The design and implementation of an object-oriented toolkit for 3D graphics and visualization

Author(s):  
W.J. Schroeder ◽  
K.M. Martin ◽  
W.E. Lorensen
2012 ◽  
Vol 430-432 ◽  
pp. 1866-1870
Author(s):  
Zhi Xiong Zhu ◽  
Shi Shun Zhu ◽  
Guo Jun Wang ◽  
Yan Zhu

Design and implementation of six freedom transportation vibration spectrum collection system is presented in this paper. The Attitude and Heading Reference System (AHRS) is used to capture signals including x, y, z, direction linear acceleration, angular rates around Z-axis and pitch, roll degree. The software’s architecture and modules for host computer is designed with object-oriented analysis and design techniques, and the software is implemented with VC++6.0. The test results show that the system was able to collect vehicular vibration information on time and the collection data was replayed on the vibration platform.


2021 ◽  
Author(s):  
◽  
Craig Anslow

<p>3D web software visualisation has always been expensive, special purpose, and hard to program. Most of the technologies used require large amounts of scripting, are not reliable on all platforms, are binary formats, or no longer maintained. We can make end-user web software visualisation of object-oriented programs cheap, portable, and easy by using Extensible (X3D) 3D Graphics, which is a new open standard. In this thesis we outline our experience with X3D and discuss the suitability of X3D as an output format for software visualisation.</p>


Author(s):  
Jung-Ho Ahn ◽  
Ha-Joo Song ◽  
Hyoung-Joo Kim

An efficient object manager, a middle layer on top of a storage system, is essential to ensure acceptable performance of object-oriented database systems, since a traditional record-based storage system is too simple to provide object abstraction. In this chapter, we design and implement an extensible object storage system, called Soprano, in an object-oriented fashion which has shown great potential in extensibility and code reusability. Soprano provides a uniform object abstraction and gives us the convenience of persistent programming through many useful persistent classes. Also, Soprano supports efficient object management and pointer swizzling for fast object access. This chapter investigates several aspects of the design and implementation of the extensible object storage system. Our experience shows the feasibility of using an object-oriented design and implementation in building an object storage system that should have both extensibility and high performance.


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