Image-Based Remote Real-Time Volume Rendering: Decoupling Rendering From View Point Updates

Author(s):  
Stefan Zellmann ◽  
Martin Aumüller ◽  
Ulrich Lang

Remote rendering is employed when the visualization task is too challenging for the hardware used to display a dataset or when it is too time consuming to transfer the complete dataset. Volume visualization with its dataset sizes growing with the 3rd power of their spatial resolution is such a task. Since remote rendering introduces additional sources of latency, its applicability to virtual environments is limited because of the required low delays from user action to displayed image. We counter these latencies with image-based rendering techniques: color image data along with additional depth information is warped, while new data has not been completely received. Using these approximate images, it is possible to decouple the cheap display phase from rendering. While depth values are trivially deduced for polygons, we contribute heuristics for volumetric datasets with varying transparency.

2020 ◽  
Vol 15 (2) ◽  
pp. 3-12
Author(s):  
Balázs Tukora

Abstract:Numerous volume rendering techniques are available to display 3D datasets on desktop computers and virtual reality devices. Recently the spreading of mobile and standalone virtual reality headsets has brought the need for volume visualization on these platforms too. However, the volume rendering techniques that show good performance in desktop environment underachieve on these devices, due to the special hardware conditions and visualization requirements. To speed up the volumetric rendering to an accessible level a hybrid technique is introduced, a mix of the ray casting and 3D texture mapping methods. This technique increases 2-4 times the frame rate of displaying volumetric data on mobile and standalone virtual reality headsets as compared to the original methods. The new technique was created primarily to display medical images but it is not limited only to this type of volumetric data.


2011 ◽  
Vol 2 (1) ◽  
Author(s):  
Vina Chovan Epifania ◽  
Eko Sediyono

Abstract. Image File Searching Based on Color Domination. One characteristic of an image that can be used in image searching process is the composition of the colors. Color is a trait that is easily seen by man in the picture. The use of color as a searching parameter can provide a solution in an easier searching for images stored in computer memory. Color images have RGB values that can be computed and converted into HSL color space model. Use of HSL images model is very easy because it can be calculated using a percent, so that in each pixel of the image can be grouped and named, this can give a dominant values of the colors contained in one image. By obtaining these values, the image search can be done quickly just by using these values to a retrieval system image file. This article discusses the use of the HSL color space model to facilitate the searching for a digital image in the digital image data warehouse. From the test results of the application form, a searching is faster by using the colors specified by the user. Obstacles encountered were still searching with a choice of 15 basic colors available, with a limit of 33% dominance of the color image search was not found. This is due to the dominant color in each image has the most dominant value below 33%.   Keywords: RGB, HSL, image searching Abstrak. Salah satu ciri gambar yang dapat dipergunakan dalam proses pencarian gambar adalah komposisi warna. Warna adalah ciri yang mudah dilihat oleh manusia dalam citra gambar. Penggunaan warna sebagai parameter pencarian dapat memberikan solusi dalam memudahkan pencarian gambar yang tersimpan dalam memori komputer. Warna gambar memiliki nilai RGB yang dapat dihitung dan dikonversi ke dalam model HSL color space. Penggunaan model gambar HSL sangat mudah karena dapat dihitung dengan menggunakan persen, sehingga dalam setiap piksel gambar dapat dikelompokan dan diberi nama, hal ini dapat memberikan suatu nilai dominan dari warna yang terdapat dalam satu gambar. Dengan diperolehnya nilai tersebut, pencarian gambar dapat dilakukan dengan cepat hanya dengan menggunakan nilai tersebut pada sistem pencarian file gambar. Artikel ini membahas tentang penggunaan model HSL color space untuk mempermudah pencarian suatu gambar digital didalam gudang data gambar digital. Dari hasil uji aplikasi yang sudah dibuat, diperoleh pencarian yang lebih cepat dengan menggunakan pilihan warna yang ditentukan sendiri oleh pengguna. Kendala yang masih dijumpai adalah pencarian dengan pilihan 15 warna dasar yang tersedia, dengan batas dominasi warna 33% tidak ditemukan gambar yang dicari. Hal ini disebabkan warna dominan disetiap gambar kebanyakan memiliki nilai dominan di bawah 33%. Kata Kunci: RGB, HSL, pencarian gambar


Author(s):  
K.Sudha Rani ◽  
K.Mani kumari ◽  
T. Nireekshna ◽  
D.V. Shobana ◽  
N. Kavitha ◽  
...  

1993 ◽  
Vol 20 (2) ◽  
pp. 228-235 ◽  
Author(s):  
Yean-Jye Lu ◽  
Xidong Yuan

Image analysis for traffic data collection has been studied throughout the world for more than a decade. A survey of existing systems shows that research was focused mainly on the monochrome image analysis and that the field of color image analysis was rarely studied. With the application of color image analysis in mind, this paper proposes a new algorithm for vehicle speed measurement in daytime. The new algorithm consists of four steps: (i) image input, (ii) pixel analysis, (iii) single image analysis, and (iv) image sequence analysis. It has three significant advantages. First, the algorithm can distinguish the shadows caused by moving vehicles outside the detection area from the actual vehicles passing through the area, which is a difficult problem for the monochrome image analysis technique to handle. Second, the algorithm significantly reduces the image data to be processed; thus only a personal computer is required without the addition of any special hardware. The third advantage is the flexible placement of detection spots at any position in the camera's field of view. The accuracy of the algorithm is also discussed. Key words: speed measurement, vehicle detection, image analysis, image processing, traffic control, traffic measurement and road traffic.


2012 ◽  
Vol 182-183 ◽  
pp. 1343-1346
Author(s):  
De Wen Seng ◽  
Da Qing Li

The procedure of volume rendering techniques is introduced. The principles and methods of two kinds of different volume rendering techniques of 3D spatial data are discussed. Application of Marching Cubes (MC) algorithm in the modeling of geological objects is given. This algorithm is modified and improved in several aspects. The asymptotic decider algorithm is employed to solve the ambiguity problem and oct-tree structure is used to reduce the number of polygons generated, which will increases the efficiency of the algorithm. The improved algorithm is applied to real geological data obtained from an iron mine in China. Real data derived from an iron mine of China demonstrates the effectiveness and efficiency of the system and the algorithms.


2005 ◽  
Vol 47 (1) ◽  
Author(s):  
Christof Rezk Salama

AbstractTechniken der Volumenvisualisierung werden zur räumlichen Darstellung dreidimensionaler Skalarfelder benötigt, wie sie beispielsweise in der Medizin in Form von tomografischen Daten entstehen. Diese Arbeit beschäftigt sich mit Ansätzen, hochqualitative Bilder solcher Volumendaten in Echtzeit mithilfe handelsüblicher Grafikkarten zu erzeugen.


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