GPU Acceleration of Real-time Feature Based Algorithms

Author(s):  
Jason Ready ◽  
Clark Taylor
Author(s):  
Daiki Matsumoto ◽  
Ryuji Hirayama ◽  
Naoto Hoshikawa ◽  
Hirotaka Nakayama ◽  
Tomoyoshi Shimobaba ◽  
...  

2012 ◽  
Author(s):  
J. Bailleul ◽  
B. Simon ◽  
M. Debailleul ◽  
H. Liu ◽  
O. Haeberlé

2014 ◽  
Vol 2014 ◽  
pp. 1-10 ◽  
Author(s):  
Tanasai Sucontphunt

This paper describes a practical technique for 3D artistic face modeling where a human identity can be inserted into a 3D artistic face. This approach can automatically extract the human identity from a 3D human face model and then transfer it to a 3D artistic face model in a controllable manner. Its core idea is to construct a face geometry space and a face texture space based on a precollected 3D face dataset. Then, these spaces are used to extract and blend the face models together based on their facial identities and styles. This approach can enable a novice user to interactively generate various artistic faces quickly using a slider control. Also, it can run in real-time on an off-the-shelf computer without GPU acceleration. This approach can be broadly used in various 3D artistic face modeling applications such as a rapid creation of a cartoon crowd with different cartoon characters.


2009 ◽  
Vol 19 (11) ◽  
pp. 1588-1597 ◽  
Author(s):  
Chen-Kuo Chiang ◽  
Shu-Fan Wang ◽  
Yi-Ling Chen ◽  
Shang-Hong Lai

IEEE Access ◽  
2019 ◽  
Vol 7 ◽  
pp. 89188-89204
Author(s):  
Junlu Wang ◽  
Chengfeng Liu ◽  
Linlin Ding ◽  
Hao Luo ◽  
Baoyan Song

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