Prototyping Human-Centered Products in the Age of Industry 4.0
Abstract Industry 4.0 promises better control of the overall product development process; however, there is a lack of computational frameworks that can inject human factors engineering principles early in design. This shortage is particularly crucial for prototyping of human-centered products where the stakes are high. Thus, a smooth Industry 4.0 transformation requires bringing computational ergonomics into the loop, specifically to address the needs in the digitized prototyping process. In this paper, a computational prototyping approach is explored that focuses on various fidelity levels and different human-product interaction levels when conducting ergonomics assessments. Three computational prototyping strategies were explored, including (1) a digital sketchpad based tool, (2) computer-aided design and digital human modeling based approach, and (3) a combination of computer-aided design, digital human modeling, and surrogate modeling. These strategies are applied to six case studies to perform various ergonomics assessments (reach, vision, and lower-back). It is suggest that designers must determine which fidelity level prototype to employ after applying a trade-off study between the accuracy of the ergonomics outcomes and the available resources. Understanding the intricacies between the fidelity level, type of ergonomic assessment, and human-product interaction level helps designers in getting one step closer to digitizing the human-centered prototyping in meeting Industry 4.0 objectives.