Towards Physics-Based Interactive Design for Manufacturing of Cast Parts Using Smoothed Particle Hydrodynamics on GPUs

Author(s):  
Ivan Komarov ◽  
Samuel T. Alberts ◽  
Roshan M. D’Souza

The current state-of-the art interactive Design for Manufacturing (DFM) for casting is limited to checking designs for correct draft angles and undercuts. DFM for mold filling is limited to finding thin sections in the part. Efforts towards developing an interactive physics-based DFM tool to check design for mold fillability at the detailed design stage are described in this paper. The presented approach incorporates a numerical simulation of the flow of the melt into part geometry. The Smoothed Particle Hydrodynamics (SPH) method, a mesh-free, particle-based, technique, is used to handle free-surface flows. The highly parallel nature of discrete particle methods makes SPH an excellent candidate for optimization through parallelization. Novel algorithms and data-structures for executing SPH methods on graphics processing units (GPUs) were designed. The presented preliminary implementation, which executes on a consumer GPU, achieves a 30× speedup over a serial implementation on a high end CPU. With further algorithmic optimizations, and given the rapid growth in computing capabilities of GPUs, the authors believe the novel method reported here will provide interactive DFM for mold filling within the next 2 to 3 years.

Author(s):  
Steven J. Lind ◽  
Benedict D. Rogers ◽  
Peter K. Stansby

This paper presents a review of the progress of smoothed particle hydrodynamics (SPH) towards high-order converged simulations. As a mesh-free Lagrangian method suitable for complex flows with interfaces and multiple phases, SPH has developed considerably in the past decade. While original applications were in astrophysics, early engineering applications showed the versatility and robustness of the method without emphasis on accuracy and convergence. The early method was of weakly compressible form resulting in noisy pressures due to spurious pressure waves. This was effectively removed in the incompressible (divergence-free) form which followed; since then the weakly compressible form has been advanced, reducing pressure noise. Now numerical convergence studies are standard. While the method is computationally demanding on conventional processors, it is well suited to parallel processing on massively parallel computing and graphics processing units. Applications are diverse and encompass wave–structure interaction, geophysical flows due to landslides, nuclear sludge flows, welding, gearbox flows and many others. In the state of the art, convergence is typically between the first- and second-order theoretical limits. Recent advances are improving convergence to fourth order (and higher) and these will also be outlined. This can be necessary to resolve multi-scale aspects of turbulent flow.


Water ◽  
2021 ◽  
Vol 13 (20) ◽  
pp. 2847
Author(s):  
Feng Zhang ◽  
Li Zhang ◽  
Yanshuang Xie ◽  
Zhiyuan Wang ◽  
Shaoping Shang

This work investigates the dynamic behaviors of floating structures with moorings using open−source software for smoothed particle hydrodynamics. DualSPHysics permits us to use graphics processing units to recreate designs that include complex calculations at high resolution with reasonable computational time. A free damped oscillation was simulated, and its results were compared with theoretical data to validate the numerical model developed. The simulated three degrees of freedom (3−DoF) (surge, heave, and pitch) of a rectangular floating box have excellent consistency with experimental data. MoorDyn was coupled with DualSPHysics to include a mooring simulation. Finally, we modelled and simulated a real mariculture platform on the coast of China. We simulated the 3−DoF of this mariculture platform under a typical annual wave and a Typhoon Dujuan wave. The motion was light and gentle under the typical annual wave but vigorous under the Typhoon Dujuan wave. Experiments at different tidal water levels revealed an earlier motion response and smaller motion range during the high tide. The results reveal that DualSPHysics combined with MoorDyn is an adaptive scheme to simulate a coupled fluid–solid–mooring system. This work provides support to disaster warning, emergency evacuation, and proper engineering design.


Water ◽  
2019 ◽  
Vol 11 (9) ◽  
pp. 1928 ◽  
Author(s):  
Gorazd Novak ◽  
Angelantonio Tafuni ◽  
José M. Domínguez ◽  
Matjaž Četina ◽  
Dušan Žagar

Fishways have a great ecological importance as they help mitigate the interruptions of fish migration routes. In the present work, the novel DualSPHysics v4.4 solver, based on the smoothed particle hydrodynamics method (SPH), has been applied to perform three-dimensional (3-D) simulations of water flow in a vertical slot fishway (VSF). The model has been successfully calibrated against published field data of flow velocities that were measured with acoustic Doppler velocity probes. A state-of-the-art algorithm for the treatment of open boundary conditions using buffer layers has been applied to accurately reproduce discharges, water elevations, and average velocity profiles (longitudinal and transverse velocities) within the observed pool of the VSF. Results herein indicate that DualSPHysics can be an accurate tool for modeling turbulent subcritical free surface flows similar to those that occur in VSF. A novel relation between the number of fluid particles and the artificial viscosity coefficient has been formulated with a simple logarithmic fit.


Author(s):  
Fabian Thiery ◽  
Fabian Fritz ◽  
Nikolaus A. Adams ◽  
Stefan Adami

AbstractWe comment on a recent article [Comput. Mech. 2020, 65, 487–502] about surface-tension modeling for free-surface flows with Smoothed Particle Hydrodynamics. The authors motivate part of their work related to a novel principal curvature approximation by the wrong claim that the classical curvature formulation in SPH overestimates the curvature in 3D by a factor of 2. In this note we confirm the correctness of the classical formulation and point out the misconception of the commented article.


2019 ◽  
Vol 7 (1) ◽  
pp. 17 ◽  
Author(s):  
Andi Trimulyono ◽  
Hirotada Hashimoto

This paper is aimed to validate smoothed particle hydrodynamics (SPH) on the generation and propagation of water waves. It is a classical problem in marine engineering but a still important problem because there is a strong demand to generate intended nonlinear water waves and to predict complicated interactions between nonlinear water waves and fixed/floating bodies, which is indispensable for further ocean utilization and development. A dedicated experiment was conducted in a large wave basin of Kobe University equipped with a piston-type wavemaker, at three water depths using several amplitudes and periods of piston motion for the validation of SPH mainly on the long-distance propagation of water waves. An SPH-based two-dimensional numerical wave tank (NWT) is used for numerical simulation and is accelerated by a graphics processing units (GPU), assuming future applications to realistic engineering problems. In addition, comparison of large-deformation of shallow water waves, when passing over a fixed box-shape obstacle, is also investigated to discuss the applicability to wave-structure interaction problems. Finally, an SPH-based three-dimensional NWT is also validated by comparing with an experiment and two-dimensional simulation. Through these validation studies, detailed discussion on the accuracy of SPH simulation of water waves is made as well as providing a recommended set of SPH parameters.


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