An agile development process for petrochemical safety conformant software

Author(s):  
Thor Myklebust ◽  
Tor Stalhane ◽  
Narve Lyngby
Author(s):  
Quyet-Thang Huynh ◽  
Le-Trinh Pham ◽  
Nhu-Hang Ha ◽  
Duc-Man Nguyen

Software testing is a continuous process during the software development stages to ensure quality software products. Researchers, experts and software engineers keep going on studying new techniques, methods and approaches of testing to accommodate changes in software development because of the flexible requirement along with the changing of technology. So, developers and testers need to have effective methods, tools and approaches to create a high-quality product at an efficient cost. This paper provides an effective approach for context-driven testing (CDT) in an agile software development process. CDT is a testing approach that supports the tester to choose their testing techniques and test objectives based on specific contexts. The aim of this paper is to propose an effective approach for implementing the CDT in practice, called CDTiP. Through an analysis of two case studies using an agile development process with different contexts, we validate the effectiveness of the approach in terms of test coverage, detect errors, test effort. The empirical results show that CDTiP is suitable for the agile development process that can help the tester to detect defects faster at minimum cost. The results of this method have been applied at Enclave, an ODC Software Engineering company, on real projects.


2022 ◽  
pp. 330-355
Author(s):  
Chung-Yeung Pang

Most enterprise IT systems are very complex with a combination of COBOL and Java programs running on multiple platforms. What is needed is a solid IT architecture that supports the operation and growth of a cross-platform IT system. It must enable the iterative and incremental development of applications that are foreseen in an agile development process. The design concept of such an architecture with its infrastructure and development tool is presented in this chapter. This design concept is based on the design principles and architectural patterns of software engineering. The architecture is a combination of layered, component-based, and service-oriented architectural patterns. The agile development process is based on a model-driven approach. The architecture and development approaches were first introduced in 2004. Since then, many applications have been developed on time and within budget.


2017 ◽  
Vol 10 (13) ◽  
pp. 143 ◽  
Author(s):  
Jayasudha R ◽  
Viswanathan V ◽  
Shanthi P

The concept of reuse is applied in one of the agile development methodologies called the scrum. Sprint is a single functionality and the result at the end of the sprint functionality is derived as the shippable or bugs. This paper makes an attempt to use the concept of reuse in the agile software development to meet the dynamic change of customer requirements in banks. A banking project is created using both waterfall model and scrum model, and the knowledge gained is stored in the ontology-based repository for the first time. Again, the same project is created for different vendors using the ontology-based repository. The result shows that maximum sprint is reused and all the knowledge gained is stored in the form of ontology. This ontology helps identify the shippable component of each sprint which is a small executable functionality. This leads to less cost and time to deliver the product. The main aim is to increase the availability of the reusable artifacts, which lead to increase the reusability of the developer. The experimental results show improvements in the performance of retrieving the components for the software development.  


Author(s):  
Hamza Chehili ◽  
Lionel Seinturier ◽  
Mahmoud Boufaida

The adoption of the agile methods' principles has emerged as an effective way to develop service oriented architectures as it paves the way for a better reply to the changing needs of the environment and even the customer. However, these changes may also require the evolution of the development process itself. This paper presents an agile and service-oriented software development method that combines concepts from the Service-Oriented Computing (SOC) domain and the agile software engineering one. This method provides an iterative and incremental process to deliverer business processes, implemented as an assembly of components. This leads to a faster response to the change of needs by reconfiguring the assembly of components. The method is based on a framework that implements its phases as an assembly of components to allow a dynamic reconfiguration of it in case of a development process evolution. Finally, a case study is presented to illustrate the use of the presented method.


2014 ◽  
Vol 11 (6) ◽  
pp. 497-509 ◽  
Author(s):  
Lotfi ben Othmane ◽  
Pelin Angin ◽  
Harold Weffers ◽  
Bharat Bhargava

2022 ◽  
pp. 1511-1534
Author(s):  
Chung-Yeung Pang

Reusability is a clear principle in software development. However, systematic reuse of software elements is not common in most organizations. Application programmers rarely design and create software elements for possible future reuse. In many agile software development processes, the project teams believe that the development of reusable software elements can slow down the project. This can be a misconception. This chapter examines various ways to reuse software. Three approaches to developing reusable software artifacts from 15 years of experience in the agile development process are presented. The first approach is to create generic programs or configurable frameworks that support similar solutions for a variety of use cases and environments. The reuse of patterns is the second approach presented. Another effective way is to use a model-driven approach with model patterns. These approaches help to speed deployment software. The final product is flexible and can easily be adapted to changes. This is one of the main goals of an agile approach.


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