The Engineering Design Research Center: some lessons from its history

Author(s):  
S. Talukdar
1989 ◽  
Vol 1 (2) ◽  
pp. 139-143
Author(s):  
Georgette Demes

1993 ◽  
Vol 81 (1) ◽  
pp. 10-24 ◽  
Author(s):  
G.H. Demes ◽  
S.J. Fenves ◽  
I.E. Grossmann ◽  
C.T. Hendrickson ◽  
T.M. Mitchell ◽  
...  

Author(s):  
Tomasz Arciszewski

Abstract The paper provides a brief review of general tendencies and interesting developments in the area of engineering design theory and methodology in Eastern Europe. This review is limited to East Germany, Poland, and the Soviet Union. Particular attention was given to the design research environments in individual countries, and to developed design theories and methods in the context of these environments.


Author(s):  
LeRoy E. Taylor ◽  
Mark R. Henderson

Abstract This paper describes the roles of features and abstraction mechanisms in the mechanical design process, mechanical designs, and product models of mechanical designs. It also describes the relationship between functions and features in mechanical design. It is our experience that many research efforts exist in the areas of design and product modeling and, further, that these efforts must be cataloged and compared. To this end, this paper culminates with the presentation of a multi-dimensional abstraction space which provides a unique framework for (a) comparing mechanical engineering design research efforts, (b) relating conceptual objects used in the life cycle of mechanical products, and (c) defining a product modeling space.


Author(s):  
Helena Hashemi Farzaneh ◽  
Lorenz Neuner

AbstractMuch of the work in design research focusses on the development of methods and tools to support engineering designers. Many of these tools are nowadays implemented in software. Due to the strongly growing use of computers and smart devices in the last two decades, the expectations of users increased dramatically. In particular users expect good usability, for example little effort for learning to apply the software. Therefore, the usability evaluation of design software tools is crucial. A software tool with bad usability will not be used in industrial practice. Recommendations for usability evaluation of software often stem from the field of Human Computer Interaction. The aim of this paper is to tailor these general approaches to the specific needs of engineering design. In addition, we propose a method to analyse the results of the evaluation and to derive suggestions for improving the design software tool. We apply the usability evaluation method on a use case - the KoMBi software tool for bio-inspired design. The case study provides additional insights with regards to problem, causes and improvement categories.


Author(s):  
G. R. Gressfc ◽  
S. Li ◽  
R. W. Brennan

The systematic, non-experiential prescriptions of classical design methodology continue to have a strong presence in large segments of design research and education while another segment sees domain experience and consequent intuition and creativity as being key to successful design. In this paper the two approaches are outlined and the empirical research literature in human behaviour is employed to discern discrepancies and potential weaknesses. Results show that gaining experience in a domain intrinsically changes how one designs, which the classical methodology does not account for. For example, only designers with tactile and visual domain experience can abstract functions per the dictates of the classical (non-experiential) methodology, which means that they cannot have used the methodology to learn basic design in the first place – or did so only with great difficulty. This and other conflicts pose problems for the education of engineering design students, and to fathom their extent this paper surveys engineering design textbooks offered in Canada and the U. S.; all of the books are found to embrace the classical methodology. If they are to remain involved in preparing students for entry into industry then some aspects of their contained classical methodology must be supplanted by experiential approaches to design educatio


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