A multi-agent based fault tolerance system for distributed multimedia object oriented environment: MAFTS

Author(s):  
Eung-Nam Ko
Author(s):  
Nour Didi ◽  
Maurizzio DeCecco ◽  
Antoine Rizk ◽  
Anne Béguin ◽  
Eric Pillevesse

2012 ◽  
Vol 224 ◽  
pp. 184-188 ◽  
Author(s):  
Hai Rui Wang ◽  
Ya Li ◽  
Jian Ying Wang ◽  
Gui Hong Bi ◽  
Zhi Bin Zhang

In this paper, a design issue related to the multi-agent based industrial intelligent monitor processing system (IIMPS) in distributed substations is proposed. Multiagent-oriented programming might be the new trend of software programming after object-oriented programming. Multagent-oriented approach uses a higher-level point of view to see the problems. We comment on the characteristics of industrial monitor problems and claim that the multi-agent system (MAS) is a good choice to solve problems with these characteristics. The proposed multi-agent based IIMPS is able to analyze industrial all real messages to assist human operators in identifying associated events. A prototype MAS with JAVA-based GUI used to integrate the existing SCADA system and as the user interface for operators to perform will be discussed in the paper.


2019 ◽  
Vol 14 (1) ◽  
pp. 13-26
Author(s):  
Angelina D. Bintoudi ◽  
Lampros Zyglakis ◽  
Apostolos C. Tsolakis ◽  
Dimosthenis Ioannidis ◽  
Lenos Hadjidemetriou ◽  
...  

1996 ◽  
Vol 05 (03) ◽  
pp. 347-366
Author(s):  
AGOSTINO POGGI ◽  
PAOLA TURCI

This paper presents a concurrent object-oriented language, called CUBL, that seems be suitable for the development and maintenance of multi-agent systems. This language is based on objects, called c_units, that act in parallel and communicate with each other through synchronous and asynchronous message passing, and allows the distribution of a program, that is, of its objects on a network of UNIX workstations. This language has been enriched with an agent architecture that offers some of more important features for agent-oriented programming and some advantages as regards the other implemented agent architectures. In particular this architecture allows the development of systems where agents communicate with each other through a high level agent communication language and can change their behavior during their life.


2005 ◽  
Vol 6 (7) ◽  
pp. 676-682 ◽  
Author(s):  
Tang Jing-fan ◽  
Zhou Bo ◽  
He Zhi-jun

1997 ◽  
Vol 12 (3) ◽  
pp. 309-314 ◽  
Author(s):  
J. E. DORAN ◽  
S. FRANKLIN ◽  
N. R. JENNINGS ◽  
T. J. NORMAN

Cooperation is often presented as one of the key concepts which differentiates multi-agent systems from other related disciplines such as distributed computing, object-oriented systems, and expert systems. However, it is a concept whose precise usage in agent-based systems is at best unclear and at worst highly inconsistent. Given the centrality of the issue, and the different ideological viewpoints on the subject, this was a lively panel which dealt with the following main issues.


Author(s):  
Bernard Moulin

The general trend of the information technology evolution towards component-based and software agent-based systems calls for an integration of the analysis and design methods proposed up to now. As a step towards such an integration, we propose changing the paradigm on which analysis and design methods rely, shifting from the individual-centered notion of a “service” to the group-centered notion of a “game”. Instead of designing a system on the basis of the services that each object or component can provide, we propose considering the whole game in which agents, components and users can play various roles in order to perform some common task. We first review the recent evolution of analysis and design methods used to develop object-oriented, component-based, knowledge-based and multiagent systems. We propose an approach to specify the service game of a system based on the use of an extended form of use case maps. We show how this simple technique could help to the convergence of analysis and design methods used to specify systems using object-oriented, component-based, knowledge-based and multiagent approaches.


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