On the Constraint Violations in the Dynamic Simulations of Multibody Systems

1989 ◽  
Vol 111 (2) ◽  
pp. 238-243 ◽  
Author(s):  
S. K. Ider ◽  
F. M. L. Amirouche

This paper presents an automated and efficient mathematical model for checking the violations of the constraints in the dynamics of multibody systems. The superfluous generalized independent speeds are obtained through a new transformation matrix called a pseudo-uptriangular decomposition (PUTD). The violation of the constraints is checked using a test condition between the generalized speeds and the independent speeds. A decision is then made to whether the transformation matrix needs to be regenerated. The method presented has a number of advantages over previously developed methods, since it requires less computational time and is suited for a large class of problems. It is believed that the use of Kane’s equations as presented in this paper make the analysis of constrained multibody systems even more tractable. Some examples used for the verification of the procedure are presented.

1987 ◽  
Vol 54 (2) ◽  
pp. 424-429 ◽  
Author(s):  
J. T. Wang ◽  
R. L. Huston

A procedure for automated analysis of constrained multibody systems is presented. The procedure is based upon Kane’s equations and the concept of undetermined multipliers. It is applicable with both free and controlled systems. As with Lagrange’s equations, the multipliers are identified as scalar components of constraining forces and moments. The advantage of using Kane’s equations is that they are ideally suited for development of algorithms for numerical analyses. Also, generalized speeds and quasi-coordinates are readily accommodated. A simple example illustrating the concepts is presented.


Author(s):  
Ali Meghdari ◽  
Farbod Fahimi

Abstract Recent advances in the study of dynamics of multibody systems indicate the need for decoupling of the equations of motion. In this paper, our efforts are focused on this issue, and we have tried to expand the existing methods for multi-rigid body systems to include systems with some kind of flexibility. In this regard, the equations of motion for a planar two-degree-of-freedom robot with flexible joints is carried out using Lagrange’s equations and Kane’s equations with congruency transformations. The method of decoupling the equations of motion using Kane’s equations with congruency transformations is presented. Finally, the results obtained from both methods are compared.


1993 ◽  
Vol 60 (4) ◽  
pp. 962-969
Author(s):  
J. T. Wang

This paper presents a general conservation theorem for multibody systems subject to simple nonholonomic constraints. It is applicable to both conservative and nonconservative systems. The derivation of this theorem is based on Kane’s equations with undetermined multipliers. A power equation and a first integral of motion have been derived. They emerge in physically meaningful forms and include expressions for evaluating the power and energy flowing into the system. Like Kane’s equations, the power equation and the first integral of motion are derived in matrix form. This makes them particularly useful for the computer formulation and solution of multibody system dynamics.


Author(s):  
Jeremy J. Laflin ◽  
Kurt S. Anderson ◽  
Michael Hans

Since computational performance is critically important for simulations to be used as an effective tool to study and design dynamic systems, the computing performance gains offered by Graphics Processing Units (GPUs) cannot be ignored. Since the GPU is designed to execute a very large number of simultaneous tasks (nominally Single Instruction Multi-Data (SIMD)), recursive algorithms in general, such as the DCA, are not well suited to be executed on GPU-type architecture. This is because each level of recursion is dependent on the previous level. However, there are some ways that the GPU can be leveraged to increase computational performance when using the DCA to form and solve the equations of motion for articulated multibody systems with a very large number of degrees-of-freedom. Computational performance of dynamic simulations is highly dependent on the nature of the underlying formulation and the number of generalized coordinates used to characterize the system. Therefore, algorithms that scale in a more desirable (lower order) fashion with the number of degrees-of-freedom are generally preferred when dealing with large (N > 10) systems. However, the utility of using simulations as a scientific tool is directly related to actual compute time. The DCA, and other top performing methods, have demonstrated the desirable property of the required compute time scaling linearly with (O(n)) with the number of degrees-of-freedom (n) and sublinearly (O(logn) performance when implemented in parallel. However for the DCA, total compute time could be further reduced by exploiting the large number of independent operations involved in the first few levels of recursion. A simple chain-type pendulum example is used to explore the feasibility of using the GPU to execute the assembly and disassembly operations for the levels of recursion that contain enough bodies for this process to be computationally advantageous. A multi-core CPU is used to perform the operations in parallel using Open MP for the remaining levels. The number of levels of recursion that utilizes the GPU is varied from zero to all levels. The data corresponding to zero utilization of the GPU provides the reference compute-time in which the assembly and disassembly operations necessary at each level are performed in parallel using Open MP. The computational time required to simulate the system for one time-step where the GPU is utilized for various levels of recursion is compared to the reference compute time also varying the number of bodies in the system. A decrease in the compute-time when using the GPU is demonstrated relative to the reference compute-time even for systems of moderate size n < 1000 for arrangements using the GPU. This is a lower number of bodies than was expected for this test case and confirms that the GPU can bring significant increases in computational efficiency for large systems, while preserving the attractive sub-linear scalability (w.r.t. compute time) of the DCA.


Author(s):  
Keisuke Kamiya

This paper presents a novel method for motion analysis of rigid multibody systems. In general, dynamics of multibody systems is described by differential algebraic equations with Lagrange multipliers. For efficient and accurate analysis, it is desirable to eliminate the Lagrange multipliers and dependent variables. Methods called nullspace method and Maggi’s method eliminate the Lagrange multipliers by using the nullspace matrix for the constraint Jacobian. In a previous report, the author presented a method in which the nullspace matrix is obtained by solving a differential equation together with the equation of motion of the system. In that method QR decomposition is used. In this report, reduction in computational time with the LU decomposition is attempted. In addition, treatment of singular configurations for accurate analysis is presented. Validity of the presented method is confirmed via numerical examples.


Author(s):  
P. Flores ◽  
J. Ambro´sio ◽  
J. C. P. Claro ◽  
H. M. Lankarani

This work deals with a methodology to assess the influence of the spherical clearance joints in spatial multibody systems. The methodology is based on the Cartesian coordinates, being the dynamics of the joint elements modeled as impacting bodies and controlled by contact forces. The impacts and contacts are described by a continuous contact force model that accounts for geometric and mechanical characteristics of the contacting surfaces. The contact force is evaluated as function of the elastic pseudo-penetration between the impacting bodies, coupled with a nonlinear viscous-elastic factor representing the energy dissipation during the impact process. A spatial four bar mechanism is used as an illustrative example and some numerical results are presented, being the efficiency of the developed methodology discussed in the process of their presentation. The results obtained show that the inclusion of clearance joints in the modelization of spatial multibody systems significantly influences the prediction of components’ position and drastically increases the peaks in acceleration and reaction moments at the joints. Moreover, the system’s response clearly tends to be nonperiodic when a clearance joint is included in the simulation.


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