The Future of Design Thinking in Australia: Barriers and Opportunities

2013 ◽  
Vol 24 (2) ◽  
pp. 26-31 ◽  
Author(s):  
Leanne Sobel ◽  
Lars Groeger
Humaniora ◽  
2020 ◽  
Vol 11 (2) ◽  
pp. 137-144
Author(s):  
Ahmad Faisal Choiril Anam Fathoni ◽  
Jehezkiel Christian Ray

The research aimed to apply batik motifs to strengthen the differentiation of characters in the form of adventure games that could be an interesting and effective learning medium for introducing music theory. In order to work towards achieving its objective, developing interest in music theory by using games and animations specifically to approach more people and make this project sustainable, these games were supposed to be aimed into intellectual property. Therefore to be able to make it competitive, strong differentiation was needed as so many IP characters emerged as competitors. One of the strengths that could be added to these characters was by applying local content. It was a strong differentiator and could be developed with a deeper philosophy so that it had a wealth that could be developed more widely in the future, which in this case was using batik. To achieve goal, the research used the design thinking method and qualitative methodology to collect data. The researchers collected data through the process of document research, an observation about the implementation of batik patterns in character design for animation. The result is the characters’ designs of a game to teach music theory using batik pattern application. In conclusion, the batik pattern has the potential to strengthen differences in character design.


TechTrends ◽  
2019 ◽  
Vol 64 (2) ◽  
pp. 238-247 ◽  
Author(s):  
Meng-Fen Grace Lin ◽  
Ariana Eichelberger
Keyword(s):  

Author(s):  
Erin K. Chiou ◽  
Eric Holder ◽  
Igor Dolgov ◽  
Kaleb McDowell ◽  
Lance Menthe ◽  
...  

Global investments in artificial intelligence (AI) and robotics are on the rise, with the results to impact global economies, security, safety, and human well-being. The most heralded advances in this space are more often about the technologies that are capable of disrupting business-as-usual than they are about innovation that advances or supports a global workforce. The Future of Work at the Human-Technology Frontier is one of NSF’s 10 Big Ideas for research advancement. This panel discussion focuses on the barriers and opportunities for a future of human and AI/robot teaming, with people at the center of complex systems that provide social, ethical, and economic value.


Author(s):  
Alvin Sim ◽  
Paulin Tay Straughan

Co-curricular experiences should be warranted a fair amount of attention in higher education, particularly for their ability to help students develop real-world employability skills and a platform for them to critically reflect upon and expand their perspectives. These are crucial in developing the future-ready graduate – the type of graduate the Singapore Management University (SMU) strives to nurture. Yet, the authors have discovered that many students go from one activity to another without understanding what they can actually be getting out of these activities and how each activity connects to life after university. This has led the authors to seek to address the problem: “How might we rethink the purpose and delivery of co-curricular learning?” As part of the design thinking odyssey, this chapter details the prototype SMU has embarked on to measure and document students' learning in the co-curricular space.


2018 ◽  
pp. 29-40
Author(s):  
Mykola Blyzniuk

The Target Program for the Development of Education of Ukraine observes the priority of strategic thinking directed towards the future. The need for the formation of an "innovative person" (as defined by V. Kremin) aims at considering the methodology of education as a factor in the innovation activity of man. "Innovative person" shows activity, self-acceptance, self-organization, self-control in realization of own possibilities. The formation of an innovative personality depends both on the formation of artistic-figurative and rational thinking, as well as on the strategic, system-building, design thinking, which is aimed at the future. It is the ability to project activities is a condition for the success of the individual, a criterion for identifying its innovative potential. The article presents an analysis of the approaches of domestic and foreign scientists to the interpretation of such phenomenon as pedagogical design. The role and place of pedagogical design in the modern educational process, in particular on the basis of information, is analyzed. The aspects of pedagogical design are determined which are the most important when creating electronic educational resources. Examples of models of pedagogical design are presented. Principles are developed and an analysis of the project approach is given.


2021 ◽  
Vol 13 (1) ◽  
Author(s):  
H. A. Kolnick ◽  
Jennifer Miller ◽  
Olivia Dupree ◽  
Lisa Gualtieri

How might clinicians collect the vitals needed for effective scheduled video visits for older adults? This challenge was presented by AARP to graduate students in a Digital Health course at Tufts University School of Medicine. The design thinking process was used to create a product that would meet this need, keeping the needs and constraints of older adults, especially those with chronic conditions or other barriers to health, central to the solution. The initial steps involved understanding and empathizing with the target audience through interviews and by developing personas and scenarios that identified barriers and opportunities. The later steps were to ideate potential solutions, design a prototype, and define product success. The design thinking process led to the design of Home Health Hub, a remote patient monitoring (RPM) platform designed to meet the unique needs of older adults. Additionally, Home Health Hub can conceivably benefit all users of telehealth, regardless of health status—an important need during the COVID-19 pandemic, and in general due to increased use of virtual visits. Home Health Hub is one example of what can be achieved with the dedicated use of design thinking. The design thinking process can benefit public health practice as a whole by encouraging practitioners to delve into a problem to find the root causes and empathize with the needs and constraints of stakeholders to design innovative, human-centered solutions.


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