Experiments to Validate the Use of a Control Moment Gyroscope (CMG) to Turn Robots

Author(s):  
Andrew Boddiford ◽  
Charlie Manion ◽  
Kwan Suk Kim ◽  
Pradeep Radhakrishnan ◽  
Luis Sentis

Turning a robot, particularly an under-actuated bipedal humanoid robot, is challenging. Several methods proposed in the literature for producing human-like motion in such robots are innovative but are limited in their range of motion. This paper presents an approach to control the orientation of a robot using a control moment gyroscope (CMG). A demonstration platform is developed to test this concept and physical experiments are conducted to determine the prototype’s turning range and performance. This concept is then extended to a backpack mount where trials are conducted using human subjects to estimate the performance of the system that can potentially be used to turn bipedal humanoid robots.

2012 ◽  
Vol 2012 (0) ◽  
pp. _1A2-M03_1-_1A2-M03_4
Author(s):  
Takuya NAKAOKA ◽  
Yoshito ITO ◽  
Junichi URATA ◽  
Yuto NAKANISHI ◽  
Kei OKADA ◽  
...  

Author(s):  
Bryce Lee ◽  
Coleman Knabe ◽  
Viktor Orekhov ◽  
Dennis Hong

For a humanoid robot to have the versatility of humans, it needs to have similar motion capabilities. This paper presents the design of the hip joint of the Tactical Hazardous Operations Robot (THOR), which was created to perform disaster response duties in human-structured environments. The lower body of THOR was designed to have a similar range of motion to the average human. To accommodate the large range of motion requirements of the hip, it was divided into a parallel-actuated universal joint and a linkage-driven pin joint. The yaw and roll degrees of freedom are driven cooperatively by a pair of parallel series elastic linear actuators to provide high joint torques and low leg inertia. In yaw, the left hip can produce a peak of 115.02 [Nm] of torque with a range of motion of −20° to 45°. In roll, it can produce a peak of 174.72 [Nm] of torque with a range of motion of −30° to 45°. The pitch degree of freedom uses a Hoeken’s linkage mechanism to produce 100 [Nm] of torque with a range of motion of −120° to 30°.


2017 ◽  
Vol 14 (5) ◽  
pp. 172988141772845
Author(s):  
S Parasuraman ◽  
Phua Seong Hock ◽  
MKA Ahamed Khan ◽  
D Kingsly Jeba Singh ◽  
Chin Yun Han

Many features have to be solved by humanoid robot during soccer game to get evidences from the environment such as detect ball, goal, lines and other robotmates. Having these data, the robot has to self-localize and proceed for next action reactively and ensure sense–think–act process efficiently. Sense–think–act processes are still a challenge task for humanoid robots. Hence, a modular framework is proposed for soccer ball game in which the architecture is mainly composed of object detection, field detection and motion synchronization behaviours. Object detection is modularized into ball detection, segmentation and depth estimation to facilitate the control actions. Similarly, field detection is modularized into goalpost and boundaries detection. Motion synchronization is modularized into primitives such as scoring, kip up and diving which uses the proposed support polygon and centre of moment methods. The behaviour synchronization and execution takes place in multilayers which include player and keeper mode as expert layer, modular behaviours as reactive layers and servo and motor command are executed in skill layer. The behaviour analysis and performance are targeted on the trigonometric depth estimation, grid-based segmentation pattern learning and recognition as well as support polygon and Centre Of Mass (COM). Experimental results are demonstrated and discussed. The proposed modular framework in this work has been tested using the NAO robot.


Author(s):  
Giorgio Metta

This chapter outlines a number of research lines that, starting from the observation of nature, attempt to mimic human behavior in humanoid robots. Humanoid robotics is one of the most exciting proving grounds for the development of biologically inspired hardware and software—machines that try to recreate billions of years of evolution with some of the abilities and characteristics of living beings. Humanoids could be especially useful for their ability to “live” in human-populated environments, occupying the same physical space as people and using tools that have been designed for people. Natural human–robot interaction is also an important facet of humanoid research. Finally, learning and adapting from experience, the hallmark of human intelligence, may require some approximation to the human body in order to attain similar capacities to humans. This chapter focuses particularly on compliant actuation, soft robotics, biomimetic robot vision, robot touch, and brain-inspired motor control in the context of the iCub humanoid robot.


2010 ◽  
Vol 07 (01) ◽  
pp. 157-182 ◽  
Author(s):  
HAO GU ◽  
MARCO CECCARELLI ◽  
GIUSEPPE CARBONE

In this paper, problems for an anthropomorphic robot arm are approached for an application in a humanoid robot with the specific features of cost oriented design and user-friendly operation. One DOF solution is proposed by using a suitable combination of gearing systems, clutches, and linkages. Models and dynamic simulations are used both for designing the system and checking the operation feasibility.


2020 ◽  
Vol 12 (1) ◽  
pp. 58-73
Author(s):  
Sofia Thunberg ◽  
Tom Ziemke

AbstractInteraction between humans and robots will benefit if people have at least a rough mental model of what a robot knows about the world and what it plans to do. But how do we design human-robot interactions to facilitate this? Previous research has shown that one can change people’s mental models of robots by manipulating the robots’ physical appearance. However, this has mostly not been done in a user-centred way, i.e. without a focus on what users need and want. Starting from theories of how humans form and adapt mental models of others, we investigated how the participatory design method, PICTIVE, can be used to generate design ideas about how a humanoid robot could communicate. Five participants went through three phases based on eight scenarios from the state-of-the-art tasks in the RoboCup@Home social robotics competition. The results indicate that participatory design can be a suitable method to generate design concepts for robots’ communication in human-robot interaction.


2019 ◽  
Author(s):  
Burak Akbulut ◽  
Ozan Tekinalp ◽  
Ferhat Arberkli ◽  
Kivanc Azgin

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