scholarly journals Elucidating Factors that can Facilitate Veridical Spatial Perception in Immersive Virtual Environments

Author(s):  
Victoria Interrante ◽  
Brian Ries ◽  
Jason Lindquist ◽  
Lee Anderson
2010 ◽  
Vol 8 (6) ◽  
pp. 749-749
Author(s):  
V. Interrante ◽  
B. Ries ◽  
M. Kaeding ◽  
L. Anderson

2021 ◽  
Vol 2 ◽  
Author(s):  
Lauren Buck ◽  
Richard Paris ◽  
Bobby Bodenheimer

Spatial perception in immersive virtual environments, particularly regarding distance perception, is a well-studied topic in virtual reality literature. Distance compression, or the underestimation of distances, is and has been historically prevalent in all virtual reality systems. The problem of distance compression still remains open, but recent advancements have shown that as systems have developed, the level of distance compression has decreased. Here, we add evidence to this trend by beginning the assessment of distance compression in the HTC Vive Pro. To our knowledge, there are no archival results that report any findings about distance compression in this system. Using a familiar paradigm for studying distance compression in virtual reality hardware, we asked users to blind walk to a target object placed in a virtual environment and assessed their judgments based on those distances. We find that distance compression in the HTC Vive Pro mirrors that of the HTC Vive. Our results are not particularly surprising, considering the nature of the differences between the two systems, but they lend credence to the finding that resolution does not affect distance compression. More extensive study should be performed to reinforce these results.


2019 ◽  
Vol 163 ◽  
pp. 106285 ◽  
Author(s):  
Seung Hyun Cha ◽  
Choongwan Koo ◽  
Tae Wan Kim ◽  
Taehoon Hong

2008 ◽  
Vol 17 (2) ◽  
pp. 176-198 ◽  
Author(s):  
Victoria Interrante ◽  
Brian Ries ◽  
Jason Lindquist ◽  
Michael Kaeding ◽  
Lee Anderson

Ensuring veridical spatial perception in immersive virtual environments (IVEs) is an important yet elusive goal. In this paper, we present the results of two experiments that seek further insight into this problem. In the first of these experiments, initially reported in Interrante, Ries, Lindquist, and Anderson (2007), we seek to disambiguate two alternative hypotheses that could explain our recent finding (Interrante, Anderson, and Ries, 2006a) that participants appear not to significantly underestimate egocentric distances in HMD-based IVEs, relative to in the real world, in the special case that they unambiguously know, through first-hand observation, that the presented virtual environment is a high-fidelity 3D model of their concurrently occupied real environment. Specifically, we seek to determine whether people are able to make similarly veridical judgments of egocentric distances in these matched real and virtual environments because (1) they are able to use metric information gleaned from their exposure to the real environment to calibrate their judgments of sizes and distances in the matched virtual environment, or because (2) their prior exposure to the real environment enabled them to achieve a heightened sense of presence in the matched virtual environment, which leads them to act on the visual stimulus provided through the HMD as if they were interpreting it as a computer-mediated view of an actual real environment, rather than just as a computer-generated picture, with all of the uncertainties that that would imply. In our second experiment, we seek to investigate the extent to which augmenting a virtual environment model with faithfully-modeled replicas of familiar objects might enhance people's ability to make accurate judgments of egocentric distances in that environment.


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