Synthesizing Personalized Training Programs for Improving Driving Habits via Virtual Reality

Author(s):  
Yining Lang ◽  
Liang Wei ◽  
Fang Xu ◽  
Yibiao Zhao ◽  
Lap-Fai Yu
2019 ◽  
Vol 8 (2) ◽  
pp. 101-111 ◽  
Author(s):  
Grzegorz Juras ◽  
Anna Brachman ◽  
Justyna Michalska ◽  
Anna Kamieniarz ◽  
Michał Pawłowski ◽  
...  

2019 ◽  
pp. 187-205
Author(s):  
Jennifer G. Tichon ◽  
Timothy Mavin

This chapter explores how immersion in virtual reality (VR) evokes emotional states similar to those of the real world, and how deliberate immersion in high-stress situations can help teach individuals affective strategies to remain in control of their emotions. Psychological skills training programs teach techniques and strategies to assess, monitor, and adjust thoughts and feelings to cope with stress. VR allows an individual to put these skills to the test through the opportunity to practice coping with their emotional states while immersed in difficult scenarios. Keeping a clear head, ignoring fear when fear isn't useful, learning how to draw on an optimal blend of emotion and reason in times of crisis are all crucial skills for work and life. Affective Control Theory (ACT) proposes that affective strategies that typically strengthen and support performance are skills and that these skills are integral to stress management. Due to its key role in performance, recent research in psychology confirms affect as a crucial variable to consider in interventions in workplace stress.


Author(s):  
Jose Antonio Diego-Mas ◽  
Jorge Alcaide-Marzal ◽  
Rocio Poveda-Bautista

In this work, the effects of using immersive media such as virtual reality on the performance of training programs to avoid ergonomics risks are analyzed. The advance of technology has made it possible to use low-cost portable devices able to generate highly immersive experiences in training programs. The effects of using this kind of device in training programs have been studied in several fields such as industrial security, medicine and surgery, rehabilitation, or construction. However, there is very little research on the effects of using immersive media in training workers to avoid ergonomics risk factors. In this study, we compare the effects of using traditional and immersive media in a training program to avoid three common ergonomics risk factors in industrial environments. Our results showed that using immersive media increases the participant’s engagement during the training. In the same way, the learning contents are perceived as more interesting and useful and are better remembered over time, leading to an increased perception of the ergonomics risks among workers. However, we found that little training was finally transferred to the workplace three months after the training session.


Author(s):  
Ravi Agrawal ◽  
Michael Knodler ◽  
Donald L. Fisher ◽  
Siby Samuel

The crash rate for young novice drivers is at least eight times higher than that of their experienced counterparts. Literature shows that the young novice drivers are not careless drivers but they are clueless drivers’ - clueless because of their inability to predict the risk ahead of time that might materialize on the forward roadway. Other error-feedback training programs exist that emphasize the teaching of risk awareness and perception skills to young drivers. In the current study, a Virtual reality based risk awareness and perception training program (V-RAPT) was developed on the Oculus Rift and evaluated on a driving simulator. The training program provides 360 degrees’ views of 6 high risk driving scenarios towards training the young driver to anticipate and mitigate latent hazards. Twenty-four participants in three experiment groups were trained on one of 3 training programs- VRAPT, RAPT and Control, and were evaluated on a driving simulator. Eye movements were collected throughout the experiment. The simulator evaluation drives included six near-transfer scenarios used in the training and four far-transfer scenarios not used in the training but validated previously in other similar studies. The young drivers trained on the V-RAPT were found to anticipate a significantly greater proportion (86.25%) of the potential latent hazards as compared to the RAPT trained young drivers (62.36%) and control trained drivers (30.97%). The VR-based training program is shown to be effective in improving young drivers’ ability to anticipate latent threats.


2021 ◽  
pp. 106808
Author(s):  
Matt C. Howard ◽  
Melissa B. Gutworth ◽  
Rick R. Jacobs

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