Using Product Archaeology to Integrate Global, Economic, Environmental, and Societal Factors in Introductory Design Education

Author(s):  
Erich Devendorf ◽  
Phil Cormier ◽  
Deborah Moore-Russo ◽  
Kemper Lewis

Design education has traditionally been incorporated into the engineering curriculum in the junior or senior year through upper level mechanical design courses and capstone design projects. However, there is a general trend in engineering education to incorporate design activities at the freshman and sophomore level. The design aspects of these courses provide a unique opportunity to integrate global, economic, environmental, and societal factors with traditional design considerations. Incorporating these early in an engineering curriculum supports a broad engineering education in accordance with ABET required Outcome h. In this paper we introduce global, economic, environmental, and societal factors into a sophomore level engineering design course using strategies adapted from a Product Archaeology paradigm. Specifically, functional modeling is synthesized with a product dissection platform to create a foundation to demonstrate the broader impacts of engineering design decisions. The effectiveness of using Product Archaeology-based educational strategies to facilitate the learning objectives of Outcome h is evaluated using student surveys taken over a two year period.

Author(s):  
S. Li ◽  
C. Chua

Mental simulation represents how a person interprets and understands the causal relations associated with the perceived information, and it is considered an important cognitive device to support engineering design activities. Mental models are considered information characterized in a person’s mind to understand the external world. They are important components to support effective mental simulation. This paper begins with a discussion on the experiential learning approach and how it supports learners in developing mental models for design activities. Following that, the paper looks at the four types of mental models: object, making, analysis and project, and illustrates how they capture different aspects and skills of design activities. Finally, the paper proposes an alternative framework, i.e., Spiral Learning Approach, which is an integration of Kolb’s experiential learningcycle and the Imaginative Education (IE) framework. While the Kolb’s cycle informs a pattern to leverage personal experiences to reusable knowledge, the IE’s framework suggests how prior experiences can trigger imagination and advance understandings. A hypothetical design of a snow removal device is used to illustrate the ideas of design-related mental models and the spirallearning approach.


Author(s):  
Aleksander Czekanski ◽  
Maher Al-Dojayli ◽  
Tom Lee

Engineering practice and design in particular have gone through several changes during the last two decades whether due to scientific achievements including the evolution in novel engineering materials, computational advancements, globalization and economic constraints as well as the strategic needs which are the drive for innovative engineering. All these factors have impacted and shaped to certain extent the educational system in North America and Canada in particular. Currently, high percentage of the engineering graduates would require extensive training in industry to be able to conduct reliable complex engineering designs supported by scientific verification and validation, understand the complete design stages and phases, and identify the economic and cultural impact on such designs. This task, however, faces great challenges without educational support in such vastly changing economy.Lots of attention has been devoted to engineering design education in the recent years to incorporate engineering design courses supported by team design projects and capstone projects. Nevertheless, the lack of integrated education system towards engineering design programs can undermine the benefits of such efforts. In this paper, observations and analysis of the challenges in engineering design are presented from both academic and industrial points of view. Furthermore, a proposed vertical and lateral engineering education program is discussed. This program is structured to cover every year of the engineering education curricula, which emphasizes on innovative thinking, design strategies, support from and integration with other technical engineering courses, the use of advanced analysis tools, team collaboration, management and leadership, multidisciplinary education and industrial involvement. Its courses have just commenced for freshmen engineering students at the newly launched Mechanical Engineering Department at the Lassonde School of Engineering, York University.


Author(s):  
Kemper Lewis ◽  
Deborah Moore-Russo

Historically, the teaching of design theory in an engineering curriculum was relegated to a senior capstone design experience. Presently, however, engineering design concepts and courses can be found through the entirety of most engineering programs. Educators have recognized that engineering design provides a foundational platform that can be used to develop educational strategies for a wide array of engineering science principles. More recently, educators have found that product archaeology provides an effective platform to develop scalable learning materials, strategies, and educational innovations across these design courses. In this paper, we focus on the upper level design experience and present a set of innovative strategies aimed at teaching design in a global perspective. Moreover, this approach facilitates meeting the challenging requirements of ABET’s Outcome h. The effectiveness of the strategies is assessed using a benchmark national survey on the Engineer of 2020. Results demonstrate a significant increase in student perception across a number of skill and knowledge areas, which are critical to the next generation of engineers.


Author(s):  
Richard Aleong ◽  
David Strong

Learning how to design plays a vital role inengineering education to prepare students to solve openended,complex problems. To serve the continuousimprovement of engineering design education, a qualitative study of undergraduate engineering students’perspectives of engineering design was conducted. This research aims to understand the meaning students place on design in their engineering education and how thismeaning is described. By examining what students thinkabout learning and practicing design, engineeringeducators can be better positioned to enhanceinstructional strategies and curriculum development. The full extent of the research findings and implicationswill be presented in the researcher’s master’s thesis. This spaper serves to highlight the application of qualitativeresearch and the learning sciences in engineering education.


Author(s):  
S. Li ◽  
G. Gress ◽  
P. Ziadé

In the teaching of engineering design, it may be common to use design methodology (DM), as documented in several textbooks, in the course delivery.  However, considerable drawbacks could be observed in our case when DM is taken as the major guidance for a capstone design course. We argue that DM tends to prescribe some context-free methods and procedures, which cannot be easily applied by students to their capstone design projects. At the same time, we observe that students need support to characterize a design problem, integrate technical knowledge in design activities and verify design ideas. These aspects require analytical and critical thinking, where DM may not be particularly helpful for students. In the five-year journey of deemphasizing DM in a capstone design course, we have explored and examined various pedagogical approaches such as online modules, design labs and peer evaluations.  Without the teaching of DM, the pedagogical strategy needs to be carefully planned to deliver specific learning in engineering design.  


1996 ◽  
Vol 05 (02n03) ◽  
pp. 131-151 ◽  
Author(s):  
WEIMING SHEN ◽  
JEAN-PAUL A. BARTHES

Real world engineering design projects require the cooperation of multidisciplinary design teams using sophisticated and powerful engineering tools. The individuals or the individual groups of the multidisciplinary design teams work in parallel and independently often for quite a long time with different tools located on various sites. In order to ensure the coordination of design activities in the different groups or the cooperation among the different tools, it is necessary to develop an efficient design environment. This paper discusses a distributed architecture for integrating such engineering tools in an open design environment, organized as a population of asynchronous cognitive agents. Before introducing the general architecture and the communication protocol, issues about an agent architecture and inter-agent communications are discussed. A prototype of such an environment with seven independent agents located in several workstations and microcomputers is then presented and demonstrated on an example of a small mechanical design.


Author(s):  
Ralph O. Buchal

Engineering design has received increasing attention in the undergraduate engineering curriculum, and much progress is being made. However, deficiencies are still observed in many skills required to be a successful design engineer, including: design methodology, project management skills, engineering analysis and validation in design, engineering graphics, practical skills, and reflection. Important factors affecting these outcomes include clear understanding of the design process, mentorship and direction from engineering advisors, increased opportunity for practical experience, and clear expectations.


2020 ◽  
Vol 10 (22) ◽  
pp. 7970
Author(s):  
Yu-Hung Chien ◽  
Chun-Kai Yao

As the inclusion of users in the design process receives greater attention, designers need to not only understand users, but also further cooperate with them. Therefore, engineering design education should also follow this trend, in order to enhance students’ ability to communicate and cooperate with users in the design practice. However, it is difficult to find users on teaching sites to cooperate with students because of time and budgetary constraints. With the development of artificial intelligence (AI) technology in recent years, chatbots may be the solution to finding specific users to participate in teaching. This study used Dialogflow and Google Assistant to build a system architecture, and applied methods of persona and semi-structured interviews to develop AI virtual product users. The system has a compound dialog mode (combining intent- and flow-based dialog modes), with which multiple chatbots can cooperate with students in the form of oral dialog. After four college students interacted with AI userbots, it was proven that this system can effectively participate in student design activities in the early stage of design. In the future, more AI userbots could be developed based on this system, according to different engineering design projects for engineering design teaching.


Author(s):  
Mohamed Galaleldin ◽  
Justine Boudreau ◽  
Hanan Anis

Makerspaces are informal sites in which people with similar interests can collaboratively build creative projects by using emerging technologies. In recent years, makerspaces have been created on most campuses and often linked to STEM learning practices. However, integrating makerspaces in engineering curriculum is often not done formally. In this paper, we discuss how the University of Ottawa integrated its makerspace into its cornerstone design curriculum and its design challenges. Cornerstone engineering design includes first- and second-year courses where students learn and apply design knowledge while working in teams. Each team is expected to develop three prototypes during the semester and solve a design problem for a client. Maker components are integrated in the labs, where many makerspace technologies, such as 3D printing and laser cutting, are taught and used in the development of the prototypes. In addition, the makerspace offers a yearly multidisciplinary client-based design challenge that is open to all students. This paper explores the integration of maker ideology and technology in curricular and extracurricular design activities. The paper outlines the connection between making and engineering design, the maker capacity for inclusion and sharing, the role of making activities in developing the identity of future engineers and the integration of course work into the makerspace.


Author(s):  
Robert L. Nagel ◽  
Olga Pierrakos ◽  
Eric C. Pappas ◽  
Adebayo Ogundipe

In order for our future engineers to be able to work toward a sustainable future, they must be versed not only in sustainable engineering but also in engineering design. An engineering education must train our future engineers to think flexibly and to be adaptive as it is unlikely that their future will have them working in one domain. They must, instead, be versatilists. The School of Engineering at James Madison University has been developed from the ground up to provide this general engineering training with an emphasis on engineering design, systems thinking, and sustainability. Students take courses in math and science, business and liberal arts, engineering science, sustainability, and design. In this paper, we discuss how sustainability is taught in a multi-context perspective through the School’s curriculum and pedagogy. We do not mean to present the School’s approach as an all or nothing model, but instead as a collection of approaches of which hopefully one or more may be appropriate at another university.


Sign in / Sign up

Export Citation Format

Share Document