scholarly journals Multi-Resolution Meshes for Feature-Aware Hardware Tessellation

2016 ◽  
Vol 35 (2) ◽  
pp. 253-262 ◽  
Author(s):  
Thibaud Lambert ◽  
Pierre Bénard ◽  
Gaël Guennebaud
2009 ◽  
Vol 28 (5) ◽  
pp. 1-9 ◽  
Author(s):  
Charles Loop ◽  
Scott Schaefer ◽  
Tianyun Ni ◽  
Ignacio Castaño

2017 ◽  
Vol E100.D (2) ◽  
pp. 401-404 ◽  
Author(s):  
Ge SONG ◽  
Hongyu YANG ◽  
Yulong JI

2012 ◽  
Vol 16 (3) ◽  
pp. 123-143
Author(s):  
Gustavo Nunes ◽  
Alexandre Valdetaro ◽  
Alberto Raposo ◽  
Bruno Feijó ◽  
Rodrigo de Toledo

2013 ◽  
Vol 32 (3) ◽  
pp. 1-9 ◽  
Author(s):  
Matthias Nießner ◽  
Charles Loop

2013 ◽  
Vol 10 (9) ◽  
pp. 2002-2009
Author(s):  
Rohan Somni ◽  
Tarush Jain

Graphics are now an integral part in many scientific, and entertainment fields. Radical discoveries and developments are still being made. Combinations of techniques and technology from different scientific fields are the primary reasons for these advancements. In this paper we highlight some of the key developments, and technological innovations that have taken place to enable graphical technology to progress to where it is today, covering both software for consoles as well as handheld devices and tablets. We attempt to be succinct, but technically so, in describing a few key aspects of applications and technologies which are now ubiquitous, or which will be in the near future. We describe both staples like DirectX and hardware tessellation as well as relatively new concepts like the Grid and Retina displays for smartphones.


2015 ◽  
Vol 35 (1) ◽  
pp. 113-137 ◽  
Author(s):  
M. Nießner ◽  
B. Keinert ◽  
M. Fisher ◽  
M. Stamminger ◽  
C. Loop ◽  
...  

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