Project based learning experiences for embedded systems design

Author(s):  
Julio Pastor Mendoza ◽  
Jose Manuel Villadangos Carrizo ◽  
Francisco Javier Rodriguez Sanchez
Author(s):  
Ken Ferens

This paper reports on a project based learning approach taken to teach the ECE 3740 Systems Engineering Principles and ECE 3730 Principles ofEmbedded Systems Design courses at the University of Manitoba. These courses were 100% hands-on, and each student was given development hardware and software in a lunch box to take home and work on projects throughout the course. Industry representative projects were chosen based on the author’s 5 years of experience working in the embedded systems industry. The courses were given in a company-like setting, where the lectures and laboratories were organized as product requirements gathering and analysis, design modeling and review, test plan and procedures, engineering change request and management, documentation, and product deployment meetings and events. The test and final exam were performed by students in the laboratory; they brought their embedded systems hardware in the lunch box,solved the given hands-on problems of the test/exam, and demonstrated their solutions, in real-time. This novel methodology allowed the examiner to directly assess student performance in the CEAB attributes of Design, Analysis, Investigation, and Tools, because their designsand solutions were actually demonstrated in actual hardware and software, not just on paper, like the conventional assessment approach for tests and exams.


Author(s):  
Peter Balog ◽  
Michael Kramer ◽  
Roman Beneder ◽  
Philipp Brejcha

According to labor market needs even fresh graduates from undergraduate programs have to have not only profound knowledge but also extensive practical experiences especially when it comes to software design for Embedded Computing Systems. Didactic approaches like problem-based learning and project-based learning with a high degree of hands-on training using state of the art hardware, software, and tools have proven to achieve this learning outcome. Even though hands-on training using industry relevant equipment works fine with full-time students, the desired practical skills have to be obtained in a different way with part-time or distance-learning students. This is because of the significantly reduced training hours at dedicated university labs. This paper focuses primarily on a concrete setup and mix of dedicated learning infrastructures (“Remote-Lab” and “Hardware/Software Co-Simulation”) suitable for courses dealing with Embedded Systems (Software) Design to support students, participating in part-time or distance-learning degree programs, in developing their required skills.


Author(s):  
Heinz-Dietrich Wuttke ◽  
Anzhelika Parkhomenko ◽  
Artem Tulenkov ◽  
Galyna Tabunshchyk ◽  
Andriy Parkhomenko ◽  
...  

The challenges and solutions for inclusive engineering education are discussed in this paper. We propose remote experimentation as the practical-oriented basis to train engineers with disabilities in the fields of Computer Science and Information Technologies. The structure and the functionality of international GOLDi network that unites partner universities from Germany, Australia, Ukraine, Armenia and Georgia is given. The possibilities of REIoT complex for studying the features of embedded systems design and Internet of Things technologies as well as an overview of ISRT laboratory for embedded software development and testing are given. The presented Remote Laboratories are successfully used to improve educational services quality and accessibility as well as to strengthen the practical component of the learning process.


2020 ◽  
Vol 2 (4) ◽  

Measuring school culture and analyzing student learning experiences is a rapidly growing practice, with a notable uptick following the increased forcus on learning experiences spurred by international comparisons of educational environments and resulting student outcomes. The literature documents common constructs that are often included in school culture surveys. However, often all learning environments are organized together and offered the same school culture survey. This is problematic because a common school culture survey construct is “learning environment” and the items that form this construct will be significantly different based on the instructional model. Therefore, providing educators with a one size fits all culture survey does not meet the needs of schools offering problem-based learning (PrBL) and project-based learning (PBL) environments. This research examines the process for revising, designing, and validating a school culture survey aligned to PrBL and PBL environments.


Sign in / Sign up

Export Citation Format

Share Document