State-of-the-art multimodality approach to assist ablations in complex anatomies-From 3D printing to virtual reality

2018 ◽  
Vol 42 (1) ◽  
pp. 101-103 ◽  
Author(s):  
Sven Knecht ◽  
Philipp Brantner ◽  
Philippe Cattin ◽  
Daniel Tobler ◽  
Michael Kühne ◽  
...  
2002 ◽  
Vol 23 (2) ◽  
pp. 111-121 ◽  
Author(s):  
Alan Jackson ◽  
N. W. John ◽  
N. A. Thacker ◽  
R. T. Ramsden ◽  
J. E. Gillespie ◽  
...  

Author(s):  
Bintang Handayani ◽  
Maximiliano E. Korstanje

This study looks at some primary points in the discourse of virtual dark tourism (VDT) formation. Derived from the spectrum of sound branding (SB), virtual reality (VR), coupled with augmented reality (AR), the case is used as a tool to support the claims of VDT. Findings suggest viewpoints for making death sites exclusive, and offer valuable clues to the design of VDT formation as an option to include death sites as market offerings of dark tourism. Guided by social constructionist research philosophy, coupled with semiology and compositional interpretation, the analysis offers valuable clues to position sites built around the narratives of death. Not only does it verify elements of unique and emotional selling propositions in the typology of death sites, but it also signifies the emerging state of the art on the nexus between VDT and SB. Specifically, dark themed songs coupled AR are used as tourism drivers for designing Trunyan Cemetery, Bali. Overall, this review shows preliminary designs for prototype death sites. Several issues and directions for future research are discussed.


Author(s):  
Yongzhi Wang

The application of virtual reality (VR) in higher education has drawn attention. Understanding the state of the art for VR technologies helps educators identify appropriate applications and develop a high-quality engaging teaching-learning process. This chapter provides a comprehensive survey of current hardware and software supports on VR. Secondly, important technical metrics in VR technology are considered with comparisons of different VR devices using identified metrics. Third, there is a focus on software tools and an explore of various development frameworks, which facilitate the implementation of VR applications. With this information as a foundation, there is a VR use in higher education. Finally, there is a discussion of VR applications that can be potentially used in education.


Author(s):  
Janice de Freitas Pires ◽  
Luisa Dalla Vecchia ◽  
Adriane Almeida da Silva Borda

Teaching descriptive geometry, in the context of this study, is characterized by the continuous investment in recognizing digital representation technologies which can enhance the didactic activities in architectural training. This study describes this trajectory which includes the use of virtual reality, augmented reality and parametric modelling, as well as freehand drawing and the production of physical models both by automating the unfolding process and by digital fabrication processes of 3D printing and laser cutting. In addition to questioning the relevance and sustainability of the infrastructure needed to ensure the continuation of this trajectory, the potentialities identified in each of the learning activities that have been structure, are shown. Although these potentialities are specific to this context, it is considered that this type of record contributes to understand the issues being faced in teaching practices.


Materials ◽  
2020 ◽  
Vol 13 (20) ◽  
pp. 4534 ◽  
Author(s):  
Elżbieta Bogdan ◽  
Piotr Michorczyk

This paper describes the process of additive manufacturing and a selection of three-dimensional (3D) printing methods which have applications in chemical synthesis, specifically for the production of monolithic catalysts. A review was conducted on reference literature for 3D printing applications in the field of catalysis. It was proven that 3D printing is a promising production method for catalysts.


2016 ◽  
Vol 8 (2) ◽  
pp. 60-68 ◽  
Author(s):  
Igor D.D. Curcio ◽  
Anna Dipace ◽  
Anita Norlund

Abstract The purpose of this article is to highlight the state of the art of virtual reality, augmented reality, mixed reality technologies and their applications in formal education. We also present a selected list of case studies that prove the utility of these technologies in the context of formal education. Furthermore, as byproduct, the mentioned case studies show also that, although the industry is able to develop very advanced virtual environment technologies, their pedagogical implications are strongly related to a well-designed theoretical framework.


2004 ◽  
Vol 860 ◽  
Author(s):  
Gian N. Babini ◽  
Andrea Fedele ◽  
Luca Settineri

ABSTRACTThe great development of Solid Freeform Fabrication (SFF) techniques from their introduction into the market, more than 20 years ago, has fueled their diffusion in the mechanical sector to the point that they are today an indispensable component of the process of designing, engineering and producing a mechanical parts.At the same time, these techniques found application in different and even distant sectors, like biomedicine or architecture. This lead to the necessity of developing SFF processes suitable for materials different from those they were at the beginning thought for. Such techniques, taken from the original ones or entirely developed ex-novo, allowed for a surprising differentiation of the applications.The fabrication of ceramic parts by SFF techniques is a relatively new field which is widening the role of such materials in sectors not traditionally covered.The present paper reports a state of the art of the techniques that appear more effective for the production of ceramic goods, with representative or even functional properties.Further, some results of 3D Printing experiments of alumina parts will be presented.


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