process of exploring the requirements becomes deeper, which is based on user experience. The exploration of user experience from Collaboration model will become the basis for process modeling. According to the approach taken, a more humane and more explored prototype of the system flow is obtained from the human attitude that is involved in the process.


2021 ◽  
Vol 1 ◽  
pp. 2991-3000
Author(s):  
Frank Koppenhagen ◽  
Tim Blümel ◽  
Tobias Held ◽  
Christoph Wecht ◽  
Paul Davin Kollmer

AbstractCombining agility and convergence in the development of physical products is a major challenge. Rooted in a design thinking approach, Stanford's ME310 process model attempts to resolve the conflicting priorities of these two design principles. To investigate how successful Stanford's hybrid process model is in doing so, we have used a qualitative case study approach. Our paper begins by outlining this process model's fundamental principles in terms of engineering design methodology. Subsequently, we present the results of our empirical analysis, which tracks the coevolution of problem and solution space by meticulously examining all prototype paths in ten of Stanford's ME310 student projects. We have discovered that convergence during solution finding does not correspond to the process model's theoretical specifications. Even in the phase of the final prototype, both the technical concept and the underlying problem formulation changed frequently. Further research should focus on combining the prototype-based ME310 approach with methods from systems engineering which allow for a more comprehensive theoretical exploration of the solution space. This could lead to improved convergence during solution development.


Author(s):  
Tetsuo Tomiyama

Abstract This paper proposes a new design process model that unifies theoretical results of General Design Theory (GDT) and empirical findings obtained from design experiments. It first reviews the design process models that were developed within theoretical work on GDT. Then, we describe experimental work on design based on protocol analysis, which resulted in a cognitive design process model from which further a computable design process model was derived. While these experimental results are supposed to support the theoretical conclusions obtained from GDT, we could also find out incompatibilities. We then propose a new design process model, called the refinement design process model, that can unify both theoretical results of GDT and experimental finding obtained from design experiments. The refinement model has better agreements with experimental findings and suggests various issues as a guiding principle to develop a future, advanced CAD system that helps a designer to focus on functional information. We propose and illustrate the concepts of such an advanced CAD system equipped with intensive design knowledge, called a computational framework for knowledge intensive engineering.


Author(s):  
Kim A. Hosler

The purpose of this chapter is to present and discuss the instructional design process model -- ADDIE, and nine flipped course design principles, which when used in parallel, offer a means to support the development and implementation of a hybrid or flipped classroom. Discussion of the pedagogical terms hybrid, blended, flipped classrooms, and active learning, are followed by an overview of the instructional design process model ADDIE, along with evidenced-based flipped classroom design principles. A partial example of how these two frameworks may be applied to the re-design of a fully online course into a flipped or hybrid course is demonstrated, and emergent design-consideration questions are offered.


Author(s):  
Jeon

This study explores the differentiated properties of service design in the context of the final value pursued by this methodology, avoiding the interpretation of pending issues to which service design is applied. First, the following were identified as the core properties of service design, differentiated from other design methodologies: “Design Thinking”, a creative problem-solving process; “User Experience Value”, the pursued goal; “Participatory Design”, a practical research methodology; and “Interaction between Users and Providers”, the core research scope of pending issues. Second, the study proposed a six-step service design process model based on the interrelationships between these properties. The “problem recognition” step identified a decline in the quality of user experiences and forms a self-awareness of dissatisfaction. Next, the “problem understanding” step conducts multidisciplinary cooperative research on dissatisfaction. Subsequently, the “problem deduction” step determines users’ unsatisfied desires through visualization of the core pending issues, and the “problem definition” step performs creative conception activities with problem-solving approaches for the unsatisfied desires. Further, the “problem-solving” step develops service design models, and finally, the “problem-solving strategy check” step confirms the utility of the models in a real-world application.


Author(s):  
M Cross ◽  
S Sivaloganathan

A number of design models have been proposed by design researchers, but they have not been adopted by industry because they are too generic. To be successful, companies have to manage effectively both project risk and concurrent development. The stage gate model is a suitable mechanism to achieve the required control within a commercial environment and there is evidence of its adoption by industry. The number of stages used depends on the degree of risk and the control needed in the project. Design methods are techniques that can assist designers to develop new products and knowledge can be classified as basic or specialist. This paper summarizes 100 key design methods from basic knowledge and suggests when they should be used. There are also company-specific design methods, which fall in the specialist knowledge category. An effective commercial design model should incorporate, firstly, a stage gate process that has stages defined to suit the project risk and to provide the control needed, secondly, the required level of concurrency, thirdly, appropriate basic design methods in the different stages, and, fourthly, appropriate specialist design methods in the different stages. This paper proposes a six-stepped methodology for developing such a company-specific design process model.


2019 ◽  
Vol 26 (2) ◽  
pp. 851-870 ◽  
Author(s):  
Benjamin Strenge ◽  
Thomas Schack

Abstract Ethical, legal and social implications are widely regarded as important considerations with respect to technological developments. Agile Worth-Oriented Systems Engineering (AWOSE) is an innovative approach to incorporating ethically relevant criteria during agile development processes through a flexibly applicable methodology. First, a predefined model for the ethical evaluation of socio-technical systems is used to assess ethical issues according to different dimensions. The second part of AWOSE ensures that ethical issues are not only identified, but also systematically considered during the design of systems based on information and communication technology. For this purpose, the findings from the first step are integrated with approaches from worth-centered development into a process model that, unlike previous approaches to ethical system development, is thoroughly compatible with agile methodologies like Scrum or Extreme Programming. Artifacts of worth-centered development called Worth Maps have been improved to guide the prioritization of development tasks as well as choices among design alternatives with respect to ethical implications. Furthermore, the improved Worth Maps facilitate the identification of suitable criteria for system evaluations in association to ethical concerns and desired positive outcomes of system usage. The potential of the AWOSE methodology has been demonstrated in the context of a technical system (smart glasses for cognitive assistance) that supports elderly and people with particular handicaps.


Author(s):  
Zhongqi Sheng ◽  
Yuebin Li ◽  
Like Wu ◽  
Hualong Xie

Product service system is one new production paradigm for manufacturing enterprises to cope with fierce market competition in service economy environment. Product modularization is an important part of product service system development. In this paper, the design process model of product service system is built on the basis of current product service system modeling methods. Guided by lifecycle-oriented modular design idea, the product function is decomposed and the function units are obtained, which correspond to specific parts in the product. Using fuzzy C-means clustering algorithm based on simulated annealing and genetic algorithm for clustering analysis, the division scheme of product modules is got. Lifecycle-oriented product modular design method pays more attention to environmental attributes of the product, and considers the consciousness of environmental protection and sustainability in product design well. Using CNC machine tools as an example, this paper verifies the reliability, rationality and superiority of presented product module division method oriented on CNC machine tools.


2011 ◽  
Vol 308-310 ◽  
pp. 1706-1709
Author(s):  
Xing Guo Ma ◽  
Bang Chun Wen

Based on studying design behavior and design thinking, a design behavior model which dealt with person, QCTS (quality, cost, time and service), process and environment in product design was set up. The key factors and connotation of product design were discussed based on the model. An expanded design environments model and a systematic design process model were set up. The results show that person, product, process and environment are key factors of product design; in design, the person is body of thinking, QCTS is goal, the process is behavior formula, and the environment is restraint; the product design is a process driven by customers’ requirements in which the knowledge is used and is materialized based on brain, and abstract or detail concepts are changed to a physical assembly or a product step by step.


2002 ◽  
Vol 27 (1) ◽  
pp. 93-110 ◽  
Author(s):  
Julie Sarama ◽  
Douglas H. Clements

This article describes the design principles behind a set of research-based software microworlds included in the Building Blocks program, a PreK to grade 2 software-based mathematics curriculum. Building Blocks approach is finding the mathematics in, and developing mathematics from, children's activity. The materials are designed to help children extend and mathematize their everyday activities, from building blocks to art to songs and stories to puzzles. The 9-step design process model that defines what we mean by “research-based” is described and illustrated.


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