scholarly journals On Event-Based Middleware for Location-Aware Mobile Applications

2010 ◽  
Vol 36 (3) ◽  
pp. 409-430 ◽  
Author(s):  
Rene Meier ◽  
Vinny Cahill
2020 ◽  
Vol 10 (20) ◽  
pp. 7338
Author(s):  
Youn Kyu Lee ◽  
Dohoon Kim

Event-based system (EBS) is prevalent in various systems including mobile cyber physical systems (MCPSs), Internet of Things (IoT) applications, mobile applications, and web applications, because of its particular communication model that uses implicit invocation and concurrency between components. However, an EBS’s non-determinism in event processing can introduce inherent security vulnerabilities into the system. Multiple types of attacks can incapacitate and damage a target EBS by exploiting this event-based communication model. To minimize the risk of security threats in EBSs, security efforts are required by determining the types of security flaws in the system, the relationship between the flaws, and feasible techniques for dealing with each flaw. However, existing security flaw taxonomies do not appropriately reflect the security issues that originate from an EBS’s characteristics. In this paper, we introduce a new taxonomy that defines and classifies the particular types of inherent security flaws in an EBS, which can serve as a basis for resolving its specific security problems. We also correlate our taxonomy with security attacks that can exploit each flaw and identify existing solutions that can be applied to preventing such attacks. We demonstrate that our taxonomy handles particular aspects of EBSs not covered by existing taxonomies.


2012 ◽  
Vol 10 (1) ◽  
pp. 55-73 ◽  
Author(s):  
A. De Lucia ◽  
R. Francese ◽  
I. Passero ◽  
G. Tortora

Mobile devices are changing the way people work and communicate. Most of the innovative devices offer the opportunity to integrate augmented reality in mobile applications, permitting the combination of the real world with virtual information. This feature can be particularly useful to enhance informal and formal didactic actions based on student collaboration. This paper describes a “collaborative campus”, originated in the physical architectural space, but exposing learning contents and social information structured as augmented virtual areas. ACCampus, a mobile augmented reality system, supporting the sharing of contextualized information is proposed. This system combines the world perceived by the phone camera with information concerning student location and community, enabling users to share multimedia information in location-based content areas. User localization is initially detected through QR codes. The successive positions of the user are determined using the mobile device sensors. Each augmented area is univocally spatially associated to a representative real wall area. Selective content sharing and collaboration are supported, enabling a user to distribute his/her augmented contents to specific users or groups. An evaluation of the proposed environment is also conducted, which considers that learning in collaborative environments is related to perceived member contribution, enjoinment, motivation, and student participation.


2011 ◽  
Vol 10 (3) ◽  
pp. 58-67 ◽  
Author(s):  
Sean J. Barbeau ◽  
Rafael A. Perez ◽  
Miguel A. Labrador ◽  
Alfredo J. Perez ◽  
Philip L. Winters ◽  
...  

Author(s):  
Olaf Droegehorn ◽  
Kirti Singh-Kurbel ◽  
Markus Franz ◽  
Roland Sorge ◽  
Rita Winkler ◽  
...  

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