Speaking with virtual humans: Assessing social cognition in traumatic brain injury with a second‐person perspective task

2021 ◽  
Author(s):  
Noémie Moreau ◽  
Emmanuelle Taché ◽  
Maud Champagne‐Lavau
2017 ◽  
Vol 10 (2) ◽  
Author(s):  
Todd Oakley

AbstractMuch social cognition and action is dialogical in nature and profitably understood from a second-person perspective. The elemental social roles of “debtor” and “creditor” are of great importance in explaining the structure and history of a wide range of social facts and institutions. Yet these person-level experiences of indebtedness and the mental spaces they engender are not sufficient to account for complex social facts. Sovereign money systems are a leading example where our person-level experiences of exchange lead us astray by actively hindering our ability to grasp money’s macroeconomic functions. This article provides a comprehensive account of money as a distributed cognitive phenomenon. It summarizes and critiques a prior analysis of money as a conceptual blend enabling


Author(s):  
Ivana Anton Mlinar

Gran parte de los estudios sobre la naturaleza de la cognición social, que también se ha entendido como una perspectiva de se-gunda persona, ha tenido lugar en el marco de la llamada “teoría de la mente”, entendida básicamente como capacidad inferencial de atribución de estados mentales. La fenomenología, por el contrario, advierte la naturaleza corporizada e integrada de la experiencia de sí, lo que permite, consecuentemente, el acceso inmediato a la experiencia vivida del otro. La incorporación de esta comprensión de la cognición social en el ámbito experimental ha planteado un giro interactivo: de perspectivas observacionales y mecanismos individuales a escenarios interactivos y procesos participativos. Este trabajo se propone mostrar tanto el sentido fenomenológico de la cognición social como así también las diversas interpretaciones que han encontrado aplicación en la experimentación neurocientífica en cuanto perspectivas de segunda persona, a fin de evaluar sus aportes y ofrecer posibles tareas aún pendientes.Most of the studies on the nature of social cognition, which has also been understood as second-person perspective, have taken place within the framework of the so-called "theory of mind", basically understood as inferential capacity for attribution of mental states. Phenomenology, on the contrary, shows the embodied and integrated nature of self-experience, which consequently allows immediate access to the lived experience of the other. The incorporation of this understanding of social cognition in the experimental field has proposed an interactive turn: from observational perspectives and individual mechanisms to interactive scenarios and participatory processes. This work aims to show both the phenomenological meaning of social cognition as well as the various interpretations that have found application in neuroscientific experimentation as second-person perspectives, in order to evaluate their contributions and offer possible open tasks.


2014 ◽  
Vol 369 (1644) ◽  
pp. 20130177 ◽  
Author(s):  
Vittorio Gallese

This article addresses basic aspects of social cognition focusing on the pivotal role played by the lived body in the constitution of our experience of others. It is suggested that before studying intersubjectivity we should better qualify the notion of the self. A minimal notion of the self, the bodily self, defined in terms of its motor potentialities, is proposed. The discovery of mirror mechanisms for action, emotions and sensations led to the proposal of an embodied approach to intersubjectivity—embodied simulation (ES) theory. ES and the related notion of neural reuse provide a new empirically based perspective on intersubjectivity, viewed first and foremost as intercorporeality. ES challenges the notion that folk psychology is the sole account of interpersonal understanding. ES is discussed within a second-person perspective on mindreading.


Author(s):  
Ana Brígida Paiva

As works of fction, gamebooks offer narrative-bound choices – the reader generally takes on the role of a character inserted in the narrative itself, with gamebooks consequently tending towards being a story told in the second-person perspective. In pursuance of this aim, they can, in some cases, adopt gender-neutral language as regards grammatical gender, which in turn poses a translation challenge when rendering the texts into Portuguese, a language strongly marked by grammatical gender. Stemming from an analysis of a number of gamebooks in R. L. Stine’s popular Give Yourself Goosebumps series, this article seeks to understand how gender indeterminacy (when present) is kept in translation, while examining the strategies used to this effect by Portuguese translators – and particularly how ideas of implied readership come into play in the dialogue between the North-American and Portuguese literary systems.


Author(s):  
Susanne Ravn

AbstractThis paper sets out from the hypothesis that the embodied competences and expertise which characterise dance and sports activities have the potential to constructively challenge and inform phenomenological thinking. While pathological cases present experiences connected to tangible bodily deviations, the specialised movement practices of dancers and athletes present experiences which put our everyday experiences of being a moving body into perspective in a slightly different sense. These specialised experiences present factual variations of how moving, sensing and interacting can be like for us as body-subjects. To use of these sources inevitably demands that qualitative research methodologies – especially short-term ethnographical fieldwork – form part of the research strategy and qualify the way the researcher involves a second-person perspective when interviewing dancers and athletes about their experiences. In the subsequent phases analysing the data generated, I argue that researchers first strive to achieve internal consistency of empirical themes identified in the case of movement practices in question thus keeping to a contextualised and lived perspective, also denoted as an emic perspective. In subsequent phases phenomenological insights are then actively engaged in the exploration and discussion of the possible transcendental structures making the described subjective experiences possible. The specialised and context-defined experiences of ‘what a moving body can be like’ are accordingly involved as factual variations to constructively add to and potentially challenge phenomenological descriptions. Lastly, I exemplify how actual research strategies have been enacted in a variety of projects involving professional dancers’, golfers’ and sports dancers’ practices and experiences, respectively.


2014 ◽  
Vol 29 (6) ◽  
pp. 586-586
Author(s):  
E. Parke ◽  
E. Call ◽  
D. Allen ◽  
J. Mayfield

Brain Injury ◽  
2018 ◽  
Vol 33 (1) ◽  
pp. 1-3 ◽  
Author(s):  
Philippe Allain ◽  
Leanne Togher ◽  
Philippe Azouvi

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