Design and Development of a Virtual Reality Application for Edutainment in Cultural Heritage

Author(s):  
Lucio T. De Paolis ◽  
Giovanni Aloisio ◽  
Maria G. Celentano ◽  
Luigi Oliva ◽  
Pietro Vecchio
Author(s):  
K. Choromański ◽  
J. Łobodecki ◽  
K. Puchała ◽  
W. Ostrowski

<p><strong>Abstract.</strong> Immersive technologies like Virtual or Augmented Reality (VR/AR) are lately becoming more and more popular in wide range of scientific applications. These technologies provide the most immersive way to present spatial data such as point clouds or 3D models. This type of solutions also has significant potential for virtual presentation of cultural heritage. Combination of high-quality photogrammetric 3D models, virtual reality technologies and an advanced visualization engine may bring effect in the form of a nearly real-world experience which may be very useful in terms of popularization as well as research in the area of cultural heritage. In this paper we would like to present results of experimental approach to establish VR system for the Museum of King John III’s Palace at Wilanów in Warsaw, Poland.</p>


2021 ◽  
Vol 11 (4) ◽  
pp. 1530
Author(s):  
Christos Fidas ◽  
Stella Sylaiou

Recent advancements in Virtual Reality (VR) technologies provide new opportunities for Cultural Heritage (CH) organizations to attract, engage, and support end-users more efficiently and effectively [...]


2021 ◽  
Author(s):  
Yusep Rosmansyah ◽  
Atina Putri ◽  
Allya P. Koesoema ◽  
Abdurachman Latief ◽  
Yuni Sari Amalia

Information ◽  
2020 ◽  
Vol 12 (1) ◽  
pp. 10
Author(s):  
Stavroula Tzima ◽  
Georgios Styliaras ◽  
Athanasios Bassounas

Escape Rooms are presently considered a very popular social entertainment activity, with increasing popularity in education field, since they are considered capable of stimulating the interest of players/students and enhancing learning. The combined game mechanics have led to blended forms of Escape Rooms, the Serious Escape Games (SEGs) and the hybrid type of Escape Rooms that uses Augmented Reality (AR)/Virtual Reality technology, a type that is expected to be widely used in the future. In the current study, the MillSecret is presented, a multi-player Serious Escape Game about local cultural heritage, where the players must solve a riddle about the cultural asset of watermills. MillSecret uses AR technology and it was designed to be conducted in the real-physical environment and in an informal educational context. The paper describes the game, its implementation, the playing process, and its evaluation, which aimed to study the feasibility of game conduction in outdoor settings and the views and experience of players with the game, the local cultural heritage and local history. Evaluation results reveal, among other findings, a very positive first feedback from players that allows us to further evolve the development of the game.


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