Revisiting and Revising the Fifties in Contemporary U.S. Popular Culture: Self‐Reflexivity, Melodrama, and Nostalgia in Film and Television. EleonoraRavizza. J. B. Metzler, 2020. 229 pp. $89.99 paper.

2021 ◽  
Vol 54 (6) ◽  
pp. 1401-1403
Author(s):  
Xiao Han
Public Voices ◽  
2017 ◽  
Vol 14 (2) ◽  
pp. 55
Author(s):  
Tony Carrizales

Public Service, in popular culture, can be viewed through many artistic lenses. Although there has been a consistent negative portrayal of government through art forms such as film and television, this research looks to review how government institutions in the United States have used art to provide a positive portrayal of public service. Eight forms of public service art are outlined through a content analysis of the holdings at the Virtual Museum of Public Service. The findings show that government and public entities have historically and continually engaged in promoting public service through art. Many of these public art examples are accessible year round, without limitations, such as buildings, statues, and public structures.


2017 ◽  
Vol 17 (2) ◽  
pp. 245-261 ◽  
Author(s):  
Kathleen M Ryan

Popular culture has critiqued ‘vertical video syndrome’, or video shot on smartphones in the portrait rather than landscape orientation, as something aesthetically unpleasing which should be avoided. But the design of smartphones seems to encourage shooting vertical video. This article examines the aesthetic desirability of vertical videos through applied media aesthetics. It traces the history of horizontal film and television orientations, as well as the image-centric orientation model found in still photography. It argues that vertical video, rather than a syndrome to be avoided, instead takes advantage of the technological innovations and embodied pleasures offered by the smartphone to rupture the visual paradigms and create a new visual aesthetic for phone-based moving images.


Author(s):  
Shawn Malley

Well-known in popular culture for tomb-raiding and mummy-wrangling, the archaeologist is also a rich though often unacknowledged figure for constructing ‘strange new worlds’ from ‘strange old worlds’ in science fiction. But more than a well-spring for scenarios, SF’s archaeological imaginary is also a hermeneutic tool for excavating the ideological motivations of digging up the past buried in the future. A cultural study of an array of popular though critically neglected North American SF film and television texts–spanning the gamut of telefilms, pseudo-documentaries, teen serial drama and Hollywood blockbusters–Excavating the Future treats archaeology as a trope for exploring the popular archaeological imagination and the uses to which it is being put by the U.S. state and its adversaries. By treating SF texts as documents of archaeological experience circulating within and between scientific and popular culture communities and media, Excavating the Future develops critical strategies for analyzing SF film and television’s critical and adaptive responses to contemporary geopolitical concerns about the war on terror, homeland security, the invasion and reconstruction of Iraq, and the ongoing fight against ISIS.


2002 ◽  
Vol 54 (3) ◽  
pp. 43
Author(s):  
Paul Buhle ◽  
Dave Wagner

Elements ◽  
2016 ◽  
Vol 12 (2) ◽  
Author(s):  
Clare Kim

As our nation and society attempt to introduce the notion of post-raciality in the twenty-first century, it becomes clear that this idealistic view of race relations in the United States can only be seen as valid when whiteness is considered to be “normal” or “neutral.” This prioritization of whiteness can be easily identified throughout popular culture, especially with the tendency of mainstream film and television to whitewash casts. However, one of the most prominent shows of the current age, Orange is the New Black (OITNB), has a cast that challenges the blindly accepted hegemonic standards by bringing marginalized communities to the center of attention. While it shatters many preconceived stereotypes dealing with race, class, and gender through its diverse array of characters, the show’s handling of its Asian characters seems only to perpetuate racist tropes. This essay examines why we have developed a blindspot for Asians when dealing with race and race relations by using OITNB as a quintessential microcosm of society at large


2019 ◽  
Vol 4 (3) ◽  
pp. 348-361
Author(s):  
Lindsay Steenberg

This article situates Bruce Lee’s films and star persona in the context of wider patterns in global genre cinema of the 1960s and 1970s. I argue for a connection between the Western reception of Lee’s films and those of the mid-century Italian sword and sandal films, beginning with the Colosseum fight between Bruce Lee and Chuck Norris that concludes Way of the Dragon (1972). From the dojo fights of Fist of Fury (1972), through the tournament structure in Enter the Dragon (1973), to his statistically led re-animation in the EA Sports UFC 3 (2018) videogame, Bruce Lee can be usefully considered as a gladiator. Bruce Lee, as fighter, performer and star persona, contributes to the enduring gladiatorial archetype that is an embedded feature in the Western visual imaginary. Furthermore, I argue that the gladiator archetype itself shifted because of Lee’s onscreen roles and the discourse that surrounds his star persona. In order to map these shifts and patterns of confluence, I chart three main points of impact that Lee has had on the gladiatorial archetype using his Western-facing roles on film and television, namely the television series Longstreet (1971–1972) and Enter the Dragon (1973). First, I consider the inclusion of martial arts and, second, the opening up of the field of representation to different models of masculinity, including a leaner body type and a non-White – in this case, ethnically Chinese – gladiator. The third point is the emphasis on a popular, or vernacular, stoicism. Ultimately, I elucidate the relationship between the gladiator, Bruce Lee, and philosophy, arguing that Lee embodies a vernacular stoicism that has become one of the defining features of the post-millennial gladiator and notions of heroic masculinity in popular culture more widely.


2015 ◽  
pp. 1-18
Author(s):  
Tommy Gustafsson ◽  
Pietari Kääpä

The demand for all areas of Nordic film and television culture outside the borders of the Nordic countries may come as no surprise. The popularity of television shows such as The Killing (Forbrydelsen, 2007) and The Bridge (Bron|Broen, 2011) both domestically and internationally have increased the profile of Nordic media while the crime novels of Henning Mankell and Stieg Larsson have penetrated the American market – the barometer for global Commercial ‘relevance’. The Guardian in the UK has published several articles on the craze, noting how the protagonist of the original Danish version of The Killing, detective Sarah Lund, has become an unlikely fashion icon with her knitted sweaters. While a certain type of Nordic film – the existential artistry of a Dreyer, a Bergman or a Kaurismäki – has existed at the periphery of this global consciousness, such perceptions are clearly shifting as the contemporary situation seems to be more characterised by Nordic contributions to global popular culture instead of the more traditional frameworks of artistic or experimental relevance. How did we get to this situation? In short, how did the media products of this small region of the world become part of global popular culture?


Author(s):  
J.P. Telotte

The postscript surveys a number of changes that can be found in the key SF memes and their treatment as animation moved into postwar film and television. It frames these alterations in terms of a question that is often asked about cartoons: whether they are simply harmless amusements or “instrumental” works that can motivate their audiences after the fashion that, many argue, the best SF literature does. The chapter chronicles a variety of postwar scientific and technological developments that would quickly appear in and become staples of both live-action and animated films, including rockets, robots, computers, and the space race. The popularity of these elements demonstrates the postwar persistence of the SF memes explored in the previous chapters and suggests how animation was working, much like SF literature, not only to familiarize audiences with the impact of science and technology, but also to make that impact less threatening and more acceptable to popular culture.


Author(s):  
Klaus Dodds

‘Popular geopolitics’ considers the interconnection between popular culture and geopolitics. It focuses on the sensorial nature of popular geopolitics—the power and politics of images and sound. Social media in particular reminds us that images and stories can amplify and exaggerate the controversial and emotive qualities of geopolitics. Film and television have been judged to be significant interventions in the making of geopolitical cultures. While established media forms such as newspapers, television, and radio remain highly significant in producing and circulating news worldwide, it is new media forms such as the internet and social media practices, such as blogging and podcasting, which will command increasing attention from those interested in popular geopolitics.


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