A Socially Assistive Robot That Can Monitor Affect of the Elderly During Mealtime Assistance1

2014 ◽  
Vol 8 (3) ◽  
Author(s):  
Derek McColl ◽  
Goldie Nejat
2016 ◽  
Vol 37 (1) ◽  
pp. 27-40
Author(s):  
Robert C. Marshall

While immense literatures examine aging and robots in Japan separately, reality has not yet reached the point where robotic care for the elderly can be examined comprehensively.  Disciplining imagination with method, structural analysis of the popular Japanese children’s animation series Doraemon, in which a slightly defective blue robot cat sent from the 22nd century becomes the helper and companion to a similarly slightly defective ten-year-old boy, lets us peer into one possible future of this nexus. If Japan’s robotics engineers would consider Doraemon as a plausible model for a socially assistive robot (SAR), their result might replace today’s fraught, infantilizing relationships with youthful, elder-focused care relationships.


2020 ◽  
Vol 4 (Supplement_1) ◽  
pp. 823-823
Author(s):  
Pamela Cacchione ◽  
Caio Mucchiani ◽  
Kristine Lima ◽  
Ross Mead ◽  
Mark Yim ◽  
...  

Abstract Development of low-cost robots to assist older adults requires the input of end users: older adults, paid caregivers and clinicians. This study builds on prior work focused on the task investigation and deployment of mobile robots in a Program of All-inclusive Care for the Elderly. We identified hydration, walking and reaching as tasks appropriate for the robot and helpful to the older adults. In this study we investigated the design specifications for a socially assistive robot to perform the above tasks. Through focus groups of clinicians, older adults and paid caregivers we sought preferences on the design specifications. Using conventional content analysis, the following four themes emerged: the robot must be polite and personable; science fiction or alien like; depends on the need of the older adult; and multifaceted to meet the needs of older adults. These themes were used in the design and deployment of the Quori robot.


2018 ◽  
Vol 49 (1) ◽  
pp. 48-56 ◽  
Author(s):  
Molly K. Crossman ◽  
Alan E. Kazdin ◽  
Elizabeth R. Kitt

2021 ◽  
Vol 8 ◽  
pp. 205566832110018
Author(s):  
Michael J Sobrepera ◽  
Vera G Lee ◽  
Michelle J Johnson

Introduction We present Lil’Flo, a socially assistive robotic telerehabilitation system for deployment in the community. As shortages in rehabilitation professionals increase, especially in rural areas, there is a growing need to deliver care in the communities where patients live, work, learn, and play. Traditional telepresence, while useful, fails to deliver the rich interactions and data needed for motor rehabilitation and assessment. Methods We designed Lil’Flo, targeted towards pediatric patients with cerebral palsy and brachial plexus injuries using results from prior usability studies. The system combines traditional telepresence and computer vision with a humanoid, who can play games with patients and guide them in a present and engaging way under the supervision of a remote clinician. We surveyed 13 rehabilitation clinicians in a virtual usability test to evaluate the system. Results The system is more portable, extensible, and cheaper than our prior iteration, with an expressive humanoid. The virtual usability testing shows that clinicians believe Lil’Flo could be deployed in rural and elder care facilities and is more capable of remote stretching, strength building, and motor assessments than traditional video only telepresence. Conclusions Lil’Flo represents a novel approach to delivering rehabilitation care in the community while maintaining the clinician-patient connection.


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