scholarly journals HUMAN MOVEMENT REPRESENTATION IN VIRTUAL ENVIRONMENT USING GAMING SOFTWARE

2015 ◽  
Vol 77 (27) ◽  
Author(s):  
Shahrol Mohamaddan ◽  
Syed Tarmizi Syed Shazali ◽  
Ana Sakura Zainal Abidin ◽  
Keith Case

Human movement in crowd can be considered as complex and unpredictable. In this research, image analysis, video observation and conceptual behaviour was developed as a method to understand the human movement in crowd. Based on the method, human movement was represented or converted into the virtual environment using gaming software called DarkBASIC Professional (DBPro). The developed program using DBPro was applied as a tool to simulate and predict human movement in different building layout. Two subjects (adult and older people) were selected as the virtual entities. Human movement at the bottleneck and non-bottleneck layout was presented in this paper as example of case study. 

1983 ◽  
Vol 38 (3) ◽  
pp. 319-322
Author(s):  
Edward F. Howard
Keyword(s):  

2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Karen McCulloch ◽  
Nick Golding ◽  
Jodie McVernon ◽  
Sarah Goodwin ◽  
Martin Tomko

AbstractUnderstanding human movement patterns at local, national and international scales is critical in a range of fields, including transportation, logistics and epidemiology. Data on human movement is increasingly available, and when combined with statistical models, enables predictions of movement patterns across broad regions. Movement characteristics, however, strongly depend on the scale and type of movement captured for a given study. The models that have so far been proposed for human movement are best suited to specific spatial scales and types of movement. Selecting both the scale of data collection, and the appropriate model for the data remains a key challenge in predicting human movements. We used two different data sources on human movement in Australia, at different spatial scales, to train a range of statistical movement models and evaluate their ability to predict movement patterns for each data type and scale. Whilst the five commonly-used movement models we evaluated varied markedly between datasets in their predictive ability, we show that an ensemble modelling approach that combines the predictions of these models consistently outperformed all individual models against hold-out data.


Author(s):  
Amber Colibaba ◽  
Mark W. Skinner ◽  
Elizabeth Russell

Abstract During large-scale crises such as the COVID-19 pandemic, the precarity of older people and older volunteers can become exacerbated, especially in under-serviced rural regions and small towns. To understand how the pandemic has affected “older voluntarism”, this article presents a case study of three volunteer-based programs in rural Ontario, Canada. Interviews with 34 volunteers and administrators reveal both challenging and growth-oriented experiences of volunteers and the programs during the first wave of COVID-19. The findings demonstrate the vulnerability and resiliency of older volunteers and the adaptability and uncertainty of programs that rely on older voluntarism, as the community and its older residents navigate pandemic-related changes. The article advances a framework for understanding the pandemic’s impacts on older voluntarism in relation to personal, program, and community dimensions of sustainable rural aging. Further, it explores ways that older volunteers, organizations that depend on them, and communities experiencing population aging can persevere post-pandemic.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Amy Beardmore ◽  
Penny Beynon ◽  
Christine Crabbe ◽  
Carol Fry ◽  
Jan Fullforth ◽  
...  

Purpose International attention is increasingly turning to the challenge of creating age-friendly environments. This study aims to examine the application of asset-based approaches in undertaking community development projects with older people. The paper intends to share the learning that may be useful when designing community development projects for older people in the future. Design/methodology/approach This study followed a multiple project case study design, with a focus on project delivery practices. It was undertaken as a co-production exercise involving university researchers and trained older volunteer community researchers (CRs). Over 18–24 months of qualitative research was conducted in relation to six area-based urban projects between 2018 and 2020. Findings There were five leading themes as follows: mapping and building on assets in highly localised settings; creating governance and direction through steering groups; developing activities with diverse groups of older people; reaching isolated and lonely older people; building local capacity to embed sustainability. Practical implications The effectiveness of assets-based approaches in promoting age-friendly agendas appears to be contingent on the values, skills, capacity and resourcing of delivery agencies, alongside wider public sector investment in communities. Diversity and inequalities amongst older people need to be taken into account and community development that specifically focuses on older people needs to be balanced with the whole population and intergenerational practice. Originality/value This paper provides an empirical account of the practical application of assets practices specifically in the context of the age-friendly community agenda. The co-production method brings together insights from academic and volunteer older CRs.


2017 ◽  
pp. 1-9 ◽  
Author(s):  
Ivana Šimonová ◽  
Blanka Klímová ◽  
Petra Poulová ◽  
Pavel Pražák
Keyword(s):  

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