scholarly journals Experimental Investigation of the Implications of Model Granularity for Design Process Simulation

2019 ◽  
Vol 141 (7) ◽  
Author(s):  
Jakob F. Maier ◽  
Claudia Eckert ◽  
P. John Clarkson

Determining a suitable level of description, or granularity, for a product or process model is not straightforward, especially since granularity can manifest in multiple ways, but it is important to capture important elements in the model without building models that are too large to understand. This article investigates the implications of model granularity choices by simulating the design process of a diesel engine on different levels of detail, comparing the results and exploring ways to account for the differences. It uses two Design Structure Matrix (DSM) models for change prediction in a diesel engine at different levels of granularity to run simulations of the design process. Changes are a major source of rework and lead to frequent rescheduling of design tasks. The incremental nature of product development as well as design changes and their propagation complicate design process planning further. Process simulation may provide support in such contexts when it is based on an appropriate description of the product. The article shows that while coarse models can give an indication of likely process behavior, they miss potentially significant iteration loops.

Author(s):  
Toshiki Mori ◽  
Kosuke Ishii ◽  
Koichi Kondo ◽  
Koichi Ohtomi

Abstract This paper proposes a method for modeling and planning design processes. The method should apply to the early stages of development of which the design process is not yet concrete. A matrix-based process model that represents task dependencies provides the input for the optimization of the design process leading to a graph-based process model. The proposed approach uses graph theory for modeling and planning design processes as well as strategic scheduling of design reviews. The proposed algorithm is applicable to large-scale development projects involving numerous tasks and complicated task relationships. The paper further discusses the application of the planning method to the design of a major device in a satellite as well as the validity of the approach. The example reduced the number of feedback loops and design reviews compared to the solution obtained by conventional planning methods using the design structure matrix.


Author(s):  
M. Kada

As there are numerous applications for 3D city models with a wide range of model requirements regarding geometric accuracy and granularity, there is also a high demand for such models at different levels of detail (LOD). And although their reconstruction and cartographic generalization has been widely studied, particularly with regard to 3D building models, their encoding for a progressive storage and transmission is up to now not profoundly explored and sufficiently solved. Most often building models at different LODs are considered as discrete entities that are not related to each other. In this paper we present a progressive encoding and transmission scheme for 3D building models that is easy to understand and implement for the end user as well as flexible and extensible for the model producer. The progressive scheme is based on string grammars and describes a sequence of successive LODs as a dynamic set of production rules. In order to restrict the effects of LOD changes on a local range of the progressive string representation, we use a solid modelling approach based on planar half-spaces to construct 3D buildings. The generation of such progressive string grammars is shown and examples are given.


2020 ◽  
Vol 15 ◽  
Author(s):  
Jin Li ◽  
Xingsheng Jiang ◽  
Jingye Li ◽  
Yadong Zhao ◽  
Xuexing Li

Background: In the whole design process of modular fuel tank, there are some unreasonable phenomena. As a result, there are some defects in the design of modular fuel tank, and the function does not meet the requirements in advance. This paper studies this problem. Objective: Through on-the-spot investigation of the factory, a mechanical design process model is designed. The model can provide reference for product design participants on product design time and design quality, and can effectively solve the problem of low product design quality caused by unreasonable product design time arrangement. Methods: After sorting out the data from the factory investigation, computer software is used to program, simulate the information input of mechanical design process, and the final reference value is got. Results: This mechanical design process model is used to guide the design and production of a new project, nearly 3 months ahead of the original project completion time. Conclusion: This mechanical design process model can effectively guide the product design process, which is of great significance to the whole mechanical design field.


2011 ◽  
Vol 21 (3-4) ◽  
pp. 135-140 ◽  
Author(s):  
Toni A. Krol ◽  
Sebastian Westhäuser ◽  
M. F. Zäh ◽  
Johannes Schilp ◽  
G. Groth

2021 ◽  
Vol 13 (6) ◽  
pp. 3249
Author(s):  
Marie C. Gramkow ◽  
Ulrik Sidenius ◽  
Gaochao Zhang ◽  
Ulrika K. Stigsdotter

The work of landscape architects can contribute to the United Nation’s Sustainable Development Goals and the associated ‘Leave no one behind’ agenda by creating accessible and health-promoting green spaces (especially goals 3, 10 and 11). To ensure that the design of green space delivers accessibility and intended health outcomes, an evidence-based design process is recommended. This is a challenge, since many landscape architects are not trained in evidence-based design, and leading scholars have called for methods that can help landscape architects work in an evidence-based manner. This paper examines the implementation of a process model for evidence-based health design in landscape architecture. The model comprises four steps: ‘evidence collection’, ‘programming’, ‘designing’, and ‘evaluation’. The paper aims to demonstrate how the programming step can be implemented in the design of a health-promoting nature trail that is to offer people with mobility disabilities improved mental, physical and social health. We demonstrate how the programming step systematizes evidence into design criteria (evidence-based goals) and design solutions (how the design criteria are to be solved in the design). The results of the study are presented as a design ‘Program’, which we hope can serve as an example for landscape architects of how evidence can be translated into design.


Author(s):  
Jacqueline B. Barnett

The application of ergonomics is important when considering the built environment. In order to create an environment where form follows function, a detailed understanding of the tasks performed by the individuals who will live and work in the facility is required. Early involvement in the project is key to maximizing the benefit of ergonomics. At Sunnybrook and Women's College Health Sciences Centre in Toronto, Canada, this early intervention was embraced during the design process of a behavioural care unit for aggressive patients. The ergonomist was involved in three phases of design; user needs analysis, block schematics and detailed design. The user needs and characteristics were established using a combination of focus groups, interviews, direct observation, task analysis and critique of current working environments. The challenge was to present the information to the design team in a useful manner. The format chosen was a modification of Userfit (Poulson 1996) that outlined the various characteristics of the patient group and the design consequences with “what does this mean for me” statements. During the block schematics phase an iterative design process was used to ensure that the ergonomic principles and the user needs were incorporated into the design. Ergonomic input was used in determining the room sizes and layout and to ensure work processes were considered. Simple mock-ups and anthropometric data assisted in illustrating the need for design changes. Examples that highlight the areas of greatest impact of ergonomic intervention include the patient bathrooms, showers and tub room. Significant changes were made to the design to improve the safety of the work and living space of the end users. One of the greatest challenges was having an appreciation for the individual goals of the team members. Ensuring there was adequate space for equipment and staff often resulted in recommendations for increased space. This in turn would increase the cost of the project. The architect and, later in the project, the engineer had goals of bringing the project in on budget. The final design was very much a team effort and truly die result of an iterative process. The sum of the individual contributions could not match the combined efforts. It was only through the ergonomic contributions in this early design phase that the needs of the staff, patients and families could be so well represented. The success of the iterative process provides the foundation for bringing ergonomics considerations into the early design stages of future projects.


2017 ◽  
Vol 139 (12) ◽  
Author(s):  
Inayat Ullah ◽  
Dunbing Tang ◽  
Qi Wang ◽  
Leilei Yin

Product family (PF) design is a widely used strategy in the industry, as it allows meeting diverse design requirements. Change propagation in any PF is difficult to predict. Consequently, while numerous design change management methodologies presently exist, their application is restricted to a single artifact. This issue is overcome in the present study. The proposed framework explores effective change propagation paths (CPPs) by considering the risks associated with design changes in the PF with the aim of minimizing the overall redesign cost. The propagated risk, which would result in rework, is quantified in terms of change impact and propagation likelihood. Moreover, a design structure matrix (DSM) based mathematical model and an algorithm for its implementation are proposed to investigate the change propagation across the PF. Finally, to demonstrate their effectiveness, a PF of electric kettles is examined in a case study. The study findings confirm that the proposed technique is appropriate for evaluating different CPPs in PF.


2008 ◽  
Vol 392-394 ◽  
pp. 543-550 ◽  
Author(s):  
Hun Guo ◽  
Guo Xing Tang ◽  
Dun Wen Zuo ◽  
T.J. Liu ◽  
W.D. Jin

Design reuse is the application of past designs knowledge and successful experience to current design process and it is a significant method for rapid design. A knowledge-reuse-based rapid product design model is proposed and a three-factor product design iterative process model is studied. Finally, it is applied successfully in the rapid product design of construction machinery combining with the requirement of the construct machinery product design.


2013 ◽  
Vol 671-674 ◽  
pp. 3239-3242
Author(s):  
Yao Fei Chen ◽  
Wei Zheng ◽  
Huan Tong Chen

Traditional courseware is lack of humanity. Proposes to use Agent technology achieve the humanized design in courseware. Microsoft Agent with its lively and clear human features has had a significant influence upon traditional human-computer interaction. This paper introduces the related technologies of Microsoft Agent, and discussed the realization of the principles and the design process of the Microsoft Agent in authorware . The paper gives the Agent script design structure, the human feedback of humanized courseware and the notes in the process. Microsoft Agent enhanced the expression and presentation effect of courseware by lively images of anthropomorphic expression, speech and action.


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