Collaborative Decision Making Across Digital Interfaces

Author(s):  
Angran Xiao ◽  
Hae-Jin Choi ◽  
Janet K. Allen ◽  
David W. Rosen ◽  
Farrokh Mistree

In distributed product realization problems, new paradigms and accompanying software systems are necessary to support the collaborative work of geographically dispersed engineering teams from different disciplines who have different knowledge, experience, tools and resources. In the context of prototyping product using SFF technologies, digital interfaces are constructed between engineering teams, especially between design and manufacturing teams, to separate their product realization activities. Across digital interfaces, each engineering team holds its own perspective towards the product realization problem, and each controls a subset of design variables and seeks to maximize its own payoff function subject to individual constraints. That is, engineering teams act like players in a team sport (i.e., a game) cooperating to achieve a set of overall goals. Hence, we postulate the use of principles from game theory to model the relationships between engineering teams. In this paper, a decision template is used as a digital interface enabling information about product realization activities to be transferred between engineering teams. Three game protocols are used to facilitate collaborative decision making without iteration across digital interfaces. A simple product realization scenario is introduced to demonstrate the efficacy of inserting digital interfaces between design and manufacturing teams.

2018 ◽  
Vol 2018 ◽  
pp. 1-7
Author(s):  
Shangwen Yang ◽  
Jingting Zhang ◽  
Ping Chen ◽  
Yongjie Yan

To allocate the en-routes and slots resource to the flights with collaborative decision-making, a multiobjective 0-1 integer programming model was proposed. According to different demands from air traffic control departments, airlines, and passengers, efficiency, equity, and effectiveness principles of collaborative decision-making were considered. With the aim to minimize the total flight delay costs, the total number of turning points, and average delay time of passengers, the effectiveness constraints were achieved. The algorithm was designed to solve the model on the basis of the objective method, and Lingo11 and MatlabR2007b were applied in numerical tests. To test how well the model works in real world, a numerical test was performed based on the simulated data of a civil en-route. Test results show that, compared with the traditional strategy of first come first served, the model gains better effect. The superiority of the model was verified.


2014 ◽  
Vol 14 (1) ◽  
Author(s):  
Anna R Gagliardi ◽  
Fiona Webster ◽  
Melissa C Brouwers ◽  
Nancy N Baxter ◽  
Antonio Finelli ◽  
...  

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