Design Heuristics in Innovative Products

2016 ◽  
Vol 138 (7) ◽  
Author(s):  
Seda Yilmaz ◽  
Colleen Seifert ◽  
Shanna R. Daly ◽  
Richard Gonzalez

Current design theory lacks a systematic method to identify what designers know that helps them to create innovative products. In the early stages of idea generation, designers may find novel ideas come readily to mind, or may become fixated on their own or existing products. This may limit the ability to consider more and more varied candidate concepts that may potentially lead to innovation. To aid in idea generation, we sought to identify “design heuristics,” or “rules of thumb,” evident in award-winning designs. In this paper, we demonstrate a content analysis method for discovering heuristics in the designs of innovative products. Our method depends on comparison to a baseline of existing products so that the innovative change can be readily identified. Through an analysis of key features and functional elements in the designs of over 400 award-winning products, 40 heuristic principles were extracted. These design heuristics are outlined according to their perceived role in changing an existing product concept into a novel design, and examples of other products using the heuristics are provided. To demonstrate the ease of use of these design heuristics, we examined outcomes from a classroom study and found that concepts created using design heuristics were rated as more creative and varied. The analysis of changes from existing to innovative products can provide evidence of useful heuristic principles to apply in creating new designs.

Author(s):  
Jin Woo Lee ◽  
Anastasia K. Ostrowski ◽  
Shanna R. Daly ◽  
Aileen Y. Huang-Saad ◽  
Colleen M. Seifert

Research in design has led to emergence of instructional tools to support students in generating multiple candidate concepts. Design Heuristics was developed through empirical studies of professional engineers and award-winning products, and have been shown to support student engineers in generating creative and diverse concepts. We hypothesized that they could be beneficial to student designers in biomedical engineering. In this qualitative classroom study, we examined how graduate students in a biomedical engineering design course applied Design Heuristics to generate individual concepts for their design projects. Our analysis showed that students were able to apply Design Heuristics in their biomedical engineering projects, and that the heuristics supported idea generation in a variety of biomedical engineering design contexts.


2009 ◽  
Vol 131 (8) ◽  
Author(s):  
Vikramjit Singh ◽  
Stewart M. Skiles ◽  
Jarden E. Krager ◽  
Kristin L. Wood ◽  
Dan Jensen ◽  
...  

The act of creating a new product, system, or process is an innovation; the result of excogitation, study and experimentation. It is an inductive and/or deductive process. The inductive process involves studying systems that exist, for example, in nature, patents and products, and inducing from the behavior of these systems elemental features for innovating novel products. The deductive process involves deducing such aspects from hypothetical concepts and situations where systems or products could exist. By the application of a combined inductive and deductive approach, this paper reports on a methodology for the creation of innovative products with a broader functional repertoire than traditional designs. This breed of innovative products is coined as transformers, transforming into different configurations or according to different states. Current design theory lacks a systematic methodology for the creation of products that have the ability to transform. This paper identifies analogies in nature, patents, and products along with hypothesizing the existence of such products in different environments and situations. Transformation design principles are extracted by studying key design features and functional elements that make up a transforming product. These principles are defined and categorized according to their roles in general transformations. The principles and categorizations are then validated and applied to conceptualize transforming products as part of an innovative design process.


1996 ◽  
Vol 34 (3-4) ◽  
pp. 405-412 ◽  
Author(s):  
Andrea Deininger ◽  
Frank W. Günthert ◽  
Peter A. Wilderer

Density currents in the deeper zones of clarifiers and currents in the clear water zone have a significant influence on clarifier performance. Measurements of flow velocity profiles were conducted in full-scale horizontally flown circular secondary clarifiers. Relations between the hydraulic load and the development of density currents could be detected. Those patterns are not taken into account in current design procedures. Stationary design approaches are mainly based on the overflow rate. Novel design methods based on the dynamic behavior of flow and density distribution in clarifiers are needed in order to improve the efficacy of wastewater treatment systems.


2021 ◽  
Vol 16 (2) ◽  
pp. 3-22
Author(s):  
Yomna K. Abdallah ◽  
Alberto T. Estevez

ABSTRACT Using bioenergy systems in architecture provides energy by means of negative emissions technologies (NETs). It plays an important role in stabilizing CO2 emissions at low levels. This depends on options of low life cycle emissions (for instance, a sustainable use of biomass residues), and on outcomes that are site-specific and rely on efficient integrated systems that convert biomass into bioenergy. The objective of this study is to develop self-sufficient systems that generate bioelectricity and offer safety, electricity generation efficiency, cost-effectiveness, waste treatment, integration in domestic use, ease of use, reproducibility and availability. The study also intends to elaborate a general design method of embedding and utilizing microorganisms into architectural elements to achieve design ecology, introducing a multidisciplinary research application through a design theory aspect. The study is based on previous experimental work conducted by the authors. Microbial fuel cell technology was applied to exploit the natural potential of a fungal strain that was identified and optimized to be implemented in microbial fuel cells (MFCs) to generate electricity. The outcomes were included in the self-sufficient cluster design that meets the aforementioned conditions. The novelty of this study is the direct use of a bioreactor of MFCs in a design application for bioelectricity production. It aims to reduce the currently high global CO2 emissions that come from the energy supply sector (47%) and from the building sector (3%), as well as to eliminate the need for large-scale infrastructure intervention. This self-sufficient bio-electricity cluster therefore outweighs other abiotic renewable energy resources such as solar energy or wind power.


Author(s):  
Abimelec Mercado Rivera ◽  
José E. Lugo

Abstract This research focuses on improving the outcome of idea generation sessions of interdisciplinary student teams working in the early design stages of a product or solution by measuring the effect of incorporating Design Heuristics Cards at different points of ideation sessions that adhere to the brainstorming guidelines. Using the design thinking methodology, an open-ended challenge was given to the participating teams for a Brainstorming exercise divided into a fifteen-minute individual segment followed by a thirty-minute team ideation segment. Three experimental treatments were designed where Design Heuristics Cards were introduced at different points of the ideation exercise: the start of the individual ideation segment, the start of the team ideation segment, or the second half of the team ideation segment. A fourth control treatment did not introduce the cards at any point but used the Brainstorming guidelines throughout. The metrics observed were Fluency, Novelty, Feasibility, and Market Fit of the ideas generated by the students. Eighty-four students participated in the experiment, with 58.3% being from majors in the College of Engineering, 28.6% from majors in the College of Business Administration, 7.1% from majors in the College of Arts and Sciences, and 6.0% from majors in the College of Agriculture. No significant difference was found among the experimental treatments; however the results are not considered final due to the explorative nature of the study. Recommendations are made on future work and possible improvements to the experiment.


2014 ◽  
Vol 136 (4) ◽  
Author(s):  
Christine A. Toh ◽  
Scarlett R. Miller ◽  
Gül E. Okudan Kremer

Although design novelty is a critical area of research in engineering design, most research in this space has focused on understanding and developing formal idea generation methods instead of focusing on the impact of current design practices. This is problematic because formal techniques are often not adopted in industry due to the burdensome steps often included in these methods, which limit the practicality and adoption of these methods. This study seeks to understand the impact of product dissection, a design method widely utilized in academia and industry, on design novelty in order to produce recommendations for the use or alterations of this method for supporting novelty in design. To investigate the impact of dissection, a study was conducted with 76 engineering students who completed a team-based dissection of an electric toothbrush and then individually generated ideas. The relationships between involvement in the dissection activity, the product dissected, the novelty and quantity of the ideas developed were investigated. The results reveal that team members who were more involved in the dissection activity generated concepts that were more novel than those who did not. In addition, the type of the dissected product also had an influence on design novelty. Finally, a positive correlation between the number of ideas generated and the novelty of the design concepts was identified. The results from this study are used to provide recommendations for leveraging product dissection for enhancing novelty in engineering design education and practice.


2018 ◽  
Vol 22 (05) ◽  
pp. 1840001
Author(s):  
LOUISE MØLLER HAASE ◽  
LINDA NHU LAURSEN

Designing a remarkable product innovation is a difficult challenge, which businesses today are continuously striving to tackle. This challenge is particularly present in the fuzzy front end of innovation, where the main product concept, the DNA of the innovation, is determined. A main challenge in the fuzzy front end is the reasoning process: innovation teams are faced with open-ended, ill-defined problems, where they need to make decisions about an unknown future but have only incomplete, ambiguous and contradicting insights available. We study the reasoning of experts, how they frame to make sense of all the insights and create a basis for decision-making in relation to a new project. Based on case studies of five innovative products from various industries, we propose a Product DNA model for understanding the reasoning in the fuzzy front end of innovation. The Product DNA Model explains how experts reason and what direct their reasoning.


2020 ◽  
Vol 1 ◽  
pp. 607-616
Author(s):  
X. Jin ◽  
H. Dong

AbstractIn the digital era, products’ forms do not necessarily follow their function. Design fixation may happen when a designer attempts to generate diverse concepts. New design heuristics for digital design were extracted to support designers in the early conceptual design stage. Ten design heuristics were extracted from 998 RedDot award-winning concept designs (2013-2017) through a five-step process. It was preliminarily tested by four practitioners and proved to have positively influenced their conceptual design.


2018 ◽  
Vol 3 (2) ◽  
pp. 38-44
Author(s):  
Nurwidiana Nurwidiana ◽  
Asyhari Asyhari ◽  
Sam Farisa

Launching a new product is important to improve the company’s competitiveness and revenue. White Blue is expanding its business by producing finished product for international market. Mentoring activities are conducted for developing product. There are seven stages for product development. The Handmade product concept is selected from the idea generation stage. Web based marketing will be applied for the marketing strategy. Mentoring activities are continued to attain the concept of product development. Training in production processes is providing for handmade methods according to the concept of selected product. Procurement of handmade production equipment is made to support production processes. Marketing training for web based marketing methods is given to support marketing so that the product of SMEs can be exported. The result of mentoring and training activities are: 1) SME’s has the concept of product development, namely handmade product, 2) SME’s has resources to produce handmade product, there are human resources, machinery and equipment, 3) The existence of online marketing the export market for SME’s is increasing.


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