Developing a Tactile Actuator to be Integrated Into a Force Feedback Device for the Haptic Rendering of Virtual Textiles

Author(s):  
Marco Fontana ◽  
Fabio Salsedo ◽  
Simone Marcheschi ◽  
Massimo Bergamasco

In the next future Virtual Reality technologies will allow the dramatic reduction of the development time of “soft products”, like textiles, household papers and car interiors, making possible the subjective assessment of their fine mechanical properties, through the realistic rendering of the visual and haptic sensations arising during the physical interaction of these objects with the human hand. This paper deals with the development issues of a complete haptic interface, able to allow the simultaneous generation on the human hand of both kinesthetic and tactile stimulations. The device has been conceived for the haptic rendering of textiles and is composed by a multipoint force feedback device, in charge of generating arbitrary resultant forces on the index and thumb fingertips, and by two independent tactile arrays, in charge of generating time and spatially distributed tactile stimulations on the palmar surface of the two fingertips. After a brief discussion of the reference configuration selected for the whole haptic interface, it has been reported the functionalities, architecture and performances of the realized force feedback device, hosting the tactile arrays. Then the papers focuses on the development issues of a suitable tactile array, discussing its general requirements and the selected architecture. Finally the technical solutions selected for the implementation of its main components and their experimental evaluations are reported.

Author(s):  
Ming C. Leu ◽  
Aditya Velivelli ◽  
Xiaobo Peng

This paper presents the development of a virtual sculpting system, with the goal of enabling the user to create a freeform model by carving a virtual workpiece with a virtual tool while providing haptic interface during the sculpting process. A virtual reality approach is taken to provide stereoscopic viewing and force feedback, thus making the process of model creation in the virtual environment easier and more intuitive. The development of this system involves integrating techniques and algorithms in geometric modeling, computer graphics, and haptic rendering. Multithreading is used in an attempt to address the different update rates required in the graphic and haptic displays.


Author(s):  
Weihang Zhu

This paper presents an infrastructure that integrates a haptic interface into a mainstream computer-aided design (CAD) system. A haptic interface, by providing force feedback in human-computer interaction, can improve the working efficiency of CAD/computer-aided manufacturing (CAM) systems in a unique way. The full potential of the haptic technology is best realized when it is integrated effectively into the product development environment and process. For large manufacturing companies this means integration into a commercial CAD system (Stewart, et al., 1997, “Direct Integration of Haptic User Interface in CAD Systems,” ASME Dyn. Syst. Control Div., 61, pp. 93–99). Mainstream CAD systems typically use constructive solid geometry (CSG) and boundary representation (B-Rep) format as their native format, while internally they automatically maintain triangulated meshes for graphics display and for numerical evaluation tasks such as surface-surface intersection. In this paper, we propose to render a point-based haptic force feedback by leveraging built-in functions of the CAD systems. The burden of collision detection and haptic rendering computation is alleviated by using bounding spheres and an OpenGL feedback buffer. The major contribution of this paper is that we developed a sound structure and methodology for haptic interaction with native CAD models inside mainstream CAD systems. We did so by analyzing CAD application models and by examining haptic rendering algorithms. The technique enables the user to directly touch and manipulate native 3D CAD models in mainstream CAD systems with force/touch feedback. It lays the foundation for future tasks such as direct CAD model modification, dynamic simulation, and virtual assembly with the aid of a haptic interface. Hence, by integrating a haptic interface directly with mainstream CAD systems, the powerful built-in functions of CAD systems can be leveraged and enhanced to realize more agile 3D CAD design and evaluation.


Nanomaterials ◽  
2018 ◽  
Vol 8 (12) ◽  
pp. 975 ◽  
Author(s):  
Peizhen Qiu ◽  
Taiguo Lv ◽  
Yupei Zhang ◽  
Binbin Yu ◽  
Jiqing Lian ◽  
...  

Realizing multiple beam shaping functionalities in a single plasmonic device is crucial for photonic integration. Both plasmonic Bessel-like beams and bottle beams have potential applications in nanophotonics, particularly in plasmonic based circuits, near field optical trapping, and micro manipulation. Thus, it is very interesting to find new approaches for simultaneous generation of surface plasmon polariton Bessel-like beams and bottle beams in a single photonic device. Two types of polarization-dependent devices, which consist of arrays of spatially distributed sub-wavelength rectangular slits, are designed. The array of slits are specially arranged to construct an X-shaped or an IXI-shaped array, namely X-shaped device and IXI-shaped devices, respectively. Under illumination of circularly polarized light, plasmonic zero-order and first-order Bessel-like beams can be simultaneously generated on both sides of X-shaped devices. Plasmonic Bessel-like beam and bottle beam can be simultaneously generated on both sides of IXI-shaped devices. By changing the handedness of circularly polarized light, for both X-shaped and IXI-shaped devices, the positions of the generated plasmonic beams on either side of device can be dynamically interchanged.


2021 ◽  
Author(s):  
Seigo Okada ◽  
Yasunao Okazaki ◽  
Yusuke Kato ◽  
Jun Ozawa ◽  
Takeshi Ando

2005 ◽  
Vol 23 (4) ◽  
pp. 449-456 ◽  
Author(s):  
Haruhisa Kawasaki ◽  
Takumi Hori ◽  
Tetsuya Mouri
Keyword(s):  

2020 ◽  
pp. 205015792095844
Author(s):  
Jeeyun Oh ◽  
Hyunjin Kang

This study aims to construct an empirical model of user engagement with smart wearables, focusing on wrist-worn wearable devices. Using survey data of current smartwatch and smart fitness tracker users ( N = 457), four factors—physical interaction, interface assessment, cognitive absorption, and digital outreach—were examined as the main components of user engagement. Results showed that the four concepts reliably constituted the measurement model of user engagement. The proposed user engagement scale showed convergent validity with user attitudes toward wrist-worn wearables and usage intention. In addition, the four aspects of user engagement consisted of a process model, where physical interaction predicted interface assessment, interface assessment predicted cognitive absorption, and cognitive absorption predicted digital outreach.


Author(s):  
C. Mavroidis ◽  
C. Pfeiffer ◽  
J. Celestino ◽  
Y. Bar-Cohen

Abstract In this project, Rutgers University has teamed with the Jet Propulsion Laboratory (JPL) to pursue the development and demonstration of a novel haptic interfacing capability called MEMICA (remote MEchanical MIrroring using Controlled stiffness and Actuators). MEMICA is intended to provide human operators intuitive and interactive feeling of the stiffness and forces at remote or virtual sites in support of space, medical, underwater, virtual reality, military and field robots performing dexterous manipulation operations. The key aspect of the MEMICA system is a miniature Electrically Controlled Stiffness (ECS) element that mirrors the stiffness at remote/virtual sites. The ECS elements make use of Electro-Rheological Fluid (ERF), which is an Electro-Active Polymer (EAP), to achieve this feeling of stiffness. Forces applied at the robot end-effector due to a compliant environment will be reflected to the user by this ERF device where a change in the system viscosity will occur proportionally to the force to be transmitted. This paper describes the analytical modeling and experiments that are currently underway to develop an ERF based force feedback element.


Author(s):  
Kristin Potter ◽  
David Johnson ◽  
Elaine Cohen

Reverse engineering of mechanical systems often begins with large datasets produced from laser scanning of physical artifacts. Commonly it is necessary to remove noise and filter them; however, selecting noisy regions and preserving sharp edges on desired features is difficult using standard GUI interfaces. We demonstrate a haptic interface for marking and preserving features in noisy data and for performing local smoothing operations. The force-feedback provides a natural interface for these operations.


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