scholarly journals Step Ring-Based Three-Dimensional Path Planning Via Graphics Processing Unit Simulation for Subtractive Three-Dimensional Printing

Author(s):  
Zhengkai Wu ◽  
Thomas M. Tucker ◽  
Chandra Nath ◽  
Thomas R. Kurfess ◽  
Richard W. Vuduc

In this paper, both software model visualization with path simulation and associated machining product are produced based on the step ring-based three-axis path planning to demo model-driven graphics processing unit (GPU) feature in tool path planning and 3D image model classification by GPU simulation. Subtractive 3D printing (i.e., 3D machining) is represented as integration between 3D printing modeling and computer numerical control (CNC) machining via GPU simulated software. Path planning is applied through visualization of surface material removal in high-resolution and 3D path simulation via ring selective path planning based on accessibility of path through pattern selection. First, the step ring selects critical features to reconstruct computer-aided design (CAD) design model as stereolithography (STL) voxel, and then, local optimization is attained within interested ring area for time and energy saving of GPU volume generation as compared to global automatic path planning with longer latency. The reconstructed CAD model comes from an original sample (GATech buzz) with 2D image information. CAD model for optimization and validation is adopted to sustain manufacturing reproduction based on system simulation feedback. To avoid collision with the produced path from retraction path, we pick adaptive ring path generation and prediction in each planning iteration, which may also minimize material removal. Moreover, we did partition analysis and G-code optimization for large-scale model and high density volume data. Image classification and grid analysis based on adaptive 3D tree depth are proposed for multilevel set partition of the model to define no cutting zones. After that, accessibility map is computed based on accessibility space for rotational angular space of path orientation to compare step ring-based pass planning verses global path planning of all geometries. Feature analysis via central processing unit (CPU) or GPU processor for GPU map computation contributes to high-performance computing and cloud computing potential through parallel computing application of subtractive 3D printing in the future.

Author(s):  
Zhengkai Wu ◽  
Thomas M. Tucker ◽  
Chandra Nath ◽  
Thomas R. Kurfess ◽  
Richard W. Vuduc

In this paper, both software model visualization with path simulation and associated machining product are produced based on the step ring based 3-axis path planning to demo model-driven graphics processing unit (GPU) feature in tool path planning and 3D image model classification by GPU simulation. Subtractive 3D printing (i.e., 3D machining) is represented as integration between 3D printing modeling and CNC machining via GPU simulated software. Path planning is applied through material surface removal visualization in high resolution and 3D path simulation via ring selective path planning based on accessibility of path through pattern selection. First, the step ring selects critical features to reconstruct computer aided design (CAD) design model as STL (stereolithography) voxel, and then local optimization is attained within interested ring area for time and energy saving of GPU volume generation as compared to global all automatic path planning with longer latency. The reconstructed CAD model comes from an original sample (GATech buzz) with 2D image information. CAD model for optimization and validation is adopted to sustain manufacturing reproduction based on system simulation feedback. To avoid collision with the produced path from retraction path, we pick adaptive ring path generation and prediction in each planning iteration, which may also minimize material removal. Moreover, we did partition analysis and g-code optimization for large scale model and high density volume data. Image classification and grid analysis based on adaptive 3D tree depth are proposed for multi-level set partition of the model to define no cutting zones. After that, accessibility map is computed based on accessibility space for rotational angular space of path orientation to compare step ring based pass planning verses global all path planning. Feature analysis via central processing unit (CPU) or GPU processor for GPU map computation contributes to high performance computing and cloud computing potential through parallel computing application of subtractive 3D printing in the future.


2021 ◽  
Vol 87 (5) ◽  
pp. 363-373
Author(s):  
Long Chen ◽  
Bo Wu ◽  
Yao Zhao ◽  
Yuan Li

Real-time acquisition and analysis of three-dimensional (3D) human body kinematics are essential in many applications. In this paper, we present a real-time photogrammetric system consisting of a stereo pair of red-green-blue (RGB) cameras. The system incorporates a multi-threaded and graphics processing unit (GPU)-accelerated solution for real-time extraction of 3D human kinematics. A deep learning approach is adopted to automatically extract two-dimensional (2D) human body features, which are then converted to 3D features based on photogrammetric processing, including dense image matching and triangulation. The multi-threading scheme and GPU-acceleration enable real-time acquisition and monitoring of 3D human body kinematics. Experimental analysis verified that the system processing rate reached ∼18 frames per second. The effective detection distance reached 15 m, with a geometric accuracy of better than 1% of the distance within a range of 12 m. The real-time measurement accuracy for human body kinematics ranged from 0.8% to 7.5%. The results suggest that the proposed system is capable of real-time acquisition and monitoring of 3D human kinematics with favorable performance, showing great potential for various applications.


2015 ◽  
Vol 2015 ◽  
pp. 1-16 ◽  
Author(s):  
Piroz Zamankhan

The air-water mixture from an artificially aerated spillway flowing down to a canyon may cause serious erosion and damage to both the spillway surface and the environment. The location of an aerator, its geometry, and the aeration flow rate are important factors in the design of an environmentally friendly high-energy spillway. In this work, an analysis of the problem based on physical and computational fluid dynamics (CFD) modeling is presented. The numerical modeling used was a large eddy simulation technique (LES) combined with a discrete element method. Three-dimensional simulations of a spillway were performed on a graphics processing unit (GPU). The result of this analysis in the form of design suggestions may help diminishing the hazards associated with cavitation.


2011 ◽  
Vol 1 (32) ◽  
pp. 8 ◽  
Author(s):  
Robert Weiss ◽  
Andrew James Munoz ◽  
Robert A. Dalrymple ◽  
Alexis Herault ◽  
Giuseppe Bilotta

Tsunamis need to be studied more carefully and quantitatively to fully understand their destructive impact on coastal areas. Numerical modeling provides an accurate and useful method to model tsunami inundations on a coastline. However, models must undergo a detailed verification and validation process to be used as an accurate hazard assessment tool. Using standards and procedures given by NOAA, a new code in hydrodynamic modeling called GPU-SPHysics can be verified and validated for use as a tsunami inundation model. GPU-SPHysics is a meshless, Lagrangian code that utilizes the computing power of the Graphics Processing Unit (GPU) to calculate high resolution hydrodynamic simulations using the equations given by Smooth Particle Hydrodynamics (SPH). GPU-SPHysics has proven to be an accurate tool in modeling complex tsunami inundations, such as the inundation on a conical island, when tested against extensive laboratory data.


Author(s):  
Masatomo Inui ◽  
Kouhei Nishimiya ◽  
Nobuyuki Umezu

Abstract Clearance is a basic parameter in the design of mechanical products, generally specified as the distance between two shape elements, for example, the width of a slot. This definition is unsuitable for evaluating the clearance during assembly or manufacturing tasks, where the depth information is also critical. In this paper, we propose a novel definition of clearance for the surface of three-dimensional objects. Unlike the typical methods used to define clearance, the proposed method can simultaneously handle the relationship between the width and depth in the clearance, and thus, obtain an intuitive understanding regarding the assembly and manufacturing capability of a product. Our definition is based on the accessibility cone of a point on the object’s surface; further, the peak angle of the accessibility cone corresponds to the clearance at this point. A computation method of the clearance is presented and the results of its application are demonstrated. Our method uses the rendering function of a graphics processing unit to compute the clearance. A large computation time necessary for the analysis is considered as a problem regarding the practical use of this clearance definition.


2012 ◽  
Vol 268-270 ◽  
pp. 1706-1709
Author(s):  
Qian Li Wang ◽  
Jian Fu ◽  
Ren Bo Tan ◽  
Li Yuan Chen

Industrial computed tomography (ICT) is an advanced non-contact non-destructive testing technique and plays a key role in many fields. Low imaging efficiency is one of the drawbacks of ICT towards engineering applications. In this paper, we report the design and realization of real-time three-dimensional Visualization System for ICT based on visualization toolkit (VTK) and the graphics processing unit (GPU) technique. It greatly improves the imaging speed by developing the new techniques in three aspects such as image reconstruction, data compression and fast volume rendering with GPU and VTK. It will find applications in three-dimensional ICT systems.


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